Opentk/Source/OpenTK/Platform
the_fiddler 820e2af20e Made ContextHandle a struct to reduce GC pressure (ContextHandles are created per frame).
Added xml documentation for the ContextHandle.
Made the casts between ContextHandles and IntPtrs explicit.
Updated all ContextHandle consumers to reflect the explicit cast.
2008-11-23 20:17:50 +00:00
..
OSX Merged with Bind. Added GLU bindings. Corrected OpenGL overload trimming. 2007-09-02 22:52:00 +00:00
Windows Made ContextHandle a struct to reduce GC pressure (ContextHandles are created per frame). 2008-11-23 20:17:50 +00:00
X11 Made ContextHandle a struct to reduce GC pressure (ContextHandles are created per frame). 2008-11-23 20:17:50 +00:00
DummyGLContext.cs Made ContextHandle a struct to reduce GC pressure (ContextHandles are created per frame). 2008-11-23 20:17:50 +00:00
GdiPlus.cs Use IntPtr instead of HandleRef. 2008-11-14 00:03:02 +00:00
IGameWindow.cs Added Unload event. 2007-09-26 23:13:57 +00:00
IGdiPlusInternals.cs Implemented X11GdiPlusInternals. 2008-11-03 23:55:53 +00:00
IGLControl.cs Initial commit. 2008-03-03 12:48:00 +00:00
INativeGLWindow.cs Added WindowState and WindowBorder support on Windows. Removed GameWindow.Fullscreen property. Removed some chunks of unused code. 2008-04-20 17:54:16 +00:00
IResizable.cs Added AdjustWindowRect to Windows.API. The client are in WinGLNative is now correctly specified. 2007-08-21 12:04:01 +00:00
IWindowInfo.cs Renamed ColorDepth to ColorFormat, to avoid class with System.Drawing.ColorDepth. 2008-03-03 12:44:56 +00:00
PlatformException.cs Moved PlatformException to the OpenTK namespace. Removed an invalid Debug.Unindent() call. 2008-04-21 21:31:21 +00:00
Utilities.cs Added CreateGraphicsContext and CreateWindowInfo code. 2008-10-31 20:09:09 +00:00