Opentk/Source/Bind/Structures/Delegate.cs
the_fiddler 2062d231d0 Bind now maps 'void*' to generics ('ref T', 'T[]', 'T[,]' and 'T[,,]') instead of 'object'.
The doc processor can now document more OpenGL functions (e.g. GL.Color3).
Cleaned up several pieces of code in Bind (but I'm afraid it's hopeless - spaghetti code at its greatest).
2009-03-21 21:44:07 +00:00

518 lines
15 KiB
C#

#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.IO;
namespace Bind.Structures
{
/// <summary>
/// Represents an opengl function.
/// The return value, function name, function parameters and opengl version can be retrieved or set.
/// </summary>
public class Delegate
{
internal static DelegateCollection Delegates;
private static bool delegatesLoaded;
#region internal static void Initialize(string glSpec, string glSpecExt)
internal static void Initialize(string glSpec, string glSpecExt)
{
if (!delegatesLoaded)
{
using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, glSpec))
{
Delegates = Bind.MainClass.Generator.ReadDelegates(sr);
}
if (!String.IsNullOrEmpty(glSpecExt))
{
using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, glSpecExt))
{
foreach (Delegate d in Bind.MainClass.Generator.ReadDelegates(sr).Values)
{
Utilities.Merge(Delegates, d);
}
}
}
delegatesLoaded = true;
}
}
#endregion
#region --- Constructors ---
public Delegate()
{
Parameters = new ParameterCollection();
}
public Delegate(Delegate d)
{
this.Category = d.Category;
this.Name = d.Name;
this.Parameters = new ParameterCollection(d.Parameters);
this.ReturnType = new Type(d.ReturnType);
this.Version = d.Version;
//this.Version = !String.IsNullOrEmpty(d.Version) ? new string(d.Version.ToCharArray()) : "";
}
#endregion
#region --- Properties ---
#region public bool CLSCompliant
/// <summary>
/// Gets the CLSCompliant property. True if the delegate is not CLSCompliant.
/// </summary>
public virtual bool CLSCompliant
{
get
{
if (Unsafe)
return false;
if (!ReturnType.CLSCompliant)
return false;
foreach (Parameter p in Parameters)
{
if (!p.CLSCompliant)
return false;
}
return true;
}
}
#endregion
#region public string Category
private string _category;
public string Category
{
get { return _category; }
set { _category = Enum.TranslateName(value); }
}
#endregion
#region public bool NeedsWrapper
/// <summary>
/// Indicates whether this function needs to be wrapped with a Marshaling function.
/// This flag is set if a function contains an Array parameter, or returns
/// an Array or string.
/// </summary>
public bool NeedsWrapper
{
//get { return _needs_wrapper; }
//set { _needs_wrapper = value; }
get
{
// TODO: Add special cases for (Get)ShaderSource.
if (ReturnType.WrapperType != WrapperTypes.None)
return true;
foreach (Parameter p in Parameters)
{
if (p.WrapperType != WrapperTypes.None)
return true;
}
return false;
}
}
#endregion
#region public virtual bool Unsafe
/// <summary>
/// True if the delegate must be declared as 'unsafe'.
/// </summary>
public virtual bool Unsafe
{
//get { return @unsafe; }
//set { @unsafe = value; }
get
{
//if ((Settings.Compatibility & Settings.Legacy.NoPublicUnsafeFunctions) != Settings.Legacy.None)
// return false;
if (ReturnType.Pointer)
return true;
foreach (Parameter p in Parameters)
{
if (p.Pointer)
{
return true;
}
}
return false;
}
}
#endregion
#region public Parameter ReturnType
Type _return_type = new Type();
/// <summary>
/// Gets or sets the return value of the opengl function.
/// </summary>
public Type ReturnType
{
get { return _return_type; }
set
{
_return_type = value;
}
}
#endregion
#region public virtual string Name
string _name;
/// <summary>
/// Gets or sets the name of the opengl function.
