.. |
Audio
|
Marked int* overloads as non CLS-compliant.
|
2010-10-28 09:00:23 +00:00 |
Compute
|
Disabled OpenCL bindings (#define EXPERIMENTAL in project options to re-enable).
|
2010-10-03 13:19:05 +00:00 |
Graphics
|
Normalized line endings
|
2013-10-11 01:58:54 +02:00 |
Input
|
Normalized line endings
|
2013-10-11 01:58:54 +02:00 |
Math
|
Normalized line endings
|
2013-10-11 01:58:54 +02:00 |
Platform
|
Use OpenTK.Minimal to stub out missing System.Drawing functionality
|
2013-10-12 05:06:54 +02:00 |
Properties
|
Why does this file keep changing?
|
2013-10-11 09:52:53 +02:00 |
AutoGeneratedAttribute.cs
|
Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files.
|
2009-09-03 19:01:11 +00:00 |
BindingsBase.cs
|
Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method.
|
2009-11-04 16:49:56 +00:00 |
BlittableValueType.cs
|
Synced trunk with 1.0 branch.
|
2010-10-02 18:52:34 +00:00 |
Configuration.cs
|
Implemented Sdl2GLControl
|
2013-09-30 20:47:29 +02:00 |
ContextHandle.cs
|
Normalize line endings and set the mime-type=text/plain and eol-style=native properties on all files.
|
2009-02-22 10:43:35 +00:00 |
DisplayDevice.cs
|
Fixed a few warnings with XML comments
|
2013-01-24 01:26:33 +01:00 |
DisplayIndex.cs
|
Normalized line endings
|
2013-10-11 01:58:54 +02:00 |
DisplayResolution.cs
|
Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll.
|
2011-12-08 00:03:14 +00:00 |
Exceptions.cs
|
Fixed a large amount of documentation warnings.
|
2009-06-04 11:22:20 +00:00 |
FrameEventArgs.cs
|
Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files.
|
2009-09-03 19:01:11 +00:00 |
GameWindow.cs
|
Implemented SDL2 platform using sdl2-cs
|
2013-09-27 14:41:37 +02:00 |
GameWindowFlags.cs
|
Fixed license header.
|
2009-07-18 08:24:45 +00:00 |
IGameWindow.cs
|
Marked IGameWindow as public.
|
2009-09-26 21:34:19 +00:00 |
INativeWindow.cs
|
Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll.
|
2011-12-08 00:03:14 +00:00 |
IntPtrEqualityComparer.cs
|
Implemented new multi-mouse API on Mac
|
2010-11-24 23:49:40 +00:00 |
KeyPressEventArgs.cs
|
Made KeyChar property setter internal instead of private. Useful for reusing KeyPressEventArgs structures (instead of allocating a new one on each and every character event).
|
2009-09-26 21:55:23 +00:00 |
Minimal.cs
|
Implemented minimal System.Drawing stubs for Xamarin.Android targets.
|
2013-10-12 04:59:55 +02:00 |
NativeWindow.cs
|
Add support for HiDPI modes
|
2013-10-04 01:38:19 +02:00 |
OpenTK.csproj
|
Merge branch 'scancodes'
|
2013-10-11 01:05:55 +02:00 |
OpenTK.dll.config
|
Fixed line endings
|
2013-10-10 00:18:59 +02:00 |
Toolkit.cs
|
Improved resource disposal
|
2013-10-01 22:01:27 +02:00 |
WindowBorder.cs
|
Revert WindowBorder and WindowState value changes.
|
2009-10-19 21:32:33 +00:00 |
WindowState.cs
|
Revert WindowBorder and WindowState value changes.
|
2009-10-19 21:32:33 +00:00 |