Opentk/Source/Bind/Specifications/Wgl/wglenum.spec
2007-08-20 12:25:48 +00:00

364 lines
12 KiB
Ruby

# License Applicability. Except to the extent portions of this file are
# made subject to an alternative license as permitted in the SGI Free
# Software License B, Version 1.1 (the "License"), the contents of this
# file are subject only to the provisions of the License. You may not use
# this file except in compliance with the License. You may obtain a copy
# of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
# Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
#
# http://oss.sgi.com/projects/FreeB
#
# Note that, as provided in the License, the Software is distributed on an
# "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
# DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
# CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
# PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
#
# Original Code. The Original Code is: OpenGL Sample Implementation,
# Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
# Inc. The Original Code is Copyright (c) 1991-2005 Silicon Graphics, Inc.
# Copyright in any portions created by third parties is as indicated
# elsewhere herein. All Rights Reserved.
#
# Additional Notice Provisions: This software was created using the
# OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
# not been independently verified as being compliant with the OpenGL(R)
# version 1.2.1 Specification.
#
# $Date: 2005/01/20 08:44:12 $ $Revision: 1.6 $
# $Header: /oss/CVS/cvs/projects/ogl-sample/main/doc/registry/specs/wglenum.spec,v 1.6 2005/01/20 08:44:12 ljp Exp $
# This is the master WGL enumerant registry.
#
# It is an extremely important file. Do not mess with it unless
# you know what you're doing and have permission to do so.
#
# Rules for modification are similar to the rules for the OpenGL
# enumerant registry (gl.spec). Basically, don't modify this file
# unless you're SGI's ARB Representative. In principle Microsoft
# owns the WGL registry, but they have for practical purposes
# ceded administration of it to SGI.
#
# Finally, note that this registry does not currently include
# any core WGL enumerants - only enumerants defined by WGL
# extensions.
###############################################################################
# Bitmasks - not consumed by the registry
WGL_ARB_buffer_region enum:
WGL_FRONT_COLOR_BUFFER_BIT_ARB = 0x00000001
WGL_BACK_COLOR_BUFFER_BIT_ARB = 0x00000002
WGL_DEPTH_BUFFER_BIT_ARB = 0x00000004
WGL_STENCIL_BUFFER_BIT_ARB = 0x00000008
###############################################################################
# SGI: 0x2000-0x203F
WGL_EXT_pixel_format enum:
WGL_NUMBER_PIXEL_FORMATS_EXT = 0x2000
WGL_DRAW_TO_WINDOW_EXT = 0x2001
WGL_DRAW_TO_BITMAP_EXT = 0x2002
WGL_ACCELERATION_EXT = 0x2003
WGL_NEED_PALETTE_EXT = 0x2004
WGL_NEED_SYSTEM_PALETTE_EXT = 0x2005
WGL_SWAP_LAYER_BUFFERS_EXT = 0x2006
WGL_SWAP_METHOD_EXT = 0x2007
WGL_NUMBER_OVERLAYS_EXT = 0x2008
WGL_NUMBER_UNDERLAYS_EXT = 0x2009
WGL_TRANSPARENT_EXT = 0x200A
WGL_TRANSPARENT_VALUE_EXT = 0x200B
WGL_SHARE_DEPTH_EXT = 0x200C
WGL_SHARE_STENCIL_EXT = 0x200D