/// </summary>
public virtual string Name
{
get { return _name; }
set
{
if (!String.IsNullOrEmpty(value))
{
_name = value.Trim();
}
}
}
#endregion
#region public ParameterCollection Parameters
ParameterCollection _parameters;
public ParameterCollection Parameters
{
get { return _parameters; }
protected set { _parameters = value; }
}
#endregion
#region public string Version
string _version;
/// <summary>
/// Defines the opengl version that introduced this function.
/// </summary>
public string Version
{
get { return _version; }
set { _version = value; }
}
#endregion
#region public bool Extension
string _extension;
public string Extension
{
//get { return _extension; }
//set { _extension = value; }
get
{
if (!String.IsNullOrEmpty(Name))
{
_extension = Utilities.GetGL2Extension(Name);
return String.IsNullOrEmpty(_extension) ? "Core" : _extension;
}
else
{
return null;
}
}
}
#endregion
#endregion
#region --- Strings ---
#region public string CallString()
public string CallString()
{
StringBuilder sb = new StringBuilder();
sb.Append(Settings.DelegatesClass);
sb.Append(".");
sb.Append(Settings.FunctionPrefix);
sb.Append(Name);
sb.Append(Parameters.CallString());
return sb.ToString();
}
#endregion
/// <summary>
/// Returns a string representing the full non-delegate declaration without decorations.
/// (ie "(unsafe) void glXxxYyy(int a, float b, IntPtr c)"
/// </summary>
#region public string DeclarationString()
public string DeclarationString()
{
StringBuilder sb = new StringBuilder();
sb.Append(Unsafe ? "unsafe " : "");
sb.Append(ReturnType);
sb.Append(" ");
sb.Append(Name);
sb.Append(Parameters.ToString(true));
return sb.ToString();
}
#endregion
#region override public string ToString()
/// <summary>
/// Returns a string representing the full delegate declaration without decorations.
/// (ie "(unsafe) void delegate glXxxYyy(int a, float b, IntPtr c)"
/// </summary>
override public string ToString()
{
StringBuilder sb = new StringBuilder();
sb.Append(Unsafe ? "unsafe " : "");
sb.Append("delegate ");
sb.Append(ReturnType);
sb.Append(" ");
sb.Append(Name);
sb.Append(Parameters.ToString(true));
return sb.ToString();
}
#endregion
public Delegate GetCLSCompliantDelegate()
{
Delegate f = new Delegate(this);
for (int i = 0; i < f.Parameters.Count; i++)
{
f.Parameters[i].CurrentType = f.Parameters[i].GetCLSCompliantType();
}
f.ReturnType.CurrentType = f.ReturnType.GetCLSCompliantType();
return f;
}
#endregion
#region --- Wrapper Creation ---
#region public IEnumerable<Function> CreateWrappers()
public void CreateWrappers()
{
List<Function> wrappers = new List<Function>();
if (!NeedsWrapper)
{
// No special wrapper needed - just call this delegate:
Function f = new Function(this);
if (f.ReturnType.CurrentType.ToLower().Contains("void"))
f.Body.Add(String.Format("{0};", f.CallString()));
else
f.Body.Add(String.Format("return {0};", f.CallString()));
wrappers.Add(f);
}
else
{
Function f = new Function(this);
f.WrapReturnType();
f.WrapParameters(wrappers);
}
// If the function is not CLS-compliant (e.g. it contains unsigned parameters)
// we need to create a CLS-Compliant overload. However, we should only do this
// iff the opengl function does not contain unsigned/signed overloads itself
// to avoid redefinitions.
