0e02f67749
Removed OpenTK.Graphics.Glu class (reason: deprecated upstream; most functionality provided by OpenTK math; not compatible with OpenGL 3.0+.) OpenTK.Graphics.Glu can be accessed through OpenTK.Compatibility. Added OpenGL|ES-specific ErrorHelper classes. Moved OpenTK.Graphics.DisplayDevice and OpenTK.Graphics.DisplayResolution to the root OpenTK namespace (reason: their functionality is not specific and does not depend on OpenTK.Graphics). Split Graphics*Exception classes into different files. Made GraphicsErrorException public (reason: necessary for OpenTK.Compatibility).
291 lines
9.1 KiB
C#
291 lines
9.1 KiB
C#
#region --- License ---
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/* Licensed under the MIT/X11 license.
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* Copyright (c) 2006-2008 the OpenTK Team.
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* This notice may not be removed from any source distribution.
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* See license.txt for licensing detailed licensing details.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Text;
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using System.Windows.Forms;
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using OpenTK.Platform;
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using OpenTK.Graphics;
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using System.Diagnostics;
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namespace OpenTK
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{
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/// <summary>
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/// Defines a UserControl with OpenGL rendering capabilities.
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/// </summary>
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public partial class GLControl : UserControl
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{
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IGraphicsContext context;
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IGLControl implementation;
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GraphicsMode format;
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IWindowInfo window_info;
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int major, minor;
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GraphicsContextFlags flags;
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#region --- Constructors ---
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/// <summary>
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/// Constructs a new GLControl.
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/// </summary>
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public GLControl()
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: this(GraphicsMode.Default)
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{ }
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/// <summary>
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/// Constructs a new GLControl with the specified GraphicsMode.
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/// </summary>
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/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the control.</param>
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public GLControl(GraphicsMode mode)
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: this(mode, 1, 0, GraphicsContextFlags.Default)
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{ }
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/// <summary>
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/// Constructs a new GLControl with the specified GraphicsMode.
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/// </summary>
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/// <param name="mode">The OpenTK.Graphics.GraphicsMode of the control.</param>
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/// <param name="major">The major version for the OpenGL GraphicsContext.</param>
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/// <param name="minor">The minor version for the OpenGL GraphicsContext.</param>
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/// <param name="flags">The GraphicsContextFlags for the OpenGL GraphicsContext.</param>
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public GLControl(GraphicsMode mode, int major, int minor, GraphicsContextFlags flags)
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{
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SetStyle(ControlStyles.Opaque, true);
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SetStyle(ControlStyles.UserPaint, true);
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SetStyle(ControlStyles.AllPaintingInWmPaint, true);
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DoubleBuffered = false;
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InitializeComponent();
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this.format = mode;
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this.major = major;
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this.minor = minor;
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this.flags = flags;
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// On Windows, you first need to create the window, then set the pixel format.
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// On X11, you first need to select the visual, then create the window.
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// On OSX, the pixel format needs to be selected before the GL context.
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// Right now, pixel formats/visuals are selected during context creation. In the future,
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// it would be better to decouple selection from context creation, which will allow us
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// to clean up this hacky code. The best option is to do this along with multisampling
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// support.
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if (DesignMode)
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implementation = new Platform.Dummy.DummyGLControl();
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else
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implementation = Platform.Factory.Default.CreateGLControl(mode, this);
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this.CreateControl();
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}
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#endregion
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#region --- Protected Methods ---
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/// <summary>Raises the HandleCreated event.</summary>
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/// <param name="e">Not used.</param>
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protected override void OnHandleCreated(EventArgs e)
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{
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base.OnHandleCreated(e);
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this.Context = implementation.CreateContext(major, minor, flags);
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this.window_info = implementation.WindowInfo;
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this.MakeCurrent();
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((IGraphicsContextInternal)this.Context).LoadAll();
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}
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/// <summary>Raises the HandleDestroyed event.</summary>
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/// <param name="e">Not used.</param>
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protected override void OnHandleDestroyed(EventArgs e)
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{
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base.OnHandleDestroyed(e);
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if (this.Context != null)
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{
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this.Context.Dispose();
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this.Context = null;
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}
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this.window_info.Dispose();
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this.window_info = null;
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}
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/// <summary>
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/// Raises the System.Windows.Forms.Control.Paint event.
