Opentk/Source/Bind/GL2/GL4Generator.cs
Stefanos A. c83d6ad530 DefaultOutputPath now matches OpenTK source tree
By default, generated bindings are placed in the source tree of
OpenTK. This can be overriden via a commandline switch.
2013-11-03 12:13:35 +01:00

52 lines
1.9 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2010 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace Bind.GL2
{
class GL4Generator : Generator
{
public GL4Generator(Settings settings, string dirname)
: base(settings, dirname)
{
Settings.DefaultOutputPath = Path.Combine(
Settings.DefaultOutputPath, "../OpenGL4");
Settings.DefaultOutputNamespace = "OpenTK.Graphics.OpenGL4";
Settings.DefaultImportsFile = "GL4Core.cs";
Settings.DefaultDelegatesFile = "GL4Delegates.cs";
Settings.DefaultEnumsFile = "GL4Enums.cs";
Settings.DefaultWrappersFile = "GL4.cs";
Profile = "glcore";
}
}
}