foreach (Function f in wrappers)
{
Bind.Structures.Function.Wrappers.AddChecked(f);
//Bind.Structures.Function.Wrappers.Add(f);
if (!f.CLSCompliant)
{
Function cls = new Function(f);
cls.Body.Clear();
if (!cls.NeedsWrapper)
{
cls.Body.Add((f.ReturnType.CurrentType != "void" ? "return " + this.CallString() : this.CallString()) + ";");
}
else
{
cls.CreateBody(true);
//cls.Body.AddRange(this.CreateBody(cls, true));
}
bool somethingChanged = false;
for (int i = 0; i < f.Parameters.Count; i++)
{
cls.Parameters[i].CurrentType = cls.Parameters[i].GetCLSCompliantType();
if (cls.Parameters[i].CurrentType != f.Parameters[i].CurrentType)
somethingChanged = true;
}
if (somethingChanged)
Bind.Structures.Function.Wrappers.AddChecked(cls);
}
}
}
#endregion
#region void TranslateReturnType()
/// <summary>
/// Translates the opengl return type to the equivalent C# type.
/// </summary>
/// <param name="d">The opengl function to translate.</param>
/// <remarks>
/// First, we use the official typemap (gl.tm) to get the correct type.
/// Then we override this, when it is:
/// 1) A string (we have to use Marshal.PtrToStringAnsi, to avoid heap corruption)
/// 2) An array (translates to IntPtr)
/// 3) A generic object or void* (translates to IntPtr)
/// 4) A GLenum (translates to int on Legacy.Tao or GL.Enums.GLenum otherwise).
/// Return types must always be CLS-compliant, because .Net does not support overloading on return types.
/// </remarks>
void TranslateReturnType()
{
/*
if (Bind.Structures.Type.GLTypes.ContainsKey(ReturnType.CurrentType))
ReturnType.CurrentType = Bind.Structures.Type.GLTypes[ReturnType.CurrentType];
if (Bind.Structures.Type.CSTypes.ContainsKey(ReturnType.CurrentType))
ReturnType.CurrentType = Bind.Structures.Type.CSTypes[ReturnType.CurrentType];
*/
ReturnType.Translate(this.Category);
if (ReturnType.CurrentType.ToLower().Contains("void") && ReturnType.Pointer)
{
ReturnType.CurrentType = "IntPtr";
ReturnType.WrapperType = WrapperTypes.GenericReturnType;
}
if (ReturnType.CurrentType.ToLower().Contains("string"))
{
ReturnType.CurrentType = "IntPtr";
ReturnType.WrapperType = WrapperTypes.StringReturnType;
}
if (ReturnType.CurrentType.ToLower().Contains("object"))
{
ReturnType.CurrentType = "IntPtr";
ReturnType.WrapperType |= WrapperTypes.GenericReturnType;
}
if (ReturnType.CurrentType.Contains("GLenum"))
{
if ((Settings.Compatibility & Settings.Legacy.ConstIntEnums) == Settings.Legacy.None)
ReturnType.CurrentType = String.Format("{0}.{1}", Settings.EnumsOutput, Settings.CompleteEnumName);
else
ReturnType.CurrentType = "int";
}
ReturnType.CurrentType = ReturnType.GetCLSCompliantType();
}
#endregion
#region protected virtual void TranslateParameters()
protected virtual void TranslateParameters()
{
// Iterates through all parameters, calling the Parameter.Translate() function.
for (int i = 0; i < Parameters.Count; i++)
{
Parameters[i].Translate(this.Category);
if (Parameters[i].CurrentType == "UInt16" && Name.Contains("LineStipple"))
Parameters[i].WrapperType = WrapperTypes.UncheckedParameter;
// Special case: these functions take a string[]
if (Name.Contains("ShaderSource") && Parameters[i].CurrentType.ToLower().Contains("string"))
Parameters[i].Array = 1;
}
}
#endregion
internal void Translate()
{
TranslateReturnType();
TranslateParameters();
CreateWrappers();
}
#endregion
}
#region class DelegateCollection : Dictionary<string, Delegate>
class DelegateCollection : Dictionary<string, Delegate>
{
public void Add(Delegate d)
{
if (!this.ContainsKey(d.Name))
{
this.Add(d.Name, d);
}
else
{
Trace.WriteLine(String.Format(
"Spec error: function {0} redefined, ignoring second definition.",
d.Name));
}
}
}
#endregion
}