323 lines
9.7 KiB
C#
323 lines
9.7 KiB
C#
#region --- License ---
|
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
|
* See license.txt for license info
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace OpenTK.Math
|
|
{
|
|
/// <summary>
|
|
/// Represents a four-dimensional vector.
|
|
/// </summary>
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public struct Vector4
|
|
{
|
|
#region Fields
|
|
|
|
/// <summary>
|
|
/// The X component of the Vector4.
|
|
/// </summary>
|
|
public float X;
|
|
|
|
/// <summary>
|
|
/// The Y component of the Vector4.
|
|
/// </summary>
|
|
public float Y;
|
|
|
|
/// <summary>
|
|
/// The Z component of the Vector4.
|
|
/// </summary>
|
|
public float Z;
|
|
|
|
/// <summary>
|
|
/// The Z component of the Vector4.
|
|
/// </summary>
|
|
public float W;
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
|
|
/// <summary>
|
|
/// Constructs a new Vector4.
|
|
/// </summary>
|
|
/// <param name="x">The x component of the Vector4.</param>
|
|
/// <param name="y">The y component of the Vector4.</param>
|
|
/// <param name="z">The z component of the Vector4.</param>
|
|
/// <param name="w">The z component of the Vector4.</param>
|
|
public Vector4(float x, float y, float z, float w)
|
|
{
|
|
X = x;
|
|
Y = y;
|
|
Z = z;
|
|
W = w;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs a new Vector4 from the given Vector2.
|
|
/// </summary>
|
|
/// <param name="v">The Vector2 to copy components from.</param>
|
|
public Vector4(Vector2 v)
|
|
{
|
|
X = v.X;
|
|
Y = v.Y;
|
|
Z = 0.0f;
|
|
W = 0.0f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs a new Vector4 from the given Vector3.
|
|
/// </summary>
|
|
/// <param name="v">The Vector3 to copy components from.</param>
|
|
public Vector4(Vector3 v)
|
|
{
|
|
X = v.X;
|
|
Y = v.Y;
|
|
Z = v.Z;
|
|
W = 0.0f;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructs a new Vector4 from the given Vector4.
|
|
/// </summary>
|
|
/// <param name="v">The Vector4 to copy components from.</param>
|
|
public Vector4(Vector4 v)
|
|
{
|
|
X = v.X;
|
|
Y = v.Y;
|
|
Z = v.Z;
|
|
W = v.W;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Functions
|
|
|
|
#region Add
|
|
|
|
/// <summary>
|
|
/// Adds the given Vector2 to the current Vector4.
|
|
/// </summary>
|
|
/// <param name="right">The right operand of the addition.</param>
|
|
/// <returns>A new Vector4 containing the result of the addition.</returns>
|
|
public Vector4 Add(Vector2 right)
|
|
{
|
|
return new Vector4(X + right.X, Y + right.Y, Z, W);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds the given Vector3 to the current Vector4.
|
|
/// </summary>
|
|
/// <param name="right">The right operand of the addition.</param>
|
|
/// <returns>A new Vector4 containing the result of the addition.</returns>
|
|
public Vector4 Add(Vector3 right)
|
|
{
|
|
return new Vector4(X + right.X, Y + right.Y, Z + right.Z, W);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds the given Vector4 to the current Vector4. W-coordinate remains unaffected.
|
|
/// </summary>
|
|
/// <param name="right">The right operand of the addition.</param>
|
|
/// <returns>A new Vector4 containing the result of the addition.</returns>
|
|
public Vector4 Add(Vector4 right)
|
|
{
|
|
return new Vector4(X + right.X, Y + right.Y, Z + right.Z, W + right.W);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Sub
|
|
|
|
/// <summary>
|
|
/// Subtracts the given Vector2 from the current Vector4.
|
|
/// </summary>
|
|
/// <param name="right">The right operand of the subtraction.</param>
|
|
/// <returns>A new Vector4 containing the result of the subtraction.</returns>
|
|
public Vector4 Sub(Vector2 right)
|
|
{
|
|
return new Vector4(X - right.X, Y - right.Y, Z, W);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Subtracts the given Vector3 from the current Vector4.
|
|
/// </summary>
|
|
/// <param name="right">The right operand of the subtraction.</param>
|
|
/// <returns>A new Vector4 containing the result of the subtraction.</returns>
|
|
public Vector4 Sub(Vector3 right)
|
|
{
|
|
return new Vector4(X - right.X, Y - right.Y, Z - right.Z, W);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Subtracts the given Vector4 from the current Vector4.
