65 lines
2 KiB
Text
65 lines
2 KiB
Text
[Immediate]
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- Modify nsis script to always install to %DOCUMENTS%.
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- Remove Build.exe and OpenTK.Build projects.
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- Add #ifdef to OpenCL bindings.
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- Make a release from trunk.
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[Short term]
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- Automate uploads of nightly builds.
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- Add generator project to OpenTK.sln.
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- Update AssemblyInfo through the msbuild script.
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- Modify buildbot to generate zip package from the nsis installer.
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- Modify nsis script to make source code and openal installer optional features.
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- Modify nsis script to download openal installer from the web.
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- Implement GL3.3 and 4.1.
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- Clean site and example documentation.
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[Mid term]
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- Add mouse cursor visibility to NativeWindow.
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- Add mouse cursor capture to NativeWindow.
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- Add joystick support to Mac OS X.
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- Fix GraphicsMode on Mac OS X.
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- Implement the new input system.
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- Fix external GraphicsContexts.
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- Move OpenAL bindings to the generator.
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- Remove DllImports/GetDelegateForFunctionPointer in favor of LCG calli instructions.
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- Remove #if DEBUG statements in favor of LCG.
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- Evaluate IKVM.Reflection for speed improvement.
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- Evaluate possibility of separate OpenGL profiles.
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[Long term]
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- Release gloo.
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- Release aloo.
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- Release demo.
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- Make the example launcher pretty.
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- Add nunit tests.
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- Clean up the generator.
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---
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[General]
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+ Change all public APIs to conform to the class library interface guidelines.
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+ Revisit all classes and make sure IDisposable is correctly implemented.
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+ Remove System.Windows.Forms dependency.
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[OpenTK.Graphics.OpenGL]
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+ Improve performance for functions that return StringBuilders.
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+ Improve performance for functions that take generic arrays.
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+ Fix documentation - parameter mismatches.
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[OpenTK.Compute]
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[OpenTK.Graphics.ES*]
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+ Improve the API.
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[OpenTK.Graphics.GraphicsContext]
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+ Implement GL3 support on Mac OS X.
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+ Improve API for context sharing (add a sharedContext parameter to the context constructor).
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[OpenTK.GLControl]
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+ Improve the designer interface.
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[OpenTK.Input]
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+ Implement joystick support on Mac OS X.
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+ Implement GameWindow-independent input drivers.
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+ Implement support for multiple mice and keyboards.
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