WGL_SHARE_ACCUM_EXT = 0x200E
WGL_SUPPORT_GDI_EXT = 0x200F
WGL_SUPPORT_OPENGL_EXT = 0x2010
WGL_DOUBLE_BUFFER_EXT = 0x2011
WGL_STEREO_EXT = 0x2012
WGL_PIXEL_TYPE_EXT = 0x2013
WGL_COLOR_BITS_EXT = 0x2014
WGL_RED_BITS_EXT = 0x2015
WGL_RED_SHIFT_EXT = 0x2016
WGL_GREEN_BITS_EXT = 0x2017
WGL_GREEN_SHIFT_EXT = 0x2018
WGL_BLUE_BITS_EXT = 0x2019
WGL_BLUE_SHIFT_EXT = 0x201A
WGL_ALPHA_BITS_EXT = 0x201B
WGL_ALPHA_SHIFT_EXT = 0x201C
WGL_ACCUM_BITS_EXT = 0x201D
WGL_ACCUM_RED_BITS_EXT = 0x201E
WGL_ACCUM_GREEN_BITS_EXT = 0x201F
WGL_ACCUM_BLUE_BITS_EXT = 0x2020
WGL_ACCUM_ALPHA_BITS_EXT = 0x2021
WGL_DEPTH_BITS_EXT = 0x2022
WGL_STENCIL_BITS_EXT = 0x2023
WGL_AUX_BUFFERS_EXT = 0x2024
WGL_NO_ACCELERATION_EXT = 0x2025
WGL_GENERIC_ACCELERATION_EXT = 0x2026
WGL_FULL_ACCELERATION_EXT = 0x2027
WGL_SWAP_EXCHANGE_EXT = 0x2028
WGL_SWAP_COPY_EXT = 0x2029
WGL_SWAP_UNDEFINED_EXT = 0x202A
WGL_TYPE_RGBA_EXT = 0x202B
WGL_TYPE_COLORINDEX_EXT = 0x202C
WGL_ARB_pixel_format enum:
WGL_NUMBER_PIXEL_FORMATS_ARB = 0x2000
WGL_DRAW_TO_WINDOW_ARB = 0x2001
WGL_DRAW_TO_BITMAP_ARB = 0x2002
WGL_ACCELERATION_ARB = 0x2003
WGL_NEED_PALETTE_ARB = 0x2004
WGL_NEED_SYSTEM_PALETTE_ARB = 0x2005
WGL_SWAP_LAYER_BUFFERS_ARB = 0x2006
WGL_SWAP_METHOD_ARB = 0x2007
WGL_NUMBER_OVERLAYS_ARB = 0x2008
WGL_NUMBER_UNDERLAYS_ARB = 0x2009
WGL_TRANSPARENT_ARB = 0x200A
WGL_SHARE_DEPTH_ARB = 0x200C
WGL_SHARE_STENCIL_ARB = 0x200D
WGL_SHARE_ACCUM_ARB = 0x200E
WGL_SUPPORT_GDI_ARB = 0x200F
WGL_SUPPORT_OPENGL_ARB = 0x2010
WGL_DOUBLE_BUFFER_ARB = 0x2011
WGL_STEREO_ARB = 0x2012
WGL_PIXEL_TYPE_ARB = 0x2013
WGL_COLOR_BITS_ARB = 0x2014
WGL_RED_BITS_ARB = 0x2015
WGL_RED_SHIFT_ARB = 0x2016
WGL_GREEN_BITS_ARB = 0x2017
WGL_GREEN_SHIFT_ARB = 0x2018
WGL_BLUE_BITS_ARB = 0x2019
WGL_BLUE_SHIFT_ARB = 0x201A
WGL_ALPHA_BITS_ARB = 0x201B
WGL_ALPHA_SHIFT_ARB = 0x201C
WGL_ACCUM_BITS_ARB = 0x201D
WGL_ACCUM_RED_BITS_ARB = 0x201E
WGL_ACCUM_GREEN_BITS_ARB = 0x201F
WGL_ACCUM_BLUE_BITS_ARB = 0x2020
WGL_ACCUM_ALPHA_BITS_ARB = 0x2021
WGL_DEPTH_BITS_ARB = 0x2022
WGL_STENCIL_BITS_ARB = 0x2023
WGL_AUX_BUFFERS_ARB = 0x2024
WGL_NO_ACCELERATION_ARB = 0x2025
WGL_GENERIC_ACCELERATION_ARB = 0x2026
WGL_FULL_ACCELERATION_ARB = 0x2027
WGL_SWAP_EXCHANGE_ARB = 0x2028
WGL_SWAP_COPY_ARB = 0x2029
WGL_SWAP_UNDEFINED_ARB = 0x202A
WGL_TYPE_RGBA_ARB = 0x202B
WGL_TYPE_COLORINDEX_ARB = 0x202C
WGL_DRAW_TO_PBUFFER_ARB = 0x202D
WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E
WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F
WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030
WGL_PBUFFER_LARGEST_ARB = 0x2033
WGL_PBUFFER_WIDTH_ARB = 0x2034
WGL_PBUFFER_HEIGHT_ARB = 0x2035
WGL_TRANSPARENT_RED_VALUE_ARB = 0x2037
WGL_TRANSPARENT_GREEN_VALUE_ARB = 0x2038
WGL_TRANSPARENT_BLUE_VALUE_ARB = 0x2039
WGL_TRANSPARENT_ALPHA_VALUE_ARB = 0x203A
WGL_TRANSPARENT_INDEX_VALUE_ARB = 0x203B
###############################################################################
WGL_EXT_pbuffer enum:
WGL_DRAW_TO_PBUFFER_EXT = 0x202D
WGL_MAX_PBUFFER_PIXELS_EXT = 0x202E
WGL_MAX_PBUFFER_WIDTH_EXT = 0x202F
WGL_MAX_PBUFFER_HEIGHT_EXT = 0x2030
WGL_OPTIMAL_PBUFFER_WIDTH_EXT = 0x2031
WGL_OPTIMAL_PBUFFER_HEIGHT_EXT = 0x2032
