1050 lines
No EOL
42 KiB
XML
1050 lines
No EOL
42 KiB
XML
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|
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|
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<None Include="Specifications\Docs\glGetVertexAttribPointerv.xml">
|
|
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|
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<None Include="Specifications\Docs\glClearAccum.xml">
|
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|
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<None Include="Specifications\Docs\glPushName.xml">
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|
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<None Include="Specifications\Docs\gluQuadricCallback.xml">
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|
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<None Include="Specifications\Docs\glCompileShader.xml">
|
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|
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<None Include="Specifications\Docs\gluDisk.xml">
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|
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<None Include="Specifications\Docs\gluCylinder.xml">
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<None Include="Specifications\Docs\glBlendEquationSeparate.xml">
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|
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<None Include="Specifications\Docs\glPassThrough.xml">
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|
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<None Include="Specifications\Docs\glConvolutionFilter2D.xml">
|
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|
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<None Include="Specifications\Docs\glStencilOp.xml">
|
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|
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<None Include="Specifications\Docs\glScale.xml">
|
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|
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<None Include="Specifications\Docs\glXCreateWindow.xml">
|
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|
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<None Include="Specifications\Docs\glFogCoordPointer.xml">
|
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|
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|
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<None Include="Specifications\Docs\gluQuadricTexture.xml">
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|
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|
|
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|
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|
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|
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<None Include="Specifications\Docs\gluTessCallback.xml">
|
|
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|
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<None Include="Specifications\Docs\glDrawArrays.xml">
|
|
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|
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|
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|
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<None Include="Specifications\Docs\glArrayElement.xml">
|
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|
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<None Include="Specifications\Docs\glReadPixels.xml">
|
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|
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<None Include="Specifications\Docs\glGetLight.xml">
|
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|
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<None Include="Specifications\Docs\glTexEnv.xml">
|
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|
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|
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|
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<None Include="Specifications\Docs\glFrontFace.xml">
|
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|
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<None Include="Specifications\Docs\glCopyPixels.xml">
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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<None Include="Specifications\Docs\glLightModel.xml">
|
|
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|
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<None Include="Specifications\Docs\glXIsDirect.xml">
|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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<None Include="Specifications\Docs\glIndexPointer.xml">
|
|
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|
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|
|
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|
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|
|
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|
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<None Include="Specifications\Docs\glCreateProgram.xml">
|
|
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|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
|
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|
|
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|
|
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|
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|
|
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|
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|
|
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|
|
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|
|
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</None>
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<None Include="Documentation\changelog.txt">
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</None>
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<None Include="Specifications\License.txt">
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="Specifications\Docs\glBindFragDataLocation.xml" />
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<None Include="Specifications\Docs\glBindFramebuffer.xml" />
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<None Include="Specifications\Docs\glBindProgramPipeline.xml" />
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<None Include="Specifications\Docs\glCheckFramebufferStatus.xml" />
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<None Include="Specifications\Docs\glClampColor.xml" />
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<None Include="Specifications\Docs\glDeleteVertexArrays.xml" />
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<None Include="Specifications\Docs\glDepthRangeArray.xml" />
