d68c31a561
This de-duplicates a large amount of code that is shared between the various ISpecWriter implementations.
125 lines
4.4 KiB
C#
125 lines
4.4 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Xml.XPath;
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using Bind.Structures;
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using Delegate=Bind.Structures.Delegate;
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using Enum=Bind.Structures.Enum;
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using Type=Bind.Structures.Type;
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namespace Bind.GL2
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{
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abstract class Generator : IBind
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{
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#region Fields
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protected string glTypemap = "GL2/gl.tm";
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protected string csTypemap = "csharp.tm";
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protected string enumSpec = "GL2/enum.spec";
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protected string enumSpecExt = "GL2/enumext.spec";
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protected string glSpec = "GL2/gl.spec";
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protected string glSpecExt = "";
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protected string loadAllFuncName = "LoadAll";
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protected Regex enumToDotNet = new Regex("_[a-z|A-Z]?", RegexOptions.Compiled);
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protected readonly char[] numbers = "0123456789".ToCharArray();
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//protected static readonly Dictionary<string, string> doc_replacements;
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protected ISpecReader SpecReader { get; set; }
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/// <summary>
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/// The Profile field corresponds to the "profile" attribute
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/// in the OpenGL registry. We use this to distinguish between
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/// different profiles (e.g. "gl", "glcore", "gles1", "gles2").
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/// </summary>
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protected string Profile = "gl";
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/// <summary>
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/// The Version field corresponds to the "number" attribute
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/// in the OpenGL registry. We use this to distinguish between
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/// OpenGL ES 2.0 and 3.0, which share the same profile "gles2".
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/// If empty, then all elements of a profile will be parsed, and
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/// their version number will be ignored.
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/// </summary>
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protected string Version = String.Empty;
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public Settings Settings { get; protected set; }
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#endregion
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#region Constructors
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public Generator(Settings settings, string dirName)
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{
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if (settings == null)
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throw new ArgumentNullException("settings");
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if (dirName == null)
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dirName = "GL2";
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Settings = settings.Clone();
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glTypemap = "GL2/gl.tm";
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csTypemap = Settings.LanguageTypeMapFile;
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enumSpec = Path.Combine(dirName, "signatures.xml");
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enumSpecExt = String.Empty;
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glSpec = Path.Combine(dirName, "signatures.xml");
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glSpecExt = String.Empty;
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Settings.OverridesFile = Path.Combine(dirName, "overrides.xml");
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Settings.ImportsClass = "Core";
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Settings.DelegatesClass = "Delegates";
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Settings.OutputClass = "GL";
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Delegates = new DelegateCollection();
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Enums = new EnumCollection();
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Wrappers = new FunctionCollection();
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SpecReader = new XmlSpecReader(Settings);
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}
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#endregion
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#region IBind Members
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public DelegateCollection Delegates { get; private set; }
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public EnumCollection Enums { get; private set; }
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public FunctionCollection Wrappers { get; private set; }
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public IDictionary<string, string> GLTypes { get; private set; }
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public IDictionary<string, string> CSTypes { get; private set; }
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public virtual void Process()
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{
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string overrides = Path.Combine(Settings.InputPath, Settings.OverridesFile);
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GLTypes = SpecReader.ReadTypeMap(Path.Combine(Settings.InputPath, glTypemap));
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CSTypes = SpecReader.ReadCSTypeMap(Path.Combine(Settings.InputPath, csTypemap));
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SpecReader.ReadEnums(Path.Combine(Settings.InputPath, enumSpec), Enums, Profile, Version);
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SpecReader.ReadEnums(overrides, Enums, Profile, Version);
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SpecReader.ReadDelegates(Path.Combine(Settings.InputPath, glSpec), Delegates, Profile, Version);
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SpecReader.ReadDelegates(overrides, Delegates, Profile, Version);
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var enum_processor = new EnumProcessor(this, overrides);
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var func_processor = new FuncProcessor(this, overrides);
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var doc_processor = new DocProcessor(this);
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Enums = enum_processor.Process(Enums, Profile);
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Wrappers = func_processor.Process(enum_processor, doc_processor,
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Delegates, Enums, Profile, Version);
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}
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#endregion
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}
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}
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