Opentk/Source/OpenTK/Platform/Windows/WinWindowInfo.cs
Stefanos A. f9fdddea64 Re-added WindowHandle property
There are projects that use reflection to access
*WindowInfo.WindowHandle directly. This change ensures we don't break
them.
2013-11-13 18:25:49 +01:00

178 lines
5.6 KiB
C#

#region License
//
// The Open Toolkit Library License
//
// Copyright (c) 2006 - 2009 the Open Toolkit library.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights to
// use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
// the Software, and to permit persons to whom the Software is furnished to do
// so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
//
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace OpenTK.Platform.Windows
{
/// \internal
/// <summary>Describes a win32 window.</summary>
sealed class WinWindowInfo : IWindowInfo
{
IntPtr handle, dc;
WinWindowInfo parent;
bool disposed;
#region --- Constructors ---
/// <summary>
/// Constructs a new instance.
/// </summary>
public WinWindowInfo()
{
}
/// <summary>
/// Constructs a new instance with the specified window handle and paren.t
/// </summary>
/// <param name="handle">The window handle for this instance.</param>
/// <param name="parent">The parent window of this instance (may be null).</param>
public WinWindowInfo(IntPtr handle, WinWindowInfo parent)
{
this.handle = handle;
this.parent = parent;
}
#endregion
#region --- Public Methods ---
/// <summary>
/// Gets or sets the handle of the window.
/// </summary>
public IntPtr Handle { get { return handle; } set { handle = value; } }
/// <summary>
/// Gets or sets the Parent of the window (may be null).
/// </summary>
public WinWindowInfo Parent { get { return parent; } set { parent = value; } }
/// <summary>
/// Gets the device context for this window instance.
/// </summary>
public IntPtr DeviceContext
{
get
{
if (dc == IntPtr.Zero)
dc = Functions.GetDC(this.Handle);
//dc = Functions.GetWindowDC(this.Handle);
return dc;
}
}
// For compatibility with whoever thought it would be
// a good idea to access internal APIs through reflection
// (e.g. MonoGame)
public IntPtr WindowHandle { get { return Handle; } set { Handle = value; } }
#region public override string ToString()
/// <summary>Returns a System.String that represents the current window.</summary>
/// <returns>A System.String that represents the current window.</returns>
public override string ToString()
{
return String.Format("Windows.WindowInfo: Handle {0}, Parent ({1})",
this.Handle, this.Parent != null ? this.Parent.ToString() : "null");
}
/// <summary>Checks if <c>this</c> and <c>obj</c> reference the same win32 window.</summary>
/// <param name="obj">The object to check against.</param>
/// <returns>True if <c>this</c> and <c>obj</c> reference the same win32 window; false otherwise.</returns>
public override bool Equals(object obj)
{
if (obj == null) return false;
if (this.GetType() != obj.GetType()) return false;
WinWindowInfo info = (WinWindowInfo)obj;
if (info == null) return false;
// TODO: Assumes windows will always have unique handles.
return handle.Equals(info.handle);
}
/// <summary>Returns the hash code for this instance.</summary>
/// <returns>A hash code for the current <c>WinWindowInfo</c>.</returns>
public override int GetHashCode()
{
return handle.GetHashCode();
}
#endregion
#endregion
#region --- IDisposable ---
#region public void Dispose()
/// <summary>Releases the unmanaged resources consumed by this instance.</summary>
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
#region void Dispose(bool manual)
void Dispose(bool manual)
{
if (!disposed)
{
if (this.dc != IntPtr.Zero)
if (!Functions.ReleaseDC(this.handle, this.dc))
Debug.Print("[Warning] Failed to release device context {0}. Windows error: {1}.", this.dc, Marshal.GetLastWin32Error());
if (manual)
{
if (parent != null)
parent.Dispose();
}
disposed = true;
}
}
#endregion
#region ~WinWindowInfo()
~WinWindowInfo()
{
this.Dispose(false);
}
#endregion
#endregion
}
}