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/// </summary>
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/// <param name="e">A System.Windows.Forms.PaintEventArgs that contains the event data.</param>
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protected override void OnPaint(PaintEventArgs e)
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{
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if (DesignMode)
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e.Graphics.Clear(BackColor);
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base.OnPaint(e);
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}
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/// <summary>
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/// Raises the Resize event.
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/// </summary>
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/// <param name="e">A System.EventArgs that contains the event data.</param>
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protected override void OnResize(EventArgs e)
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{
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if (context != null)
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context.Update(window_info);
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base.OnResize(e);
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}
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/// <summary>
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/// Raises the ParentChanged event.
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/// </summary>
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/// <param name="e">A System.EventArgs that contains the event data.</param>
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protected override void OnParentChanged(EventArgs e)
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{
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if (context != null)
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context.Update(window_info);
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base.OnParentChanged(e);
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}
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#endregion
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#region --- Public Methods ---
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#region public void SwapBuffers()
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/// <summary>
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/// Swaps the front and back buffers, presenting the rendered scene to the screen.
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/// </summary>
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public void SwapBuffers()
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{
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Context.SwapBuffers();
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}
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#endregion
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#region public void MakeCurrent()
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/// <summary>
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/// Makes the underlying this GLControl current in the calling thread.
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/// All OpenGL commands issued are hereafter interpreted by this GLControl.
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/// </summary>
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public void MakeCurrent()
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{
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this.Context.MakeCurrent(this.window_info);
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}
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#endregion
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#region public bool IsIdle
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/// <summary>
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/// Gets a value indicating whether the current thread contains pending system messages.
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/// </summary>
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[Browsable(false)]
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public bool IsIdle
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{
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get { return implementation.IsIdle; }
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}
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#endregion
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#region public IGraphicsContext Context
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/// <summary>
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/// Gets an interface to the underlying GraphicsContext used by this GLControl.
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/// </summary>
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[Browsable(false)]
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public IGraphicsContext Context
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{
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get { return context; }
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private set { context = value; }
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}
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#endregion
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#region public float AspectRatio
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/// <summary>
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/// Gets the aspect ratio of this GLControl.
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/// </summary>
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[Description("The aspect ratio of the client area of this GLControl.")]
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public float AspectRatio
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{
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get
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{
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return this.ClientSize.Width / (float)this.ClientSize.Height;
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}
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}
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#endregion
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#region public bool VSync
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/// <summary>
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/// Gets or sets a value indicating whether vsync is active for this GLControl.
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/// </summary>
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[Description("Indicates whether GLControl updates are synced to the monitor's refresh.")]
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public bool VSync
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{
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get
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{
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if (Context != null)
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return Context.VSync;
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return false;
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}
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set
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{
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if (Context != null)
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Context.VSync = value;
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}
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}
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#endregion
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#region public GraphicsMode GraphicsMode
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/// <summary>
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/// Gets the GraphicsMode of the GraphicsContext attached to this GLControl.
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/// </summary>
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/// <remarks>
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/// To change the GraphicsMode, you must destroy and recreate the GLControl.
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/// </remarks>
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public GraphicsMode GraphicsMode
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{
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get { return Context.GraphicsMode; }
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}
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#endregion
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#region public Bitmap GrabScreenshot()
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/// <summary>Grabs a screenshot of the frontbuffer contents.</summary>
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/// <returns>A System.Drawing.Bitmap, containing the contents of the frontbuffer.</returns>
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/// <exception cref="OpenTK.Graphics.GraphicsContextException">
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/// Occurs when no OpenTK.Graphics.GraphicsContext is current in the calling thread.
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/// </exception>
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[Obsolete]
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public Bitmap GrabScreenshot()
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{
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throw new NotImplementedException();
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//Bitmap bmp = new Bitmap(this.ClientSize.Width, this.ClientSize.Height);
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//System.Drawing.Imaging.BitmapData data =
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// bmp.LockBits(this.ClientRectangle, System.Drawing.Imaging.ImageLockMode.WriteOnly,
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// System.Drawing.Imaging.PixelFormat.Format24bppRgb);
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//GL.ReadPixels(0, 0, this.ClientSize.Width, this.ClientSize.Height, PixelFormat.Bgr, PixelType.UnsignedByte,
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// data.Scan0);
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//bmp.UnlockBits(data);
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//bmp.RotateFlip(RotateFlipType.RotateNoneFlipY);
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//return bmp;
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}
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#endregion
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#endregion
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}
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}
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