199 lines
7 KiB
C#
199 lines
7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Bind.Structures;
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using System.Diagnostics;
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namespace Bind.GL2
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{
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class SpecWriter : ISpecWriter
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{
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#region --- ISpecWriter Members ---
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#region void WriteDelegates
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public void WriteDelegates(BindStreamWriter sw, DelegateCollection delegates)
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{
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Trace.WriteLine(String.Format("Writing delegates to {0}.{1}", Settings.OutputNamespace, Settings.DelegatesClass));
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sw.WriteLine();
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sw.WriteLine("internal static class {0}", Settings.DelegatesClass);
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sw.WriteLine("{");
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sw.Indent();
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// Disable BeforeFieldInit
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sw.WriteLine("static {0}()", Settings.DelegatesClass);
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sw.WriteLine("{");
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//sw.Indent();
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//sw.WriteLine("{0}.ReloadFunctions();", Settings.GLClass);
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//sw.Unindent();
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sw.WriteLine("}");
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sw.WriteLine();
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foreach (Bind.Structures.Delegate d in delegates.Values)
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{
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sw.WriteLine("[System.Security.SuppressUnmanagedCodeSecurity()]");
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sw.WriteLine("internal {0};", d.ToString());
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if (d.Extension == "Core")
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{
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sw.WriteLine(
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"internal {0}static {1} gl{1} = ({1}){2}.{3}(\"gl{1}\", typeof({1})) ?? new {1}({4}.{1});",
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d.Unsafe ? "unsafe " : "",
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d.Name,
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Settings.GLClass,
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"GetDelegateForExtensionMethod",
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Settings.ImportsClass);
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}
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else
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{
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sw.WriteLine(
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"internal {0}static {1} gl{1} = ({1}){2}.{3}(\"gl{1}\", typeof({1}));",
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d.Unsafe ? "unsafe " : "",
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d.Name,
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Settings.GLClass,
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"GetDelegateForExtensionMethod");
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}
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}
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sw.Unindent();
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sw.WriteLine("}");
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}
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#endregion
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#region void WriteImports
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public void WriteImports(BindStreamWriter sw, DelegateCollection delegates)
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{
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Trace.WriteLine(String.Format("Writing imports to {0}.{1}", Settings.OutputNamespace, Settings.ImportsClass));
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sw.WriteLine();
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sw.WriteLine("internal static class {0}", Settings.ImportsClass);
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sw.WriteLine("{");
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sw.Indent();
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sw.WriteLine("static {0}() {1} {2}", Settings.ImportsClass, "{", "}"); // Disable BeforeFieldInit
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sw.WriteLine();
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foreach (Bind.Structures.Delegate d in delegates.Values)
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{
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sw.WriteLine("[System.Security.SuppressUnmanagedCodeSecurity()]");
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sw.WriteLine(
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"[System.Runtime.InteropServices.DllImport({0}.Library, EntryPoint = \"gl{1}\", ExactSpelling = true)]",
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Settings.GLClass,
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d.Name
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);
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sw.WriteLine("internal extern static {0};", d.DeclarationString());
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}
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sw.Unindent();
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sw.WriteLine("}");
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}
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#endregion
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#region void WriteWrappers
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public void WriteWrappers(BindStreamWriter sw, FunctionCollection wrappers, Dictionary<string, string> CSTypes)
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{
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Trace.WriteLine(String.Format("Writing wrappers to {0}.{1}", Settings.OutputNamespace, Settings.GLClass));
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sw.WriteLine();
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sw.WriteLine("public static partial class {0}", Settings.GLClass);
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sw.WriteLine("{");
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sw.Indent();
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sw.WriteLine("static {0}() {1} {2}", Settings.GLClass, "{", "}"); // Disable BeforeFieldInit
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sw.WriteLine();
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foreach (string key in wrappers.Keys)
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{
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if (Settings.Compatibility == Settings.Legacy.None && key != "Core")
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{
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sw.WriteLine("public static class {0}", key);
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sw.WriteLine("{");
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sw.Indent();
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}
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foreach (Function f in wrappers[key])
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{
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if (!f.CLSCompliant)
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{
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sw.WriteLine("[System.CLSCompliant(false)]");
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}
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sw.WriteLine("public static ");
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sw.Write(f);
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sw.WriteLine();
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}
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if (Settings.Compatibility == Settings.Legacy.None && key != "Core")
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{
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sw.Unindent();
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sw.WriteLine("}");
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sw.WriteLine();
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}
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}
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sw.Unindent();
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sw.WriteLine("}");
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}
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#endregion
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#region void WriteTypes
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public void WriteTypes(BindStreamWriter sw, Dictionary<string, string> CSTypes)
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{
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sw.WriteLine("using System;");
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sw.WriteLine();
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foreach (string s in CSTypes.Keys)
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{
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sw.WriteLine("using {0} = System.{1};", s, CSTypes[s]);
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}
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}
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#endregion
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#region void WriteEnums
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public void WriteEnums(BindStreamWriter sw, EnumCollection enums)
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{
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Trace.WriteLine(String.Format("Writing enums to {0}.{1}", Settings.OutputNamespace, Settings.GLClass));
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if (Settings.Compatibility == Settings.Legacy.None)
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{
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sw.WriteLine("public class Enums");
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sw.WriteLine("{");
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sw.Indent();
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foreach (Bind.Structures.Enum @enum in enums.Values)
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{
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sw.Write(@enum);
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sw.WriteLine();
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}
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sw.Unindent();
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sw.WriteLine("}");
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}
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else if (Settings.Compatibility == Settings.Legacy.Tao)
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{
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// Tao legacy mode: dump all enums as constants in GLClass.
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foreach (Bind.Structures.Constant c in enums["GLenum"].ConstantCollection.Values)
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{
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// Print constants avoiding circular definitions
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if (c.Name != c.Value)
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{
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sw.WriteLine(String.Format(
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"public const int {0} = {2}((int){1});",
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c.Name.StartsWith("GL_") ? c.Name : "GL_" + c.Name,
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Char.IsDigit(c.Value[0]) ? c.Value : c.Value.StartsWith("GL_") ? c.Value : "GL_" + c.Value,
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c.Unchecked ? "unchecked" : ""));
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}
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else
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{
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}
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}
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}
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}
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#endregion
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#endregion
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}
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}
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