83afd98314
Updated to use GraphicsFormat instead of DisplayMode. Updated to use ColorDepth instead of ColorMode. Improved GameWindow Exit handling, and handling of failed context creation. Improved WinGLContext creation code, to allow for FSAA support in the future. Fixed several shutdown bugs in WinGLContext and GraphicsContext. Context creation no longer relies on IGLContextCreationHack. X11GLContext is not working at the moment.
426 lines
15 KiB
C#
426 lines
15 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK team.
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* This notice may not be removed.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Diagnostics;
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using System.Threading;
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using System.Windows.Forms;
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namespace OpenTK.Graphics
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{
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/// <summary>
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/// Defines a display device on the underlying system, and provides
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/// methods to query and change its display parameters.
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/// </summary>
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public class DisplayDevice
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{
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// TODO: Add support for refresh rate queries and switches.
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// TODO: Check whether bits_per_pixel works correctly under Mono/X11.
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// TODO: Add properties that describe the 'usable' size of the Display, i.e. the maximized size without the taskbar etc.
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// TODO: Does not detect changes to primary device.
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// TODO: Mono does not support System.Windows.Forms.Screen.BitsPerPixel -- find workaround!
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DisplayResolution current_resolution, original_resolution;
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List<DisplayResolution> available_resolutions = new List<DisplayResolution>();
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bool primary;
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static List<DisplayDevice> available_displays = new List<DisplayDevice>();
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static object display_lock = new object();
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static DisplayDevice primary_display;
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static FadeEffect effect = new FadeEffect();
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static IDisplayDeviceDriver implementation;
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#region --- Constructors ---
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static DisplayDevice()
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{
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switch (System.Environment.OSVersion.Platform)
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{
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case PlatformID.Unix:
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case (PlatformID)128:
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implementation = new OpenTK.Platform.X11.X11XrandrDisplayDevice();
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break;
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default:
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implementation = new OpenTK.Platform.Windows.WinDisplayDeviceDriver();
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break;
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}
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//lock (display_lock)
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//{
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// int i = 0;
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// foreach (System.Windows.Forms.Screen scr in System.Windows.Forms.Screen.AllScreens)
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// {
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// available_displays.Add(new DisplayDevice(scr.Bounds.Width, scr.Bounds.Height, 32, 0, scr.Primary));
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// if (scr.Primary)
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// primary_display = available_displays[i];
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// ++i;
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// }
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//}
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}
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internal DisplayDevice(DisplayResolution currentResolution, bool primary,
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IEnumerable<DisplayResolution> availableResolutions)
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{
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this.current_resolution = currentResolution;
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this.primary = primary;
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this.available_resolutions.AddRange(availableResolutions);
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Debug.Print("DisplayDevice {0} ({1}) supports {2} resolutions.",
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available_displays.Count, primary ? "primary" : "secondary", available_resolutions.Count);
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Debug.Indent();
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foreach (DisplayResolution res in available_resolutions)
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Debug.Print(res == current_resolution ? String.Format(">> {0} <<", res.ToString()) : res.ToString());
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Debug.Unindent();
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lock (display_lock)
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{
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available_displays.Add(this);
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if (primary)
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primary_display = this;
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}
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}
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#endregion
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#region --- Public Methods ---
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#region public int Width
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/// <summary>Gets a System.Int32 that contains the width of this display in pixels.</summary>
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public int Width { get { return current_resolution.Width; } }
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#endregion
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#region public int Height
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/// <summary>Gets a System.Int32 that contains the height of this display in pixels.</summary>
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public int Height { get { return current_resolution.Height; } }
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#endregion
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#region public int BitsPerPixel
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/// <summary>Gets a System.Int32 that contains number of bits per pixel of this display. Typical values include 8, 16, 24 and 32.</summary>
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public int BitsPerPixel { get { return current_resolution.BitsPerPixel; } }
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#endregion
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#region public float RefreshRate
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/// <summary>
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/// Gets a System.Single representing the vertical refresh rate of this display.
