118 lines
5.6 KiB
XML
118 lines
5.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glCreateProgram">
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<refmeta>
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<refentrytitle>glCreateProgram</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glCreateProgram</refname>
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<refpurpose>Creates a program object</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>GLuint <function>glCreateProgram</function></funcdef>
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<paramdef><parameter>void</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="description"><title>Description</title>
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<para><function>glCreateProgram</function> creates an empty
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program object and returns a non-zero value by which it can be
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referenced. A program object is an object to which shader
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objects can be attached. This provides a mechanism to specify
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the shader objects that will be linked to create a program. It
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also provides a means for checking the compatibility of the
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shaders that will be used to create a program (for instance,
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checking the compatibility between a vertex shader and a
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fragment shader). When no longer needed as part of a program
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object, shader objects can be detached.</para>
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<para>One or more executables are created in a program object by
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successfully attaching shader objects to it with
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<citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
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successfully compiling the shader objects with
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<citerefentry><refentrytitle>glCompileShader</refentrytitle></citerefentry>,
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and successfully linking the program object with
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<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>.
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These executables are made part of current state when
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<citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>
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is called. Program objects can be deleted by calling
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<citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>.
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The memory associated with the program object will be deleted
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when it is no longer part of current rendering state for any
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context.</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>Like buffer and texture objects, the name space for
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program objects may be shared across a set of contexts, as long
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as the server sides of the contexts share the same address
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space. If the name space is shared across contexts, any attached
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objects and the data associated with those attached objects are
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shared as well.</para>
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<para>Applications are responsible for providing the
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synchronization across API calls when objects are accessed from
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different execution threads.</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>This function returns 0 if an error occurs creating the program object.</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para><citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
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with the argument <constant>GL_CURRENT_PROGRAM</constant></para>
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<para><citerefentry><refentrytitle>glGetActiveAttrib</refentrytitle></citerefentry>
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with a valid program object and the index of an active attribute
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variable</para>
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<para><citerefentry><refentrytitle>glGetActiveUniform</refentrytitle></citerefentry>
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with a valid program object and the index of an active uniform
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variable</para>
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<para><citerefentry><refentrytitle>glGetAttachedShaders</refentrytitle></citerefentry>
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with a valid program object</para>
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<para><citerefentry><refentrytitle>glGetAttribLocation</refentrytitle></citerefentry>
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with a valid program object and the name of an attribute
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variable</para>
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<para><citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>
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with a valid program object and the parameter to be queried</para>
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<para><citerefentry><refentrytitle>glGetProgramInfoLog</refentrytitle></citerefentry>
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with a valid program object</para>
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<para><citerefentry><refentrytitle>glGetUniform</refentrytitle></citerefentry>
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with a valid program object and the location of a uniform
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variable</para>
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<para><citerefentry><refentrytitle>glGetUniformLocation</refentrytitle></citerefentry>
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with a valid program object and the name of a uniform
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variable</para>
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<para><citerefentry><refentrytitle>glIsProgram</refentrytitle></citerefentry></para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para><citerefentry><refentrytitle>glAttachShader</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glBindAttribLocation</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glCreateShader</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDeleteProgram</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glDetachShader</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glLinkProgram</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glUniform</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glUseProgram</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glValidateProgram</refentrytitle></citerefentry></para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2003-2005 3Dlabs Inc. Ltd.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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