Opentk/Source/OpenTK/Input/MouseState.cs

137 lines
4.2 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
/// <summary>
/// Encapsulates the state of a mouse device.
/// </summary>
public struct MouseState : IEquatable<MouseState>
{
#region Fields
// Allocate enough ints to store all mouse buttons
const int NumInts = ((int)MouseButton.LastButton + 31) / 32;
// The following line triggers bogus CS0214 in gmcs 2.0.1, sigh...
unsafe fixed int Buttons[NumInts];
#endregion
#region Public Members
/// <summary>
/// Gets a <see cref="System.Boolean"/> indicating whether this button is down.
/// </summary>
/// <param name="button">The <see cref="OpenTK.Input.MouseButton"/> to check.</param>
public bool IsKeyDown(MouseButton button)
{
return ReadBit((int)button);
}
/// <summary>
/// Gets a <see cref="System.Boolean"/> indicating whether this button is up.
/// </summary>
/// <param name="button">The <see cref="OpenTK.Input.MouseButton"/> to check.</param>
public bool IsKeyUp(MouseButton button)
{
return !ReadBit((int)button);
}
#endregion
#region Internal Members
internal bool ReadBit(int offset)
{
int int_offset = offset / 32;
int bit_offset = offset % 32;
unsafe
{
fixed (int* b = Buttons)
{
return (*(b + int_offset) & (1 << bit_offset)) != 0u;
}
}
}
internal void EnableBit(int offset)
{
int int_offset = offset / 32;
int bit_offset = offset % 32;
unsafe
{
fixed (int* b = Buttons)
{
*(b + int_offset) |= 1 << bit_offset;
}
}
}
internal void DisableBit(int offset)
{
int int_offset = offset / 32;
int bit_offset = offset % 32;
unsafe
{
fixed (int* b = Buttons)
{
*(b + int_offset) &= ~(1 << bit_offset);
}
}
}
#endregion
#region IEquatable<MouseState> Members
/// <summary>
/// Compares two MouseState instances.
/// </summary>
/// <param name="other">The instance to compare two.</param>
/// <returns>True, if both instances are equal; false otherwise.</returns>
public bool Equals(MouseState other)
{
bool equal = true;
unsafe
{
fixed (int* b1 = Buttons)
fixed (int* b2 = other.Buttons)
{
for (int i = 0; equal && i < NumInts; i++)
equal &= *(b1 + i) == *(b2 + i);
}
}
return equal;
}
#endregion
}
}