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/// </summary>
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public float RefreshRate
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{
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get { return current_resolution.RefreshRate; }
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}
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#endregion
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#region public bool IsPrimary
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/// <summary>Gets a System.Boolean that indicates whether this Display is the primary Display in systems with multiple Displays.</summary>
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public bool IsPrimary { get { return primary; } }
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#endregion
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#region public DisplayResolution SelectResolution(int width, int height, int bitsPerPixel, float refreshRate)
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/// <summary>
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/// Selects an available resolution that matches the specified parameters.
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/// </summary>
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/// <param name="width">The width of the requested resolution in pixels.</param>
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/// <param name="height">The height of the requested resolution in pixels.</param>
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/// <param name="bitsPerPixel">The bits per pixel of the requested resolution.</param>
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/// <param name="refreshRate">The refresh rate of the requested resolution in Herz.</param>
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/// <returns>The requested DisplayResolution or null if the parameters cannot be met.</returns>
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/// <remarks>
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/// <para>A parameter set to 0 will not be used in the search (e.g. if refreshRate is 0, any refresh rate will be considered valid).</para>
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/// <para>This function generates garbage.</para>
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/// </remarks>
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public DisplayResolution SelectResolution(int width, int height, int bitsPerPixel, float refreshRate)
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{
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return available_resolutions.Find(delegate(DisplayResolution test)
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{
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return
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((width > 0 && width == test.Width) || width == 0) &&
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((height > 0 && height == test.Height) || height == 0) &&
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((bitsPerPixel > 0 && bitsPerPixel == test.BitsPerPixel) || bitsPerPixel == 0) &&
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((refreshRate > 0 && System.Math.Abs(refreshRate - test.RefreshRate) < 1.0) || refreshRate == 0);
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});
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}
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#endregion
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#region public DisplayResolution[] AvailableResolutions
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/// <summary>
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/// Gets an array of OpenTK.DisplayResolution objects, which describe all available resolutions
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/// for this device.
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/// </summary>
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public DisplayResolution[] AvailableResolutions
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{
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get
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{
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lock (display_lock)
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{
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return available_resolutions.ToArray();
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}
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}
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}
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#endregion
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#region public void ChangeResolution(DisplayResolution resolution)
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/// <summary>Changes the resolution of the DisplayDevice.</summary>
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/// <param name="width">The new width of the DisplayDevice.</param>
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/// <param name="height">The new height of the DisplayDevice.</param>
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/// <param name="bitsPerPixel">The new bits per pixel of the DisplayDevice.</param>
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/// <param name="refreshRate">The new refresh rate of the DisplayDevice.</param>
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/// <exception cref="GraphicsModeException">Thrown if the requested resolution could not be set.</exception>
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public void ChangeResolution(DisplayResolution resolution)
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{
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if (resolution == null)
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throw new ArgumentNullException("resulotion", "Must be a valid resolution.");
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if (resolution == current_resolution)
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return;
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effect.FadeOut();
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if (implementation.TryChangeResolution(this, resolution))
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{
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if (original_resolution == null)
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original_resolution = current_resolution;
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current_resolution = resolution;
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}
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else throw new GraphicsModeException(String.Format("Device {0}: Failed to change resolution to {1}.",
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this, resolution));
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effect.FadeIn();
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}
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#endregion
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#region public void RestoreResolution()
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/// <summary>Restores the original resolution of the DisplayDevice.</summary>
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/// <exception cref="GraphicsModeException">Thrown if the original resolution could not be restored.</exception>
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public void RestoreResolution()
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{
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if (original_resolution != null)
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{
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effect.FadeOut();
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if (implementation.TryRestoreResolution(this))
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{
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current_resolution = original_resolution;
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original_resolution = null;
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}
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else throw new GraphicsModeException(String.Format("Device {0}: Failed to restore resolution.", this));
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effect.FadeIn();
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}
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}
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#endregion
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#region public static DisplayDevice[] AvailableDisplays
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/// <summary>
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/// Gets an array of OpenTK.DisplayDevice objects, which describe all available display devices.
