80f0569f9a
The new binding is based on the SDL2.0.1 RC1 headers.
124 lines
4.5 KiB
C#
124 lines
4.5 KiB
C#
#region License
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//
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// The Open Toolkit Library License
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//
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// Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights to
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// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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// the Software, and to permit persons to whom the Software is furnished to do
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// so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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//
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenTK.Input;
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namespace OpenTK.Platform.SDL2
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{
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using Code = Scancode;
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class Sdl2KeyMap : Dictionary<Scancode, Key>
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{
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public Sdl2KeyMap()
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{
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Add(Code.ESCAPE, Key.Escape);
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// Function keys
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for (int i = 0; i < 12; i++)
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{
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Add(Code.F1 + i, Key.F1 + i);
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}
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// Number keys (0-9)
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Add(Code.Num0, Key.Number0);
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for (int i = 0; i < 9; i++)
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{
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Add(Code.Num1 + i, Key.Number1 + i);
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}
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// Letters (A-Z)
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for (int i = 0; i < 26; i++)
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{
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Add(Code.A + i, Key.A + i);
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}
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Add(Code.TAB, Key.Tab);
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Add(Code.CAPSLOCK, Key.CapsLock);
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Add(Code.LCTRL, Key.ControlLeft);
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Add(Code.LSHIFT, Key.ShiftLeft);
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Add(Code.LALT, Key.WinLeft);
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Add(Code.MENU, Key.AltLeft);
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Add(Code.SPACE, Key.Space);
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Add(Code.RALT, Key.AltRight);
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//Add(Code., Key.WinRight);
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Add(Code.APPLICATION, Key.Menu);
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Add(Code.RCTRL, Key.ControlRight);
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Add(Code.RSHIFT, Key.ShiftRight);
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Add(Code.RETURN, Key.Enter);
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Add(Code.BACKSPACE, Key.BackSpace);
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Add(Code.SEMICOLON, Key.Semicolon); // Varies by keyboard, ;: on Win2K/US
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Add(Code.SLASH, Key.Slash); // Varies by keyboard, /? on Win2K/US
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Add(Code.GRAVE, Key.Tilde); // Varies by keyboard, `~ on Win2K/US
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Add(Code.LEFTBRACKET, Key.BracketLeft); // Varies by keyboard, [{ on Win2K/US
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Add(Code.BACKSLASH, Key.BackSlash); // Varies by keyboard, \| on Win2K/US
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Add(Code.RIGHTBRACKET, Key.BracketRight); // Varies by keyboard, ]} on Win2K/US
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Add(Code.APOSTROPHE, Key.Quote); // Varies by keyboard, '" on Win2K/US
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Add(Code.EQUALS, Key.Plus);
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Add(Code.COMMA, Key.Comma); // Invariant: ,
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Add(Code.MINUS, Key.Minus); // Invariant: -
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Add(Code.PERIOD, Key.Period); // Invariant: .
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Add(Code.HOME, Key.Home);
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Add(Code.END, Key.End);
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Add(Code.DELETE, Key.Delete);
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Add(Code.PAGEUP, Key.PageUp);
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Add(Code.PAGEDOWN, Key.PageDown);
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Add(Code.PAUSE, Key.Pause);
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Add(Code.NUMLOCKCLEAR, Key.NumLock);
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Add(Code.SCROLLLOCK, Key.ScrollLock);
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Add(Code.PRINTSCREEN, Key.PrintScreen);
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Add(Code.CLEAR, Key.Clear);
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Add(Code.INSERT, Key.Insert);
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Add(Code.SLEEP, Key.Sleep);
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// Keypad
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for (int i = 0; i < 9; i++)
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{
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Add(Code.KP_1 + i, Key.Keypad1 + i);
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}
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Add(Code.KP_0, Key.Keypad0); // Note: SDL2 goes KP_1..KP_9, then KP_0
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Add(Code.KP_DECIMAL, Key.KeypadDecimal);
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Add(Code.KP_PLUS, Key.KeypadAdd);
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Add(Code.KP_MINUS, Key.KeypadSubtract);
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Add(Code.KP_DIVIDE, Key.KeypadDivide);
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Add(Code.KP_MULTIPLY, Key.KeypadMultiply);
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// Navigation
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Add(Code.UP, Key.Up);
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Add(Code.DOWN, Key.Down);
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Add(Code.LEFT, Key.Left);
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Add(Code.RIGHT, Key.Right);
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}
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}
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}
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