Opentk/Source/OpenTK/Input/Keyboard.cs
the_fiddler 4ceea208ac Bumped version numbers.
WinRawInput now correctly subclasses WinGLNative or WinGLControl. WinRawKeyboard now correctly responds to events.
Removed T10_GLSL_Cube.cs which was erroneously moved outside the Examples/Tutorial directory.
Updated INativeWindow, IGameWindow and IGLControl interfaces.
Updated examples to use the new GameWindow interface.
Added documentation to GameWindow.
Improved GameWindow error handling. More defensive programming.
2007-08-04 12:09:58 +00:00

258 lines
No EOL
5.7 KiB
C#

#region --- License ---
/* Copyright (c) 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
#region --- Using directives ---
using System;
using OpenTK.Input;
using System.Diagnostics;
#endregion
namespace OpenTK.Input
{
public class Keyboard : IKeyboard
{
//private IKeyboard keyboard;
private bool[] keys = new bool[(int)Keys.MaxKeys];
private string description;
private int numKeys, numFKeys, numLeds;
private long devID;
#region --- Constructors ---
public Keyboard()
{
if (Environment.OSVersion.Platform == PlatformID.Win32NT ||
Environment.OSVersion.Platform == PlatformID.Win32Windows)
{
//keyboard = new OpenTK.Platform.Windows.WinRawKeyboard();
}
else if (Environment.OSVersion.Platform == PlatformID.Unix ||
Environment.OSVersion.Platform == (PlatformID)128) // some older versions of Mono reported 128.
{
throw new NotImplementedException();
}
else
{
throw new PlatformNotSupportedException(
"Your operating system is not currently supported. We are sorry for the inconvenience."
);
}
}
#endregion
#region --- IKeyboard members ---
public bool this[Keys k]
{
get { return keys[(int)k]; }
internal set
{
Debug.Print("OpenTK key {0} {1}.", k, value ? "pressed" : "released");
keys[(int)k] = value;
}
}
public int NumberOfKeys
{
get { return numKeys; }
internal set { numKeys = value; }
}
public int NumberOfFunctionKeys
{
get { return numFKeys; }
internal set { numFKeys = value; }
}
public int NumberOfLeds
{
get { return numLeds; }
internal set { numLeds = value; }
}
/// <summary>
/// Device dependent ID.
/// </summary>
public long DeviceID
{
get { return devID; }
internal set { devID = value; }
}
#endregion
#region --- IInputDevice Members ---
public string Description
{
get { return description; }
internal set { description = value; }
}
public InputDeviceType DeviceType
{
get { return InputDeviceType.Keyboard; }
}
#endregion
public override int GetHashCode()
{
//return base.GetHashCode();
return (int)(numKeys ^ numFKeys ^ numLeds ^ devID.GetHashCode() ^ description.GetHashCode());
}
public override string ToString()
{
//return base.ToString();
return String.Format("Keyboard: '{0}', {1} keys, {2} function keys, {3} leds. Device ID: {4}",
description, NumberOfKeys, NumberOfFunctionKeys, NumberOfLeds, DeviceID);
}
}
#region public enum Keys : int
/// <summary>
/// The available keyboard keys.
/// </summary>
public enum Keys : int
{
// Modifiers
LeftShift = 0,
RightShift,
LeftControl,
RightControl,
LeftAlt,
RightAlt,
LeftApp,
RightApp,
Menu,
// Function keys (hopefully enough for most keyboards - mine has 26)
F1, F2, F3, F4,
F5, F6, F7, F8,
F9, F10, F11, F12,
F13, F14, F15, F16,
F17, F18, F19, F20,
F21, F22, F23, F24,
F25, F26, F27, F28,
F29, F30, F31, F32,
// Direction arrows
Up,
Down,
Left,
Right,
Enter,
Escape,
Space,
Tab,
Backspace,
Insert,
Delete,
PageUp,
PageDown,
Home,
End,
CapsLock,
PrintScreen,
Pause,
NumLock,
// Special keys
Sleep,
/*LogOff,
Help,
Undo,
Redo,
New,
Open,
Close,
Reply,
Forward,
Send,
Spell,
Save,
Calculator,
// Folders and applications
Documents,
Pictures,
Music,
MediaPlayer,
Mail,
Browser,
Messenger,
// Multimedia keys
Mute,
PlayPause,
Stop,
VolumeUp,
VOlumeDown,
PreviousTrack,
NextTrack,*/
// Keypad keys
Keypad0,
Keypad1,
Keypad2,
Keypad3,
Keypad4,
Keypad5,
Keypad6,
Keypad7,
Keypad8,
Keypad9,
KeypadDivide,
KeypadMultiply,
KeypadSubtract,
KeypadAdd,
KeypadDecimal,
//KeypadEnter,
// Letters
A, B, C, D, E, F, G,
H, I, J, K, L, M, N,
O, P, Q, R, S, T, U,
V, W, X, Y, Z,
// Numbers
Number0,
Number1,
Number2,
Number3,
Number4,
Number5,
Number6,
Number7,
Number8,
Number9,
// Symbols
Tilde,
Minus,
//Equal,
Plus,
LeftBracket,
RightBracket,
Semicolon,
Quote,
Comma,
Period,
Slash,
BackSlash,
MaxKeys
}
#endregion
}