Opentk/Source/OpenTK/Platform
2014-03-18 01:44:52 -03:00
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Dummy Remove unused fields and variables. 2014-02-25 10:31:17 +00:00
Egl [EGL] Removed unnecessary OpenTK.Platform.Windows reference 2014-02-21 14:04:33 +01:00
MacOS Merge remote-tracking branch 'frassle/warnings' into develop 2014-03-11 14:57:36 +01:00
SDL2 [SDL2] On Mac, OpenGL 3.0 or 3.1 should create 3.2 context 2014-03-16 22:50:12 +01:00
Windows [Win] Invert vertical axes to match 1.0 API 2014-03-17 00:43:36 +01:00
X11 Centering the cursor at (width/2, height/2), effectively fixing 2014-03-18 01:44:52 -03:00
DesktopGraphicsContext.cs Hooked up new loading mechanism 2013-11-24 13:58:12 +01:00
DisplayDeviceBase.cs Fixed line endings 2013-10-10 00:18:59 +02:00
EmbeddedGraphicsContext.cs Hooked up new loading mechanism 2013-11-24 13:58:12 +01:00
Factory.cs Remove unused fields and variables. 2014-02-25 10:31:17 +00:00
IDisplayDeviceDriver.cs Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend). 2010-11-21 20:16:18 +00:00
INativeGLWindow.cs Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
IPlatformFactory.cs [OpenTK] Platform backends should inherit from PlatformFactoryBase 2014-01-06 14:49:05 +01:00
IWindowInfo.cs Implemented Sdl2GLControl 2013-09-30 20:47:29 +02:00
LegacyJoystickDriver.cs [Input] LegacyJoystickDriver now reports hat pos 2014-03-17 00:30:19 +01:00
MappedGamePadDriver.cs [Input] Implemented axis-button mappings 2014-01-29 10:39:18 +01:00
PlatformException.cs Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files. 2009-02-22 10:43:35 +00:00
PlatformFactoryBase.cs [OpenTK] Added base IPlatformFactory implementation 2014-01-06 14:47:58 +01:00
Utilities.cs Call the new code instead of leaving the old version untouched 2014-02-25 18:52:34 -06:00