2a89d44071
Minor cleanup. Added code to turn ALL_CAPS enums into .Net CamelCase enums - must take care of the extensions before enabling this. Added a couple new commandline options, and fixed a misspelling (NestedEnumsClass was NestedEunmsClass, ugh!)
259 lines
9.6 KiB
C#
259 lines
9.6 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using Bind.Structures;
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using System.Text.RegularExpressions;
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namespace Bind
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{
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#region WrapperTypes enum
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[Flags]
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public enum WrapperTypes
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{
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/// <summary>
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/// No wrapper needed.
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/// </summary>
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None = 0,
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/// <summary>
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/// Function takes bool parameter - C uses Int for bools, so we have to marshal.
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/// </summary>
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BoolParameter,
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/// <summary>
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/// Function takes generic parameters - add ref/out generic and generic overloads.
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/// </summary>
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GenericParameter,
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/// <summary>
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/// Function takes arrays as parameters - add ref/out and ([Out]) array overloads.
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/// </summary>
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ArrayParameter,
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/// <summary>
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/// Function with bitmask parameters. Bitmask parameters map to UInt, but since we can only use signed
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/// types (for CLS compliance), we must add the unchecked keyword.
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/// Usually found in bitmasks
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/// </summary>
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UncheckedParameter,
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/// <summary>
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/// Function that takes (in/ref/out) a naked pointer as a parameter - we pass an IntPtr.
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/// </summary>
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PointerParameter,
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/// <summary>
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/// Function that takes a reference to a struct.
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/// </summary>
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ReferenceParameter,
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/// <summary>
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/// Function returns string - needs manual marshalling through IntPtr to prevent the managed GC
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/// from freeing memory allocated on the unmanaged side (e.g. glGetString).
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/// </summary>
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StringReturnType,
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/// <summary>
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/// Function returns a void pointer - maps to IntPtr, and the user has to manually marshal the type.
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/// </summary>
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GenericReturnType,
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/// <summary>
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/// Function returns a typed pointer - we have to copy the data to an array to protect it from the GC.
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/// </summary>
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ArrayReturnType
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}
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#endregion
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public static class Utilities
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{
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public static readonly char[] Separators = { ' ', '\n', ',', '(', ')', ';', '#' };
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public static readonly Regex Extensions = new Regex(
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"(ARB|EXT|ATI|NV|SUNX|SUN|SGIS|SGIX|SGI|MESA|3DFX|IBM|GREMEDY|HP|INTEL|PGI|INGR|APPLE|OML|I3D)",
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RegexOptions.Compiled);
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#region internal StreamReader OpenSpecFile(string file)
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internal static StreamReader OpenSpecFile(string folder, string file)
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{
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string path = Path.Combine(folder, file);
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return new StreamReader(path);
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}
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#endregion
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#region C# keywords
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public static readonly List<string> Keywords = new List<string>(
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new string[]
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{
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"abstract", "event", "new", "struct",
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"as", "explicit", "null", "switch",
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"base", "extern", "object", "this",
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"bool", "false", "operator", "throw",
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"break", "finally", "out", "true",
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"byte", "fixed", "override", "try",
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"case", "float", "params", "typeof",
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"catch", "for", "private", "uint",
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"char", "foreach", "protected", "ulong",
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"checked", "goto", "public", "unchecked",
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"class", "if", "readonly", "unsafe",
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"const", "implicit", "ref", "ushort",
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"continue", "in", "return", "using",
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"decimal", "int", "sbyte", "virtual",
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"default", "interface", "sealed", "volatile",
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"delegate", "internal", "short", "void",
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"do", "is", "sizeof", "while",
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"double", "lock", "stackalloc",
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"else", "long", "static",
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"enum", "namespace", "string"
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}
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);
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#endregion
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#region internal static void Merge(EnumCollection enums, Bind.Structures.Enum t)
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/// <summary>
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/// Merges the given enum into the enum list. If an enum of the same name exists,
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/// it merges their respective constants.
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/// </summary>
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/// <param name="enums"></param>
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/// <param name="t"></param>
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internal static void Merge(EnumCollection enums, Bind.Structures.Enum t)
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{
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if (!enums.ContainsKey(t.Name))
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{
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enums.Add(t.Name, t);
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}
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else
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{
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Bind.Structures.Enum e = enums[t.Name];
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foreach (Bind.Structures.Constant c in t.ConstantCollection.Values)
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{
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Merge(e, c);
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}
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}
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}
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#endregion
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#region internal static Bind.Structures.Enum Merge(Bind.Structures.Enum s, Bind.Structures.Constant t)
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/// <summary>
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/// Places a new constant in the specified enum, if it doesn't already exist.
