341 lines
8.7 KiB
C#
341 lines
8.7 KiB
C#
#region --- License ---
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/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
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* See license.txt for license info
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.Platform;
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namespace OpenTK
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{
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/// <summary>
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/// Defines a UserControl with OpenGL rendering capabilities.
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/// </summary>
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public partial class GLControl : UserControl
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{
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IGLContext context;
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IPlatformIdle idle;
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DisplayMode display_mode;
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#region --- Constructor ---
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/// <summary>
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/// Constructs a new GLControl.
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/// </summary>
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public GLControl()
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: this(null)
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{
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}
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/// <summary>
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/// Constructs a new GLControl with the specified DisplayMode.
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/// </summary>
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/// <param name="mode"></param>
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public GLControl(DisplayMode mode)
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{
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InitializeComponent();
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this.SetStyle(ControlStyles.Opaque, true);
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this.SetStyle(ControlStyles.UserPaint, true);
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this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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DoubleBuffered = false;
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this.display_mode = mode;
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this.CreateControl();
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}
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#endregion
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#region --- Context Setup ---
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protected override void OnHandleCreated(EventArgs e)
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{
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base.OnHandleCreated(e);
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this.CreateContext();
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}
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protected override void OnHandleDestroyed(EventArgs e)
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{
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base.OnHandleDestroyed(e);
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this.DestroyContext();
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}
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#endregion
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#region --- Public Properties ---
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#region public bool IsIdle
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/// <summary>
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/// Gets a value indicating whether the current thread contains pending system messages.
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/// </summary>
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[Browsable(false)]
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public bool IsIdle
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{
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get { return idle.IsIdle; }
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}
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#endregion
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#region public IGLContext Context
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/// <summary>
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/// Gets an interface to the underlying GLContext used by this GLControl.
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/// </summary>
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[Browsable(false)]
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public IGLContext Context
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{
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get { return context; }
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private set { context = value; }
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}
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#endregion
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#region public float AspectRatio
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/// <summary>
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/// Gets the aspect ratio of this GLControl.
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/// </summary>
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[Description("The aspect ratio of the client area of this GLControl.")]
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public float AspectRatio
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{
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get
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{
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return this.ClientSize.Width / (float)this.ClientSize.Height;
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}
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}
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#endregion
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#region public bool VSync
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/// <summary>
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/// Gets or sets a value indicating whether vsync is active for this GLControl.
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/// </summary>
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[Description("Indicates whether GLControl updates are synced to the monitor's refresh.")]
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public bool VSync
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{
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get
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{
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if (Context != null)
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return Context.VSync;
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return false;
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}
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set
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{
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if (Context != null)
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Context.VSync = value;
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}
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}
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#endregion
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#region public DisplayMode Mode
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/// <summary>
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/// Gets the DisplayMode of the GLContext attached to this GLControl.
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/// </summary>
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/// <remarks>
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/// You cannot change the DisplayMode of an existing GLContext.
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/// </remarks>
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public DisplayMode Mode
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{
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get { return Context.Mode; }
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}
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#endregion
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#endregion
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#region --- Public Methods ---
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#region public void SwapBuffers()
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/// <summary>
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/// Swaps the front and back buffers, presenting the rendered scene to the screen.
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/// </summary>
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public void SwapBuffers()
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{
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Context.SwapBuffers();
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}
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#endregion
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#region public void MakeCurrent()
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/// <summary>
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/// Makes the underlying this GLControl current in the calling thread.
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/// All OpenGL commands issued are hereafter interpreted by this GLControl.
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/// </summary>
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public void MakeCurrent()
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{
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Context.MakeCurrent();
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}
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#endregion
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#region public void CreateContext()
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/// <summary>
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/// Creates a GLContext and attaches it to this GLControl.
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/// </summary>
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public void CreateContext()
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{
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if (display_mode == null)
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display_mode = new DisplayMode();
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WindowInfo info = new WindowInfo(this);
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if (!this.DesignMode)
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{
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// Mono's implementation of Windows.Forms on X11 does not allow the context to
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// have a different colordepth from the parent. To combat this, we do not set a
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// specific depth for the DisplayMode - we let the driver select one instead.
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display_mode.Color = new ColorMode(0);
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context = new GLContext(display_mode, info);
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context.CreateContext(true, null);
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idle = new PlatformIdle(info);
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}
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else
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{
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context = new DummyGLContext(display_mode);
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idle = new DummyPlatformIdle();
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}
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}
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#endregion
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#region public void DestroyContext()
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/// <summary>
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/// Destroys the GLContext attached to this GLControl.
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/// </summary>
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/// <exception cref="NullReferenceException">Occurs when no GLContext is attached.</exception>
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public void DestroyContext()
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{
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Context.Dispose();
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Context = null;
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}
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#endregion
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#endregion
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}
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#region internal interface IPlatformIdle
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internal interface IPlatformIdle
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{
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bool IsIdle { get; }
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}
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internal class WinPlatformIdle : IPlatformIdle
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{
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OpenTK.Platform.Windows.MSG msg = new OpenTK.Platform.Windows.MSG();
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object get_lock = new object();
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//IntPtr handle;
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public WinPlatformIdle(WindowInfo info)
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{
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//handle = info.Handle;
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}
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#region IPlatformIdle Members
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public bool IsIdle
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{
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get
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{
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lock (get_lock)
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{
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return !OpenTK.Platform.Windows.Functions.PeekMessage(ref msg, IntPtr.Zero, 0, 0, 0);
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}
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}
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}
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#endregion
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}
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internal class X11PlatformIdle : IPlatformIdle
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{
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object get_lock = new object();
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IntPtr display;
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public X11PlatformIdle(WindowInfo info)
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{
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display = ((OpenTK.Platform.X11.WindowInfo)info).Display;
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}
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#region IPlatformIdle Members
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public bool IsIdle
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{
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get
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{
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lock (get_lock)
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{
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return OpenTK.Platform.X11.Functions.XPending(display) == 0;
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}
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}
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}
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#endregion
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}
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internal class PlatformIdle : IPlatformIdle
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{
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IPlatformIdle implementation;
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public PlatformIdle(WindowInfo info)
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{
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switch (System.Environment.OSVersion.Platform)
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{
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case PlatformID.Unix:
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case (PlatformID)128:
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implementation = new X11PlatformIdle(info);
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break;
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case PlatformID.Win32NT:
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case PlatformID.Win32S:
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case PlatformID.Win32Windows:
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case PlatformID.WinCE:
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implementation = new WinPlatformIdle(info);
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break;
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default:
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throw new PlatformNotSupportedException();
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}
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}
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#region IPlatformIdle Members
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public bool IsIdle
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{
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get { return implementation.IsIdle; }
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}
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#endregion
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}
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internal class DummyPlatformIdle : IPlatformIdle
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{
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#region IPlatformIdle Members
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public bool IsIdle
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{
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get { return false; }
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}
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#endregion
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}
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#endregion
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}
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