60f971ffed
Large code-drop from Khronos upstream.
101 lines
4.9 KiB
XML
101 lines
4.9 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glGetSubroutineIndex">
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<refentryinfo>
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<copyright>
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<year>2010-2013</year>
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<holder>Khronos Group.</holder>
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</copyright>
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</refentryinfo>
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<refmeta>
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<refentrytitle>glGetSubroutineIndex</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glGetSubroutineIndex</refname>
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<refpurpose>retrieve the index of a subroutine uniform of a given shader stage within a program</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>GLuint <function>glGetSubroutineIndex</function></funcdef>
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<paramdef>GLuint <parameter>program</parameter></paramdef>
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<paramdef>GLenum <parameter>shadertype</parameter></paramdef>
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<paramdef>const GLchar *<parameter>name</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>program</parameter></term>
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<listitem>
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<para>
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Specifies the name of the program containing shader stage.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>shadertype</parameter></term>
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<listitem>
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<para>
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Specifies the shader stage from which to query for subroutine uniform index.
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<parameter>shadertype</parameter>
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must be one of <constant>GL_VERTEX_SHADER</constant>, <constant>GL_TESS_CONTROL_SHADER</constant>,
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<constant>GL_TESS_EVALUATION_SHADER</constant>, <constant>GL_GEOMETRY_SHADER</constant> or
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<constant>GL_FRAGMENT_SHADER</constant>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>name</parameter></term>
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<listitem>
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<para>
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Specifies the name of the subroutine uniform whose index to query.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glGetSubroutineIndex</function> returns the index of a subroutine uniform within a shader stage attached to a program object.
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<parameter>program</parameter> contains the name of the program to which the shader is attached. <parameter>shadertype</parameter>
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specifies the stage from which to query shader subroutine index. <parameter>name</parameter> contains the null-terminated
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name of the subroutine uniform whose name to query.
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</para>
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<para>
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If <parameter>name</parameter> is not the name of a subroutine uniform in the shader stage, <constant>GL_INVALID_INDEX</constant>
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is returned, but no error is generated. If <parameter>name</parameter> is the name of a subroutine uniform in the shader stage,
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a value between zero and the value of <constant>GL_ACTIVE_SUBROUTINES</constant> minus one will be returned. Subroutine indices
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are assigned using consecutive integers in the range from zero to the value of <constant>GL_ACTIVE_SUBROUTINES</constant> minus
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one for the shader stage.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_ENUM</constant> is generated if <parameter>shadertype</parameter> or <parameter>pname</parameter>
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is not one of the accepted values.
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</para>
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<para>
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<constant>GL_INVALID_VALUE</constant> is generated if <parameter>program</parameter> is not the name of an
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existing program object.
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glGetProgram</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetActiveSubroutineUniform</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glGetActiveSubroutineUniformName</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2010-2013 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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