WGL_PBUFFER_LARGEST_EXT = 0x2033
WGL_PBUFFER_WIDTH_EXT = 0x2034
WGL_PBUFFER_HEIGHT_EXT = 0x2035
WGL_ARB_pbuffer enum:
WGL_DRAW_TO_PBUFFER_ARB = 0x202D
WGL_MAX_PBUFFER_PIXELS_ARB = 0x202E
WGL_MAX_PBUFFER_WIDTH_ARB = 0x202F
WGL_MAX_PBUFFER_HEIGHT_ARB = 0x2030
WGL_PBUFFER_LARGEST_ARB = 0x2033
WGL_PBUFFER_WIDTH_ARB = 0x2034
WGL_PBUFFER_HEIGHT_ARB = 0x2035
WGL_PBUFFER_LOST_ARB = 0x2036
use WGL_ARB_pixel_format WGL_TRANSPARENT_RED_VALUE_ARB
use WGL_ARB_pixel_format WGL_TRANSPARENT_GREEN_VALUE_ARB
use WGL_ARB_pixel_format WGL_TRANSPARENT_BLUE_VALUE_ARB
use WGL_ARB_pixel_format WGL_TRANSPARENT_ALPHA_VALUE_ARB
use WGL_ARB_pixel_format WGL_TRANSPARENT_INDEX_VALUE_ARB
###############################################################################
# SGI_future_use: 0x203C-0x203F
###############################################################################
# Intense3D: 0x2040-0x205F
WGL_EXT_depth_float enum:
WGL_DEPTH_FLOAT_EXT = 0x2040
###############################################################################
WGL_EXT_multisample enum:
WGL_SAMPLE_BUFFERS_EXT = 0x2041
WGL_SAMPLES_EXT = 0x2042
WGL_ARB_multisample enum:
WGL_SAMPLE_BUFFERS_ARB = 0x2041
WGL_SAMPLES_ARB = 0x2042
###############################################################################
WGL_EXT_make_current_read enum:
ERROR_INVALID_PIXEL_TYPE_EXT = 0x2043
WGL_ARB_make_current_read enum:
ERROR_INVALID_PIXEL_TYPE_ARB = 0x2043
ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB = 0x2054
###############################################################################
WGL_I3D_genlock enum:
WGL_GENLOCK_SOURCE_MULTIVIEW_I3D = 0x2044
WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D = 0x2045
WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D = 0x2046
WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D = 0x2047
WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D = 0x2048
WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D = 0x2049
WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D = 0x204A
WGL_GENLOCK_SOURCE_EDGE_RISING_I3D = 0x204B
WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D = 0x204C
###############################################################################
# Intense3D_future_use: 0x204D
###############################################################################
WGL_I3D_gamma enum:
WGL_GAMMA_TABLE_SIZE_I3D = 0x204E
WGL_GAMMA_EXCLUDE_DESKTOP_I3D = 0x204F
###############################################################################
# Intense3D hasn't spec'ed this extension, but it's in the enum registry
WGL_I3D_digital_video_control enum:
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D = 0x2050
WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D = 0x2051
WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D = 0x2052
WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D = 0x2053
###############################################################################
# WGL_ARB_make_current_read (additional; see above): 0x2054
###############################################################################