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<None Include="Specifications\Docs\glDepthRangeIndexed.xml" />
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<None Include="Specifications\Docs\glDrawArraysInstanced.xml" />
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<None Include="Specifications\Docs\glDrawElementsBaseVertex.xml" />
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<None Include="Specifications\Docs\glDrawTransformFeedbackStream.xml" />
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<None Include="Specifications\Docs\glFramebufferTextureLayer.xml" />
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<None Include="Specifications\Docs\glGenProgramPipelines.xml" />
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<None Include="Specifications\Docs\glGetActiveUniformBlockName.xml" />
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<None Include="Specifications\Docs\glGetActiveUniformName.xml" />
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<None Include="Specifications\Docs\glGetBufferParameter.xml" />
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<None Include="Specifications\Docs\glGetFragDataIndex.xml" />
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<None Include="Specifications\Docs\glGetFragDataLocation.xml" />
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<None Include="Specifications\Docs\glGetProgramPipeline.xml" />
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<None Include="Specifications\Docs\glGetProgramPipelineInfoLog.xml" />
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<None Include="Specifications\Docs\glGetProgramStage.xml" />
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<None Include="Specifications\Docs\glGetRenderbufferParameter.xml" />
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<None Include="Specifications\Docs\glGetSamplerParameter.xml" />
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<None Include="Specifications\Docs\glGetShaderPrecisionFormat.xml" />
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<None Include="Specifications\Docs\glGetSubroutineUniformLocation.xml" />
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<None Include="Specifications\Docs\glGetSync.xml" />
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<None Include="Specifications\Docs\glGetTransformFeedbackVarying.xml" />
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<None Include="Specifications\Docs\glGetUniformBlockIndex.xml" />
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<None Include="Specifications\Docs\glGetUniformIndices.xml" />
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<None Include="Specifications\Docs\glGetUniformSubroutine.xml" />
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<None Include="Specifications\Docs\glIsFramebuffer.xml" />
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<None Include="Specifications\Docs\glIsProgramPipeline.xml" />
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<None Include="Specifications\Docs\glIsRenderbuffer.xml" />
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<None Include="Specifications\Docs\glIsSampler.xml" />
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<None Include="Specifications\Docs\glIsSync.xml" />
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<None Include="Specifications\Docs\glIsTransformFeedback.xml" />
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<None Include="Specifications\Docs\glIsVertexArray.xml" />
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<None Include="Specifications\Docs\glMapBufferRange.xml" />
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<None Include="Specifications\Docs\glMultiDrawElementsBaseVertex.xml" />
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<None Include="Specifications\Docs\glPatchParameter.xml" />
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<None Include="Specifications\Docs\glPauseTransformFeedback.xml" />
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<None Include="Specifications\Docs\glPrimitiveRestartIndex.xml" />
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<None Include="Specifications\Docs\glProgramUniform.xml" />
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<None Include="Specifications\Docs\glProvokingVertex.xml" />
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<None Include="Specifications\Docs\glQueryCounter.xml" />
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<None Include="Specifications\Docs\glReleaseShaderCompiler.xml" />
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<None Include="Specifications\Docs\glRenderbufferStorage.xml" />
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<None Include="Specifications\Docs\glResumeTransformFeedback.xml" />
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|
<None Include="Specifications\Docs\glSampleMaski.xml" />
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<None Include="Specifications\Docs\glSamplerParameter.xml" />
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<None Include="Specifications\Docs\glScissorIndexed.xml" />
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<None Include="Specifications\Docs\glShaderBinary.xml" />
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<None Include="Specifications\Docs\glTexBuffer.xml" />
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<None Include="Specifications\Docs\glTexImage2DMultisample.xml" />
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<None Include="Specifications\Docs\glTexImage3DMultisample.xml" />
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<None Include="Specifications\Docs\glTransformFeedbackVaryings.xml" />
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<None Include="Specifications\Docs\glUniformBlockBinding.xml" />
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<None Include="Specifications\Docs\glValidateProgramPipeline.xml" />
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|
<None Include="Specifications\Docs\glVertexAttribDivisor.xml" />
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<None Include="Specifications\Docs\glViewportArray.xml" />
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<None Include="Specifications\Docs\glViewportIndexed.xml" />
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|
<None Include="Specifications\Docs\glWaitSync.xml" />
|
|
<None Include="Specifications\GL2\signatures.xml">
|
|
<SubType>Designer</SubType>
|
|
</None>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
|
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
|
<PropertyGroup>
|
|
<PreBuildEvent>
|
|
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<PostBuildEvent>
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</PostBuildEvent>
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</PropertyGroup>
|
|
</Project> |