Opentk/Source/Bind
the_fiddler 2a89d44071 Rather big update: turned void* to IntPtr, to avoid problems with .Net and Tao functions directly IntPtr (the object overload would be called and all hell would break loose).
Minor cleanup. Added code to turn ALL_CAPS enums into .Net CamelCase enums - must take care of the extensions before enabling this.
Added a couple new commandline options, and fixed a misspelling (NestedEnumsClass was NestedEunmsClass, ugh!)
2007-10-21 15:48:52 +00:00
..
Documentation 'Merged' windowing branch. Ugly, but it seems to have worked. 2007-07-23 00:15:18 +00:00
GL2 Rather big update: turned void* to IntPtr, to avoid problems with .Net and Tao functions directly IntPtr (the object overload would be called and all hell would break loose). 2007-10-21 15:48:52 +00:00
Glu Merged with Bind. Added GLU bindings. Corrected OpenGL overload trimming. 2007-09-02 22:52:00 +00:00
Glx Merged with Bind. Added GLU bindings. Corrected OpenGL overload trimming. 2007-09-02 22:52:00 +00:00
Properties Bumped version numbers. 2007-09-24 19:58:45 +00:00
Specifications Merged with Bind. Added GLU bindings. Corrected OpenGL overload trimming. 2007-09-02 22:52:00 +00:00
Structures Rather big update: turned void* to IntPtr, to avoid problems with .Net and Tao functions directly IntPtr (the object overload would be called and all hell would break loose). 2007-10-21 15:48:52 +00:00
Wgl Merged with bind branch: updated GL.cs wrappers, Glx and Glu implementation suppoort files, faster Bind. 2007-09-02 00:40:43 +00:00
BindStreamWriter.cs Updated BindStreamWriter to better handle endlines. Reverted WinRawInput to standard reads. 2007-09-22 14:59:33 +00:00
IBind.cs Merged with bind branch. 2007-08-20 12:25:48 +00:00
ISpecReader.cs Updated Build.exe to correctly generate sharpdev and sharpdev2 projects. 2007-08-10 09:27:13 +00:00
ISpecWriter.cs Added wgl binding generator. 2007-08-12 16:14:23 +00:00
Main.cs Rather big update: turned void* to IntPtr, to avoid problems with .Net and Tao functions directly IntPtr (the object overload would be called and all hell would break loose). 2007-10-21 15:48:52 +00:00
Settings.cs Rather big update: turned void* to IntPtr, to avoid problems with .Net and Tao functions directly IntPtr (the object overload would be called and all hell would break loose). 2007-10-21 15:48:52 +00:00
Utilities.cs Rather big update: turned void* to IntPtr, to avoid problems with .Net and Tao functions directly IntPtr (the object overload would be called and all hell would break loose). 2007-10-21 15:48:52 +00:00