# Intense3D_future_use: 0x2055-0x205F
###############################################################################
# 3DFX: 0x2060-0x206F
WGL_3DFX_multisample enum:
WGL_SAMPLE_BUFFERS_3DFX = 0x2060
WGL_SAMPLES_3DFX = 0x2061
###############################################################################
# ARB: 0x2070-0x209F
WGL_ARB_render_texture enum:
WGL_BIND_TO_TEXTURE_RGB_ARB = 0x2070
WGL_BIND_TO_TEXTURE_RGBA_ARB = 0x2071
WGL_TEXTURE_FORMAT_ARB = 0x2072
WGL_TEXTURE_TARGET_ARB = 0x2073
WGL_MIPMAP_TEXTURE_ARB = 0x2074
WGL_TEXTURE_RGB_ARB = 0x2075
WGL_TEXTURE_RGBA_ARB = 0x2076
WGL_NO_TEXTURE_ARB = 0x2077
WGL_TEXTURE_CUBE_MAP_ARB = 0x2078
WGL_TEXTURE_1D_ARB = 0x2079
WGL_TEXTURE_2D_ARB = 0x207A
WGL_MIPMAP_LEVEL_ARB = 0x207B
WGL_CUBE_MAP_FACE_ARB = 0x207C
WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = 0x207D
WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = 0x207E
WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = 0x207F
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = 0x2080
WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = 0x2081
WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = 0x2082
WGL_FRONT_LEFT_ARB = 0x2083
WGL_FRONT_RIGHT_ARB = 0x2084
WGL_BACK_LEFT_ARB = 0x2085
WGL_BACK_RIGHT_ARB = 0x2086
WGL_AUX0_ARB = 0x2087
WGL_AUX1_ARB = 0x2088
WGL_AUX2_ARB = 0x2089
WGL_AUX3_ARB = 0x208A
WGL_AUX4_ARB = 0x208B
WGL_AUX5_ARB = 0x208C
WGL_AUX6_ARB = 0x208D
WGL_AUX7_ARB = 0x208E
WGL_AUX8_ARB = 0x208F
WGL_AUX9_ARB = 0x2090
# ARB_future_use: 0x2091-0x209F
###############################################################################
# NVIDIA: 0x20A0-0x219F
WGL_NV_render_texture_rectangle enum:
WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV = 0x20A0
WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV = 0x20A1
WGL_TEXTURE_RECTANGLE_NV = 0x20A2
WGL_NV_render_depth_texture enum:
WGL_BIND_TO_TEXTURE_DEPTH_NV = 0x20A3
WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV = 0x20A4
WGL_DEPTH_TEXTURE_FORMAT_NV = 0x20A5
WGL_TEXTURE_DEPTH_COMPONENT_NV = 0x20A6
WGL_DEPTH_COMPONENT_NV = 0x20A7
# NV_future_use: 0x20A8-0x20AF
WGL_NV_float_buffer enum:
WGL_FLOAT_COMPONENTS_NV = 0x20B0
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV = 0x20B1
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV = 0x20B2
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV = 0x20B3
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV = 0x20B4
WGL_TEXTURE_FLOAT_R_NV = 0x20B5
WGL_TEXTURE_FLOAT_RG_NV = 0x20B6
WGL_TEXTURE_FLOAT_RGB_NV = 0x20B7
WGL_TEXTURE_FLOAT_RGBA_NV = 0x20B8
# NV_future_use: 0x20B9-0x219F
###############################################################################
# ATI: 0x21A0-0x21AF
WGL_ARB_pixel_format_float enum:
WGL_TYPE_RGBA_FLOAT_ARB = 0x21A0
WGL_ATI_pixel_format_float enum:
WGL_TYPE_RGBA_FLOAT_ATI = 0x21A0
# ATI_future_use: 0x21A1-0x21AF
###############################################################################
# Matrox: 0x21B0-0x21BF (tentative, RFC sent to ARB 2002/10/3)
###############################################################################
# Any_vendor_future_use: 0x21C0-0xFFFF
# Added by hand:
WGL_font_type enum:
WGL_FONT_LINES = 0
WGL_FONT_POLYGONS = 1