#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2013 Stefanos Apostolopoulos for the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Diagnostics; namespace OpenTK.Platform.SDL2 { class Sdl2WindowInfo : IWindowInfo { public IntPtr Handle { get; set; } public Sdl2WindowInfo Parent { get; set; } public Sdl2WindowInfo() { } public Sdl2WindowInfo(IntPtr handle, Sdl2WindowInfo parent) { Handle = handle; Parent = parent; } // For compatibility with whoever thought it would be // a good idea to access internal APIs through reflection // (e.g. MonoGame) public IntPtr WindowHandle { get { return Handle; } set { Handle = value; } } #region IDisposable implementation public void Dispose() { Debug.Print("Disposing {0}", GetType()); } #endregion } }