glDeleteProgram
3G
glDeleteProgram
Deletes a program object
C Specification
void glDeleteProgram
GLuint program
Parameters
program
Specifies the program object to be
deleted.
Description
glDeleteProgram frees the memory and
invalidates the name associated with the program object
specified by program. This command
effectively undoes the effects of a call to
glCreateProgram.
If a program object is in use as part of current rendering
state, it will be flagged for deletion, but it will not be
deleted until it is no longer part of current state for any
rendering context. If a program object to be deleted has shader
objects attached to it, those shader objects will be
automatically detached but not deleted unless they have already
been flagged for deletion by a previous call to
glDeleteShader.
A value of 0 for program will be silently
ignored.
To determine whether a program object has been flagged for
deletion, call
glGetProgram
with arguments program and
GL_DELETE_STATUS.
Notes
glDeleteProgram is available only if
the GL version is 2.0 or greater.
Errors
GL_INVALID_VALUE is generated if
program is not a value generated by
OpenGL.
GL_INVALID_OPERATION is generated if
glDeleteProgram is executed between the
execution of
glBegin
and the corresponding execution of
glEnd.
Associated Gets
glGet
with argument GL_CURRENT_PROGRAM
glGetProgram
with arguments program and
GL_DELETE_STATUS
glIsProgram
See Also
glCreateShader,
glDetachShader,
glUseProgram
Copyright
Copyright 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.