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/// The existing constant is replaced iff the new has a numeric value and the old
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/// has a reference value (eg 0x5 is preferred over AttribMask.Foo)
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/// </summary>
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/// <param name="s"></param>
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/// <param name="t"></param>
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/// <returns></returns>
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internal static Bind.Structures.Enum Merge(Bind.Structures.Enum s, Bind.Structures.Constant t)
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{
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if (!s.ConstantCollection.ContainsKey(t.Name))
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{
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s.ConstantCollection.Add(t.Name, t);
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}
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else
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{
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// Tried to add a constant that already exists. If one constant
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// is like: 'Foo = 0x5' and the other like: 'Foo = Bar.Foo', then
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// keep the first one.
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if (!Char.IsDigit(((Constant)s.ConstantCollection[t.Name]).Value[0]))
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{
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s.ConstantCollection.Remove(t.Name);
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s.ConstantCollection.Add(t.Name, t);
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}
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}
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return s;
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}
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#endregion
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#region internal static void Merge(EnumCollection enums, Bind.Structures.Enum t)
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/// <summary>
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/// Merges the given enum into the enum list. If an enum of the same name exists,
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/// it merges their respective constants.
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/// </summary>
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/// <param name="enums"></param>
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/// <param name="t"></param>
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internal static void Merge(DelegateCollection delegates, Bind.Structures.Delegate t)
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{
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if (!delegates.ContainsKey(t.Name))
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{
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delegates.Add(t.Name, t);
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}
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}
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#endregion
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#region internal static string GetGL2Extension(string name)
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internal static string GetGL2Extension(string name)
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{
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if (name.EndsWith("ARB")) { return "ARB"; }
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if (name.EndsWith("EXT")) { return "EXT"; }
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if (name.EndsWith("ATI")) { return "ATI"; }
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if (name.EndsWith("ATIX")) { return "ATIX"; }
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if (name.EndsWith("NV")) { return "NV"; }
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if (name.EndsWith("SUN")) { return "SUN"; }
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if (name.EndsWith("SUNX")) { return "SUNX"; }
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if (name.EndsWith("SGI")) { return "SGI"; }
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if (name.EndsWith("SGIS")) { return "SGIS"; }
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if (name.EndsWith("SGIX")) { return "SGIX"; }
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if (name.EndsWith("MESA")) { return "MESA"; }
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if (name.EndsWith("3DFX")) { return "3DFX"; }
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if (name.EndsWith("INTEL")) { return "INTEL"; }
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if (name.EndsWith("IBM")) { return "IBM"; }
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if (name.EndsWith("GREMEDY")) { return "GREMEDY"; }
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if (name.EndsWith("HP")) { return "HP"; }
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if (name.EndsWith("PGI")) { return "PGI"; }
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if (name.EndsWith("INGR")) { return "INGR"; }
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if (name.EndsWith("APPLE")) { return "APPLE"; }
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if (name.EndsWith("OML")) { return "OML"; }
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if (name.EndsWith("I3D")) { return "I3D"; }
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return "";
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}
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#endregion
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#region private static bool IsGL2Extension(string function)
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private static bool IsGL2Extension(string function)
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{
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return (function.EndsWith("ARB") ||
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function.EndsWith("EXT") ||
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function.EndsWith("ATI") ||
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function.EndsWith("NV") ||
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function.EndsWith("SUN") ||
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function.EndsWith("SUNX") ||
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function.EndsWith("SGI") ||
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function.EndsWith("SGIS") ||
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function.EndsWith("SGIX") ||
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function.EndsWith("MESA") ||
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function.EndsWith("3DFX") ||
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function.EndsWith("IBM") ||
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function.EndsWith("GREMEDY") ||
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function.EndsWith("HP") ||
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function.EndsWith("INTEL") ||
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function.EndsWith("PGI") ||
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function.EndsWith("INGR") ||
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function.EndsWith("APPLE") ||
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function.EndsWith("OML") ||
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function.EndsWith("I3D"));
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}
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#endregion
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#region internal static string StripGL2Extension(string p)
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internal static string StripGL2Extension(string p)
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{
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return p.Substring(0, p.Length - GetGL2Extension(p).Length);
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}
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#endregion
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}
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}
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