107951c4d1
the [...]GLNative classes now use GLContext instead of the platform-specific [...]GLContext implementations. Updated the IGLContext interface with functions to query the current context.
69 lines
2 KiB
C#
69 lines
2 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenTK.Platform
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{
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/// <summary>
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/// An empty IGLContext implementation to be used inside the Visual Studio designer.
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/// This class supports OpenTK, and is not intended for use by OpenTK programs.
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/// </summary>
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internal sealed class DummyGLContext : IGLContext
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{
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WindowInfo info = new WindowInfo();
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DisplayMode mode;
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bool vsync;
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#region --- Constructors ---
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public DummyGLContext(DisplayMode m) { mode = m; }
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#endregion
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#region --- IGLContext Members ---
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public IntPtr Context { get { return IntPtr.Zero; } }
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public IWindowInfo Info { get { return info; } }
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public DisplayMode Mode { get { return mode; } }
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public void CreateContext() { }
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public void CreateContext(bool direct) { }
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public void CreateContext(bool direct, IGLContext source) { }
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public void SwapBuffers() { }
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public void MakeCurrent() { }
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public bool IsCurrent { get { return true; } }
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public IntPtr GetCurrentContext() { return IntPtr.Zero; }
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public event DestroyEvent<IGLContext> Destroy;
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public void RegisterForDisposal(IDisposable resource)
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{
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throw new NotImplementedException("Use the general GLContext class instead.");
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}
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public void DisposeResources()
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{
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throw new NotImplementedException("Use the general GLContext class instead.");
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}
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public IntPtr GetAddress(string function) { return IntPtr.Zero; }
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public IEnumerable<DisplayMode> GetDisplayModes() { return null; }
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public bool VSync { get { return vsync; } set { vsync = value; } }
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#endregion
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#region --- IDisposable Members ---
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public void Dispose() { }
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#endregion
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}
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}
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