170 lines
5.6 KiB
C#
170 lines
5.6 KiB
C#
#region --- License ---
|
|
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
|
|
* See license.txt for license info
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text;
|
|
|
|
using OpenTK.Platform;
|
|
|
|
namespace OpenTK
|
|
{
|
|
/// <summary>
|
|
/// Represents and provides methods to manipulate an OpenGL render context.
|
|
/// </summary>
|
|
public class GLContext : IGLContext
|
|
{
|
|
/// <summary>
|
|
/// The actual render context implementation for the underlying platform.
|
|
/// </summary>
|
|
private IGLContext implementation;
|
|
|
|
/// <summary>
|
|
/// Constructs a new GLContext with the specified DisplayMode, and bound to the specified IWindowInfo.
|
|
/// </summary>
|
|
/// <param name="mode"></param>
|
|
/// <param name="window"></param>
|
|
public GLContext(DisplayMode mode, IWindowInfo window)
|
|
{
|
|
switch (Environment.OSVersion.Platform)
|
|
{
|
|
case PlatformID.Unix:
|
|
case (PlatformID)128:
|
|
implementation = new OpenTK.Platform.X11.X11GLContext(mode, window);
|
|
break;
|
|
|
|
case PlatformID.Win32NT:
|
|
case PlatformID.Win32S:
|
|
case PlatformID.Win32Windows:
|
|
case PlatformID.WinCE:
|
|
implementation = new OpenTK.Platform.Windows.WinGLContext(mode, window);
|
|
break;
|
|
|
|
default:
|
|
throw new PlatformNotSupportedException("Your platform is not supported currently. Please, refer to http://opentk.sourceforge.net for more information.");
|
|
}
|
|
}
|
|
|
|
#region --- IGLContext Members ---
|
|
|
|
/// <summary>
|
|
/// Gets a handle to the OpenGL rendering context.
|
|
/// </summary>
|
|
public IntPtr Context
|
|
{
|
|
get { return implementation.Context; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the IWindowInfo describing the window associated with this context.
|
|
/// </summary>
|
|
public IWindowInfo Info
|
|
{
|
|
get { return implementation.Info; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the DisplayMode of the context.
|
|
/// </summary>
|
|
public DisplayMode Mode
|
|
{
|
|
get { return implementation.Mode; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates an OpenGL context.
|
|
/// </summary>
|
|
public void CreateContext()
|
|
{
|
|
implementation.CreateContext();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates an OpenGL context with a direct or indirect rendering mode. This parameter is ignored
|
|
/// on Windows platforms (direct mode only).
|
|
/// </summary>
|
|
/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
|
|
/// <remarks>
|
|
/// <para>
|
|
/// Direct rendering is the default rendering mode for OpenTK, since it can provide higher performance
|
|
/// in some circumastances.
|
|
/// </para>
|
|
/// <para>
|
|
/// The 'direct' parameter is a hint, and will ignored if the specified mode is not supported (e.g. setting
|
|
/// indirect rendering on Windows platforms).
|
|
/// </para>
|
|
/// </remarks>
|
|
public void CreateContext(bool direct)
|
|
{
|
|
implementation.CreateContext(direct);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the
|
|
/// specified IGLContext.
|
|
/// </summary>
|
|
/// <param name="direct">Set to true for direct rendering or false otherwise.</param>
|
|
/// <param name="source">The source IGLContext to share state from.</param>.
|
|
/// <seealso cref="CreateContext(bool)"/>
|
|
public void CreateContext(bool direct, IGLContext source)
|
|
{
|
|
implementation.CreateContext(direct, source);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Swaps buffers on a context. This presents the rendered scene to the user.
|
|
/// </summary>
|
|
public void SwapBuffers()
|
|
{
|
|
implementation.SwapBuffers();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Makes this context the current rendering target.
|
|
/// </summary>
|
|
public void MakeCurrent()
|
|
{
|
|
implementation.MakeCurrent();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the address of an OpenGL extension function.
|
|
/// </summary>
|
|
/// <param name="function">The name of the OpenGL function (e.g. "glGetString")</param>
|
|
/// <returns>
|
|
/// A pointer to the specified function or IntPtr.Zero if the function isn't
|
|
/// available in the current opengl context.
|
|
/// </returns>
|
|
/// <see cref="Marshal.GetDelegateForFunctionPointer"/>
|
|
public IntPtr GetAddress(string function)
|
|
{
|
|
return implementation.GetAddress(function);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the display modes supported by the current opengl context.
|
|
/// </summary>
|
|
/// <returns>An IEnumerable containing all supported display modes.</returns>
|
|
public IEnumerable<DisplayMode> GetDisplayModes()
|
|
{
|
|
return implementation.GetDisplayModes();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region IDisposable Members
|
|
|
|
/// <summary>
|
|
/// Disposes of the GLContext.
|
|
/// </summary>
|
|
public void Dispose()
|
|
{
|
|
implementation.Dispose();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|