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ButtonState.cs
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* OpenTK.csproj:
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2010-10-21 07:56:37 +00:00 |
GamePad.cs
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Document that these APIs are incomplete.
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2009-11-01 12:40:25 +00:00 |
GamePadAxis.cs
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More hacking for gamepads
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2013-01-16 17:59:52 -08:00 |
GamePadButton.cs
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More hacking for gamepads
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2013-01-16 17:59:52 -08:00 |
GamePadState.cs
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Fixed the issues caused by merging in our changes as patches from the old repo.
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2013-01-16 18:08:03 -08:00 |
IGamePadDriver.cs
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Started implementing GamePad
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2013-01-16 17:56:31 -08:00 |
IInputDevice.cs
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Initial joystick support (not public yet).
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2009-02-28 23:11:27 +00:00 |
IInputDriver.cs
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Added missing XML documentation.
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2009-06-28 10:02:25 +00:00 |
IInputDriver2.cs
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Decoupled new driver API from old public interface.
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2010-10-29 11:27:40 +00:00 |
IJoystickDriver.cs
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Decoupled new driver API from old public interface.
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2010-10-29 11:27:40 +00:00 |
IKeyboardDriver.cs
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Decoupled new driver API from old public interface.
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2010-10-29 11:27:40 +00:00 |
IKeyboardDriver2.cs
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Added missing files to SVN.
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2010-10-29 11:46:09 +00:00 |
IMouseDriver.cs
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Decoupled new driver API from old public interface.
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2010-10-29 11:27:40 +00:00 |
IMouseDriver2.cs
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* Input/Mouse.cs:
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2010-11-23 17:17:13 +00:00 |
JoystickDevice.cs
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Fixed all known build warnings, apart from missing xml comments.
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2009-03-25 21:53:12 +00:00 |
Key.cs
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* Keyboard.cs: Disabled fixed buffer due to gmcs 2.0.1 compiler bug
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2009-09-03 21:15:12 +00:00 |
Keyboard.cs
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Disabled GetDeviceName until the correct cross-platform API can be determined.
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2010-12-03 12:39:42 +00:00 |
KeyboardDevice.cs
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Committing artfunkel patch for scan codes
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2013-01-24 15:48:01 -06:00 |
KeyboardKeyEventArgs.cs
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Committing artfunkel patch for scan codes
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2013-01-24 15:48:01 -06:00 |
KeyboardState.cs
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Committing artfunkel patch for scan codes
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2013-01-24 15:48:01 -06:00 |
Mouse.cs
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* Input/Mouse.cs:
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2010-11-23 17:17:13 +00:00 |
MouseButton.cs
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* Keyboard.cs: Disabled fixed buffer due to gmcs 2.0.1 compiler bug
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2009-09-03 21:15:12 +00:00 |
MouseDevice.cs
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Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll.
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2011-12-08 00:03:14 +00:00 |
MouseState.cs
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Decoupled new driver API from old public interface.
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2010-10-29 11:27:40 +00:00 |