171 lines
8.8 KiB
XML
171 lines
8.8 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN"
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"http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd">
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<refentry id="glClearTexImage">
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<refentryinfo>
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<copyright>
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<year>2013</year>
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<holder>Khronos Group</holder>
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</copyright>
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</refentryinfo>
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<refmeta>
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<refentrytitle>glClearTexImage</refentrytitle>
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<manvolnum>3G</manvolnum>
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</refmeta>
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<refnamediv>
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<refname>glClearTexImage</refname>
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<refpurpose>fills all a texture image with a constant value</refpurpose>
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</refnamediv>
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<refsynopsisdiv><title>C Specification</title>
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<funcsynopsis>
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<funcprototype>
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<funcdef>void <function>glClearTexImage</function></funcdef>
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<paramdef>GLuint <parameter>texture</parameter></paramdef>
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<paramdef>GLint <parameter>level</parameter></paramdef>
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<paramdef>GLenum <parameter>format</parameter></paramdef>
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<paramdef>GLenum <parameter>type</parameter></paramdef>
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<paramdef>const void * <parameter>data</parameter></paramdef>
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</funcprototype>
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</funcsynopsis>
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</refsynopsisdiv>
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<refsect1 id="parameters"><title>Parameters</title>
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<variablelist>
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<varlistentry>
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<term><parameter>texture</parameter></term>
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<listitem>
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<para>
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The name of an existing texture object containing the image to be cleared.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>level</parameter></term>
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<listitem>
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<para>
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The level of <parameter>texture</parameter> containing the region to be cleared.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>format</parameter></term>
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<listitem>
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<para>
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The format of the data whose address in memory is given by <parameter>data</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>type</parameter></term>
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<listitem>
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<para>
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The type of the data whose address in memory is given by <parameter>data</parameter>.
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</para>
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</listitem>
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</varlistentry>
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<varlistentry>
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<term><parameter>data</parameter></term>
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<listitem>
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<para>
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The address in memory of the data to be used to clear the specified region.
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</para>
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</listitem>
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</varlistentry>
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</variablelist>
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</refsect1>
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<refsect1 id="description"><title>Description</title>
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<para>
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<function>glClearTexImage</function> fills all an image contained in a
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texture with an application supplied value. <parameter>texture</parameter> must be
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the name of an existing texture. Further, <parameter>texture</parameter> may not be
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the name of a buffer texture, nor may its internal format be compressed.
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</para>
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<para>
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<parameter>format</parameter> and <parameter>type</parameter> specify the format and type of the
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source data and are interpreted as they are for <citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>.
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Textures with a base internal format of <constant>GL_DEPTH_COMPONENT</constant>, <constant>GL_STENCIL_INDEX</constant>, or <constant>GL_DEPTH_STENCIL</constant>
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require depth component, stencil, or depth-stencil component data respectively.
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Textures with other base internal formats require RGBA formats. Textures with integer
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internal formats require integer data.
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</para>
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<para>
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<parameter>data</parameter> is a pointer to an array of between one and four components of texel
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data that will be used as the source for the constant fill value. The elements of
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data are converted by the GL into the internal format of the texture image (that
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was specified when the level was defined by any of the <function>glTexImage*</function>, <function>glTexStorage*</function>
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or <function>glCopyTexImage*</function> commands), and then
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used to fill the specified range of the destination texture level. If <parameter>data</parameter> is <constant>NULL</constant>, then
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the pointer is ignored and the sub-range of the texture image is filled with zeros. If
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texture is a multisample texture, all the samples in a texel are cleared to the value
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specified by data.
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</para>
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</refsect1>
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<refsect1 id="notes"><title>Notes</title>
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<para>
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<function>glClearTexImage</function> is available only if the GL version is 4.4 or greater.
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</para>
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</refsect1>
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<refsect1 id="errors"><title>Errors</title>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <parameter>texture</parameter> is zero or not the
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name of an existing texture object.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <parameter>texture</parameter> is a buffer texture.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if <parameter>texture</parameter> has a compressed
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internal format.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if the base internal format is
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<constant>GL_DEPTH_COMPONENT</constant> and <parameter>format</parameter> is not <constant>GL_DEPTH_COMPONENT</constant>.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if the base internal format is
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<constant>GL_DEPTH_STENCIL</constant> and <parameter>format</parameter> is not <constant>GL_DEPTH_STENCIL</constant>.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if the base internal format is
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<constant>GL_STENCIL_INDEX</constant> and <parameter>format</parameter> is not <constant>GL_STENCIL_INDEX</constant>.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if the base internal format is
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<constant>GL_RGBA</constant> and <parameter>format</parameter> is <constant>GL_DEPTH_COMPONENT</constant>, <constant>GL_STENCIL_INDEX</constant>, or <constant>GL_DEPTH_STENCIL</constant>.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if the internal format is integer and <parameter>format</parameter> does not specify integer data.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if the internal format is not
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integer and <parameter>format</parameter> specifies integer data.
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</para>
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<para>
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<constant>GL_INVALID_OPERATION</constant> is generated if the image array identified by <parameter>level</parameter>
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has not previously been defined by a call to <function>glTexImage*</function> or <function>glTexStorage*</function>.
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</para>
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</refsect1>
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<refsect1 id="associatedgets"><title>Associated Gets</title>
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<para>
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<citerefentry><refentrytitle>glGetTexImage</refentrytitle></citerefentry>, <citerefentry><refentrytitle>glGetInternalformat</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="seealso"><title>See Also</title>
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<para>
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<citerefentry><refentrytitle>glClearTexSubImage</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexStorage1D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexStorage2D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexStorage3D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexImage1D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>,
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<citerefentry><refentrytitle>glTexImage3D</refentrytitle></citerefentry>
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</para>
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</refsect1>
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<refsect1 id="Copyright"><title>Copyright</title>
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<para>
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Copyright <trademark class="copyright"></trademark> 2013 Khronos Group.
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This material may be distributed subject to the terms and conditions set forth in
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the Open Publication License, v 1.0, 8 June 1999.
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<ulink url="http://opencontent.org/openpub/">http://opencontent.org/openpub/</ulink>.
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</para>
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</refsect1>
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</refentry>
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