|
|
/// </summary>
|
|
/// <param name="right">The right operand of the subtraction.</param>
|
|
/// <returns>A new Vector4 containing the result of the subtraction.</returns>
|
|
public Vector4 Sub(Vector4 right)
|
|
{
|
|
return new Vector4(X - right.X, Y - right.Y, Z - right.Z, W - right.W);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Dot
|
|
|
|
/// <summary>
|
|
/// Computes the dot product between the current Vector4 and the given Vector2.
|
|
/// </summary>
|
|
/// <param name="right">The right operand of the dot product.</param>
|
|
/// <returns>A float containing the result of the dot product.</returns>
|
|
public float Dot(Vector2 right)
|
|
{
|
|
return X * right.X + Y * right.Y;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the dot product between the current Vector4 and the given Vector3.
|
|
/// </summary>
|
|
/// <param name="right">The right operand of the dot product.</param>
|
|
/// <returns>A float containing the result of the dot product.</returns>
|
|
public float Dot(Vector3 right)
|
|
{
|
|
return X * right.X + Y * right.Y + Z * right.Z;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the dot product between the current Vector4 and the given Vector4.
|
|
/// </summary>
|
|
/// <param name="right">The right operand of the dot product.</param>
|
|
/// <returns>A float containing the result of the dot product.</returns>
|
|
public float Dot(Vector4 right)
|
|
{
|
|
return X * right.X + Y * right.Y + Z * right.Z + W * right.W;
|
|
}
|
|
|
|
#endregion
|
|
/*
|
|
#region Cross
|
|
|
|
/// <summary>
|
|
/// Computes the cross product between the current and the given Vector3.
|
|
/// </summary>
|
|
/// <param name="right">The right operand of the cross product</param>
|
|
/// <returns>A new Vector3 containing the result of the computation.</returns>
|
|
public Vector3 Cross(Vector3 right)
|
|
{
|
|
return new Vector3(
|
|
Y * right.Z - Z * right.Y,
|
|
Z * right.X - X * right.Z,
|
|
X * right.Y - Y * right.X);
|
|
}
|
|
|
|
#endregion
|
|
*/
|
|
#region public float Length
|
|
|
|
/// <summary>
|
|
/// Gets the length of the vector.
|
|
/// </summary>
|
|
public float Length
|
|
{
|
|
get
|
|
{
|
|
return (float)System.Math.Sqrt(this.LengthSquared);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public float LengthSquared
|
|
|
|
/// <summary>
|
|
/// Gets the square of the vector length.
|
|
/// </summary>
|
|
public float LengthSquared
|
|
{
|
|
get
|
|
{
|
|
return X * X + Y * Y + Z * Z + W * W;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public Vector4 Normalize()
|
|
|
|
/// <summary>
|
|
/// Scales the Vector4 to unit length.
|
|
/// </summary>
|
|
/// <returns>The normalized version of the current vector.</returns>
|
|
public Vector4 Normalize()
|
|
{
|
|
float length = this.Length;
|
|
return new Vector4(X / length, Y / Length, Z / length, W / length);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region public Vector2 Scale(float sx, float sy, float sz, float sw)
|
|
|
|
/// <summary>
|
|
/// Scales the current Vector4 by the given amounts.
|
|
/// </summary>
|
|
/// <param name="sx">The scale of the X component.</param>
|
|
/// <param name="sy">The scale of the Y component.</param>
|
|
/// <param name="sz">The scale of the Z component.</param>
|
|
/// <param name="sw">The scale of the Z component.</param>
|
|
/// <returns>A new, scaled Vector4.</returns>
|
|
public Vector4 Scale(float sx, float sy, float sz, float sw)
|
|
{
|
|
return new Vector4(X * sx, Y * sy, Z * sz, W * sw);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion
|
|
|
|
#region Operator overloads
|
|
|
|
public static Vector4 operator +(Vector4 left, Vector2 right)
|
|
{
|
|
return left.Add(right);
|
|
}
|
|
|
|
public static Vector4 operator +(Vector4 left, Vector3 right)
|
|
{
|
|
return left.Add(right);
|
|
}
|
|
|
|
public static Vector4 operator +(Vector4 left, Vector4 right)
|
|
{
|
|
return left.Add(right);
|
|
}
|
|
|
|
public static Vector4 operator -(Vector4 left, Vector2 right)
|
|
{
|
|
return left.Sub(right);
|
|
}
|
|
|
|
public static Vector4 operator -(Vector4 left, Vector3 right)
|
|
{
|
|
return left.Sub(right);
|
|
}
|
|
|
|
public static Vector4 operator -(Vector4 left, Vector4 right)
|
|
{
|
|
return left.Sub(right);
|
|
}
|
|
|
|
[CLSCompliant(false)]
|
|
unsafe public static implicit operator float*(Vector4 v)
|
|
{
|
|
return &v.X;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|