Opentk/Source/OpenTK
Stefanos A 2b4d10ffd7 Strongly-typed enums for ES 3.0 (complete)
Implemented sectiosn: Pixel Rectangles. Binding & Managing Framebuffer
Objects, Renderbuffer Objects, Attaching Renderbuffer Images to
Framebuffer, Attaching Texture Images to Framebuffer, Framebuffer
Completeness, Invaildating Framebuffer Contents, Renderbuffer Object
Queries, Simple Queries, String Queries.
2013-11-07 08:14:49 +01:00
..
Audio Marked int* overloads as non CLS-compliant. 2010-10-28 09:00:23 +00:00
Compute Disabled OpenCL bindings (#define EXPERIMENTAL in project options to re-enable). 2010-10-03 13:19:05 +00:00
Graphics Strongly-typed enums for ES 3.0 (complete) 2013-11-07 08:14:49 +01:00
Input Normalized line endings 2013-10-11 01:58:54 +02:00
Math Normalized line endings 2013-10-11 01:58:54 +02:00
Platform Switch to EnumDisplayModesEx 2013-11-05 23:41:42 +01:00
Properties Why does this file keep changing? 2013-10-11 09:52:53 +02:00
AutoGeneratedAttribute.cs Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
BindingsBase.cs Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method. 2009-11-04 16:49:56 +00:00
BlittableValueType.cs Synced trunk with 1.0 branch. 2010-10-02 18:52:34 +00:00
Configuration.cs Implemented new, leaner SDL2 binding. 2013-10-24 01:45:13 +02:00
ContextHandle.cs
DisplayDevice.cs Fixed a few warnings with XML comments 2013-01-24 01:26:33 +01:00
DisplayIndex.cs Normalized line endings 2013-10-11 01:58:54 +02:00
DisplayResolution.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
Exceptions.cs
FrameEventArgs.cs Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
GameWindow.cs Implemented SDL2 platform using sdl2-cs 2013-09-27 14:41:37 +02:00
GameWindowFlags.cs
IGameWindow.cs Marked IGameWindow as public. 2009-09-26 21:34:19 +00:00
INativeWindow.cs System.Drawing is required for Point, Size and Rectangle types. 2013-10-12 05:07:46 +02:00
IntPtrEqualityComparer.cs Implemented new multi-mouse API on Mac 2010-11-24 23:49:40 +00:00
KeyPressEventArgs.cs Made KeyChar property setter internal instead of private. Useful for reusing KeyPressEventArgs structures (instead of allocating a new one on each and every character event). 2009-09-26 21:55:23 +00:00
Minimal.cs Fixed incorrect self-assignment statements 2013-10-12 15:16:05 +02:00
NativeWindow.cs Add support for HiDPI modes 2013-10-04 01:38:19 +02:00
OpenTK.Android.csproj Added Xamarin.Android target 2013-10-12 05:08:27 +02:00
OpenTK.csproj Bindings for GL4.4, ES1.1, ES2.0 and ES3.0 2013-11-03 12:34:19 +01:00
OpenTK.dll.config Fixed line endings 2013-10-10 00:18:59 +02:00
Toolkit.cs Improved resource disposal 2013-10-01 22:01:27 +02:00
WindowBorder.cs Revert WindowBorder and WindowState value changes. 2009-10-19 21:32:33 +00:00
WindowState.cs Revert WindowBorder and WindowState value changes. 2009-10-19 21:32:33 +00:00