938b2b8519
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations. Updated the IGLContext interface with functions to query the current context.
91 lines
3.1 KiB
C#
91 lines
3.1 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using OpenTK.Math;
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namespace Examples.Tests
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{
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[Example("Math speed test", ExampleCategory.Test, 2/*, false*/)]
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public class MathSpeed
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{
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public static void Main()
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{
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Stopwatch watch = new Stopwatch();
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Vector3 a = new Vector3(0.0f, 0.0f, 0.0f);
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Vector3 b = new Vector3(1.0f, 1.0f, 1.0f);
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Vector3 c = new Vector3(3.0f, 3.0f, 3.0f);
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Vector3 d = new Vector3(4.0f, 4.0f, 4.0f);
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Vector3 e = Vector3.Zero;
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Vector3 res;
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// Force the JIT to compile the functions.
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Vector3.Add(a, b);
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Vector3.Add(ref a, ref b, out res);
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res = a + b;
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res = Vector3.Zero;
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/*
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watch.Reset();
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watch.Start();
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for (int i = 100000000; --i != 0; )
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;
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watch.Stop();
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Trace.WriteLine(String.Format("Noop\t\t\t\t\t\t{0}ns", (watch.Elapsed.TotalSeconds / 10.0).ToString()));
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watch.Reset();
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watch.Start();
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for (int i = 100000000; --i != 0; )
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res = Vector3.Add(res, a);
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watch.Stop();
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res += res; // To make sure the whole for-loop isn't optimized-out
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Trace.WriteLine(String.Format("res = Vector3.Add(a, b)\t\t\t{0}ns", (watch.Elapsed.TotalSeconds / 10.0).ToString()));
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res = Vector3.Zero;
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watch.Reset();
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watch.Start();
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for (int i = 100000000; --i != 0; )
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res = res + a;
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watch.Stop();
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res += res; // To make sure the whole for-loop isn't optimized-out
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Trace.WriteLine(String.Format("res = a + b\t\t\t\t\t{0}ns", (watch.Elapsed.TotalSeconds / 10.0).ToString()));
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watch.Reset();
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watch.Start();
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for (int i = 100000000; --i != 0; )
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Vector3.Add(ref res, ref a, out res);
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watch.Stop();
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res += res; // To make sure the whole for-loop isn't optimized-out
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Trace.WriteLine(String.Format("Vector3.Add(ref a, ref b, out res)\t{0}ns", (watch.Elapsed.TotalSeconds / 10.0).ToString()));
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*/
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a = Vector3.UnitX;
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b = Vector3.UnitY;
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res = Vector3.Add(ref a, ref b);
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Trace.WriteLine(res.ToString());
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a = Vector3.UnitX;
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b = Vector3.UnitY;
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Vector3.Add(a, b, out res);
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Trace.WriteLine(res.ToString());
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Vector2Im q = new Vector2(0.0f, 1.0f);
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Vector2Im p = new Vector2(2.0f, 3.0f);
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Vector2Im s = Vector2.Add(p, q);
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p = s + q;
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}
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static Vector3 pos = new Vector3();
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static Vector3 Pos
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{
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get { return pos; }
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set { pos = value; }
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}
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}
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}
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