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/// </summary>
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public static DisplayDevice[] AvailableDisplays
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{
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get
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{
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lock (display_lock)
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{
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return available_displays.ToArray();
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}
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}
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}
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#endregion
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#region public static DisplayDevice PrimaryDisplay
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/// <summary>Gets the primary display of this system.</summary>
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public static DisplayDevice PrimaryDisplay { get { return primary_display; } }
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#endregion
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#endregion
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#region --- Overrides ---
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#region public override string ToString()
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/// <summary>
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/// Returns a System.String representing this DisplayDevice.
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/// </summary>
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/// <returns>A System.String representing this DisplayDevice.</returns>
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public override string ToString()
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{
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return String.Format("{0}: {1} ({2} modes available)", IsPrimary ? "Primary" : "Secondary",
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current_resolution.ToString(), available_resolutions.Count);
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}
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#endregion
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#region public override bool Equals(object obj)
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/// <summary>Determines whether the specified DisplayDevices are equal.</summary>
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/// <param name="obj">The System.Object to check against.</param>
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/// <returns>True if the System.Object is an equal DisplayDevice; false otherwise.</returns>
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//public override bool Equals(object obj)
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//{
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// if (obj is DisplayDevice)
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// {
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// DisplayDevice dev = (DisplayDevice)obj;
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// return
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// IsPrimary == dev.IsPrimary &&
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// current_resolution == dev.current_resolution &&
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// available_resolutions.Count == dev.available_resolutions.Count;
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// }
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// return false;
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//}
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#endregion
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#region public override int GetHashCode()
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/// <summary>Returns a unique hash representing this DisplayDevice.</summary>
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/// <returns>A System.Int32 that may serve as a hash code for this DisplayDevice.</returns>
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//public override int GetHashCode()
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//{
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// return current_resolution.GetHashCode() ^ IsPrimary.GetHashCode() ^ available_resolutions.Count;
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//}
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#endregion
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#endregion
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}
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#region --- FadeEffect ---
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class FadeEffect : IDisposable
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{
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List<Form> forms = new List<Form>();
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double opacity_step = 0.04;
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int sleep_step;
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internal FadeEffect()
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{
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foreach (Screen s in Screen.AllScreens)
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{
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Form form = new Form();
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form.ShowInTaskbar = false;
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form.StartPosition = FormStartPosition.Manual;
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form.FormBorderStyle = FormBorderStyle.None;
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form.WindowState = FormWindowState.Maximized;
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form.TopMost = true;
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form.BackColor = System.Drawing.Color.Black;
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forms.Add(form);
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}
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sleep_step = 10 / forms.Count;
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MoveToStartPositions();
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}
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void MoveToStartPositions()
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{
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//int count = 0;
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//foreach (Screen s in Screen.AllScreens)
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// forms[count++].Location = new System.Drawing.Point(s.Bounds.X, s.Bounds.Y);
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}
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bool FadedOut
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{
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get
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{
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bool ready = true;
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foreach (Form form in forms)
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ready = ready && form.Opacity >= 1.0;
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return ready;
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}
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}
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bool FadedIn
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{
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get
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{
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bool ready = true;
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foreach (Form form in forms)
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ready = ready && form.Opacity <= 0.0;
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return ready;
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}
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}
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internal void FadeOut()
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{
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MoveToStartPositions();
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foreach (Form form in forms)
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{
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form.Opacity = 0.0;
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form.Visible = true;
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}
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while (!FadedOut)
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{
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foreach (Form form in forms)
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{
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form.Opacity += opacity_step;
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form.Refresh();
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}
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Thread.Sleep(sleep_step);
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}
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}
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internal void FadeIn()
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{
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MoveToStartPositions();
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foreach (Form form in forms)
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form.Opacity = 1.0;
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while (!FadedIn)
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{
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foreach (Form form in forms)
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{
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form.Opacity -= opacity_step;
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form.Refresh();
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}
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Thread.Sleep(sleep_step);
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}
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foreach (Form form in forms)
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form.Visible = false;
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}
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#region IDisposable Members
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public void Dispose()
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{
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foreach (Form form in forms)
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form.Dispose();
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}
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#endregion
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}
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#endregion
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}
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