Opentk/Source/Bind/GL2/Generator.cs
thefiddler d68c31a561 [Bind] Move documentation generation to DocProcessor class
This de-duplicates a large amount of code that is shared between the
various ISpecWriter implementations.
2014-03-31 17:09:30 +02:00

125 lines
4.4 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Xml.XPath;
using Bind.Structures;
using Delegate=Bind.Structures.Delegate;
using Enum=Bind.Structures.Enum;
using Type=Bind.Structures.Type;
namespace Bind.GL2
{
abstract class Generator : IBind
{
#region Fields
protected string glTypemap = "GL2/gl.tm";
protected string csTypemap = "csharp.tm";
protected string enumSpec = "GL2/enum.spec";
protected string enumSpecExt = "GL2/enumext.spec";
protected string glSpec = "GL2/gl.spec";
protected string glSpecExt = "";
protected string loadAllFuncName = "LoadAll";
protected Regex enumToDotNet = new Regex("_[a-z|A-Z]?", RegexOptions.Compiled);
protected readonly char[] numbers = "0123456789".ToCharArray();
//protected static readonly Dictionary<string, string> doc_replacements;
protected ISpecReader SpecReader { get; set; }
/// <summary>
/// The Profile field corresponds to the "profile" attribute
/// in the OpenGL registry. We use this to distinguish between
/// different profiles (e.g. "gl", "glcore", "gles1", "gles2").
/// </summary>
protected string Profile = "gl";
/// <summary>
/// The Version field corresponds to the "number" attribute
/// in the OpenGL registry. We use this to distinguish between
/// OpenGL ES 2.0 and 3.0, which share the same profile "gles2".
/// If empty, then all elements of a profile will be parsed, and
/// their version number will be ignored.
/// </summary>
protected string Version = String.Empty;
public Settings Settings { get; protected set; }
#endregion
#region Constructors
public Generator(Settings settings, string dirName)
{
if (settings == null)
throw new ArgumentNullException("settings");
if (dirName == null)
dirName = "GL2";
Settings = settings.Clone();
glTypemap = "GL2/gl.tm";
csTypemap = Settings.LanguageTypeMapFile;
enumSpec = Path.Combine(dirName, "signatures.xml");
enumSpecExt = String.Empty;
glSpec = Path.Combine(dirName, "signatures.xml");
glSpecExt = String.Empty;
Settings.OverridesFile = Path.Combine(dirName, "overrides.xml");
Settings.ImportsClass = "Core";
Settings.DelegatesClass = "Delegates";
Settings.OutputClass = "GL";
Delegates = new DelegateCollection();
Enums = new EnumCollection();
Wrappers = new FunctionCollection();
SpecReader = new XmlSpecReader(Settings);
}
#endregion
#region IBind Members
public DelegateCollection Delegates { get; private set; }
public EnumCollection Enums { get; private set; }
public FunctionCollection Wrappers { get; private set; }
public IDictionary<string, string> GLTypes { get; private set; }
public IDictionary<string, string> CSTypes { get; private set; }
public virtual void Process()
{
string overrides = Path.Combine(Settings.InputPath, Settings.OverridesFile);
GLTypes = SpecReader.ReadTypeMap(Path.Combine(Settings.InputPath, glTypemap));
CSTypes = SpecReader.ReadCSTypeMap(Path.Combine(Settings.InputPath, csTypemap));
SpecReader.ReadEnums(Path.Combine(Settings.InputPath, enumSpec), Enums, Profile, Version);
SpecReader.ReadEnums(overrides, Enums, Profile, Version);
SpecReader.ReadDelegates(Path.Combine(Settings.InputPath, glSpec), Delegates, Profile, Version);
SpecReader.ReadDelegates(overrides, Delegates, Profile, Version);
var enum_processor = new EnumProcessor(this, overrides);
var func_processor = new FuncProcessor(this, overrides);
var doc_processor = new DocProcessor(this);
Enums = enum_processor.Process(Enums, Profile);
Wrappers = func_processor.Process(enum_processor, doc_processor,
Delegates, Enums, Profile, Version);
}
#endregion
}
}