#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2010 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Linq; using System.Collections.Generic; using System.Text; using System.Xml.XPath; using Bind.Structures; using Enum = Bind.Structures.Enum; using System.Globalization; namespace Bind { class EnumProcessor { const string Path = "/overrides/replace/enum[@name='{0}']"; XPathDocument Overrides { get; set; } public EnumProcessor(XPathDocument overrides) { if (overrides == null) throw new ArgumentNullException("overrides"); Overrides = overrides; } public EnumCollection Process(EnumCollection enums) { var nav = Overrides.CreateNavigator(); enums = ProcessNames(enums, nav); enums = ProcessConstants(enums, nav); return enums; } static EnumCollection ProcessNames(EnumCollection enums, XPathNavigator nav) { EnumCollection processed_enums = new EnumCollection(); foreach (var e in enums.Values) { // Note that we cannot modify a collection while iterating over it, // so we keep a list of modified enums and remove/readd the // modified items to refresh their keys. string name = e.Name; name = ReplaceName(nav, name); name = TranslateEnumName(name); e.Name = name; processed_enums.Add(e.Name, e); } return processed_enums; } static string ReplaceName(XPathNavigator nav, string name) { var enum_override = nav.SelectSingleNode(String.Format(Path, name)); if (enum_override != null) { var name_override = enum_override.SelectSingleNode("name"); if (name_override != null) { name = name_override.Value; } } return name; } public static string TranslateEnumName(string name) { if (Utilities.Keywords.Contains(name)) return name; if (Char.IsDigit(name[0])) name = Settings.ConstantPrefix + name; StringBuilder translator = new StringBuilder(name.Length); // Process according to these rules: // 1. if current char is '_', '-' remove it and make next char uppercase // 2. if current char is or '0-9' keep it and make next char uppercase. // 3. if current character is uppercase make next char lowercase. bool is_after_underscore_or_number = true; bool is_previous_uppercase = false; foreach (char c in name) { char char_to_add; if (c == '_' || c == '-') { is_after_underscore_or_number = true; continue; // skip this character } else if (Char.IsDigit(c)) { is_after_underscore_or_number = true; } if (is_after_underscore_or_number) char_to_add = Char.ToUpper(c); else if (is_previous_uppercase) char_to_add = Char.ToLower(c); else char_to_add = c; translator.Append(char_to_add); is_previous_uppercase = Char.IsUpper(c); is_after_underscore_or_number = false; } // First letter should always be uppercase in order // to conform to .Net style guidelines. translator[0] = Char.ToUpper(translator[0]); // Replace a number of words that do not play well // with the previous process (i.e. they have two // consecutive uppercase letters). translator.Replace("Pname", "PName"); translator.Replace("AttribIp", "AttribIP"); translator.Replace("SRgb", "Srgb"); name = translator.ToString(); if (name.StartsWith(Settings.EnumPrefix)) name = name.Substring(Settings.EnumPrefix.Length); return name; } static EnumCollection ProcessConstants(EnumCollection enums, XPathNavigator nav) { foreach (var e in enums.Values) { var processed_constants = new Dictionary(e.ConstantCollection.Count); foreach (Constant c in e.ConstantCollection.Values) { c.Name = TranslateConstantName(c.Name, false); c.Value = TranslateConstantValue(c.Value); if (!processed_constants.ContainsKey(c.Name)) processed_constants.Add(c.Name, c); } e.ConstantCollection = processed_constants; var enum_override = nav.SelectSingleNode(String.Format(Path, e.Name)); foreach (Constant c in e.ConstantCollection.Values) { ReplaceConstant(enum_override, c); ResolveBareAlias(c, enums); } } foreach (var e in enums.Values) { ResolveAliases(e, enums); } return enums; } static void ReplaceConstant(XPathNavigator enum_override, Constant c) { if (enum_override != null) { XPathNavigator constant_override = enum_override.SelectSingleNode(String.Format("token[@name='{0}']", c.PreviousName)) ?? enum_override.SelectSingleNode(String.Format("token[@name={0}]", c.Name)); if (constant_override != null) { foreach (XPathNavigator node in constant_override.SelectChildren(XPathNodeType.Element)) { switch (node.Name) { case "name": c.Name = (string)node.TypedValue; break; case "value": c.Value = (string)node.TypedValue; break; } } } } } public static string TranslateConstantName(string s, bool isValue) { StringBuilder translator = new StringBuilder(s.Length); // Translate the constant's name to match .Net naming conventions bool name_is_all_caps = s.AsEnumerable().All(c => Char.IsLetter(c) ? Char.IsUpper(c) : true); bool name_contains_underscore = s.Contains("_"); if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None && (name_is_all_caps || name_contains_underscore)) { bool next_char_uppercase = true; bool is_after_digit = false; if (!isValue && Char.IsDigit(s[0])) s = Settings.ConstantPrefix + s; foreach (char c in s) { if (c == '_' || c == '-') { next_char_uppercase = true; continue; // do not add these chars to output } else if (Char.IsDigit(c)) { translator.Append(c); is_after_digit = true; } else { // Check for common 'digit'-'letter' abbreviations: // 2D, 3D, R3G3B2, etc. The abbreviated characters // should be made upper case. if (is_after_digit && (c == 'D' || c == 'R' || c == 'G' || c == 'B' || c == 'A')) { next_char_uppercase = true; } translator.Append(next_char_uppercase ? Char.ToUpper(c) : Char.ToLower(c)); is_after_digit = next_char_uppercase = false; } } translator[0] = Char.ToUpper(translator[0]); } else translator.Append(s); return translator.ToString(); } public static string TranslateConstantValue(string value) { if (value.ToLower() == " 0xffffffffffffffff") System.Diagnostics.Debugger.Break(); // Remove decorations to get a pure number (e.g. 0x80u -> 80). if (value.ToLower().StartsWith("0x")) { // Trim the unsigned or long specifiers used in C constants ('u' or 'ull'). if (value.ToLower().EndsWith("ull")) value = value.Substring(0, value.Length - 3); if (value.ToLower().EndsWith("u")) value = value.Substring(0, value.Length - 1); } // Strip the prefix, if any. if (value.StartsWith(Settings.ConstantPrefix)) value = value.Substring(Settings.ConstantPrefix.Length); return TranslateConstantName(value, IsValue(value)); } // There are cases when a value is an aliased constant, with no enum specified. // (e.g. FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE) // In this case try searching all enums for the correct constant to alias (stupid opengl specs). // This turns every bare alias into a normal alias that is processed afterwards. static void ResolveBareAlias(Constant c, EnumCollection enums) { // Constants are considered bare aliases when they don't have a reference and // their values are non-numeric. if (String.IsNullOrEmpty(c.Reference) && !Char.IsDigit(c.Value[0])) { // Skip generic GLenum, as this doesn't help resolve references. foreach (Enum e in enums.Values.Where(e => e.Name != "GLenum")) { if (e.ConstantCollection.ContainsKey(c.Value)) { c.Reference = e.Name; break; } } } } // Resolve 'use' tokens by searching and replacing the correct // value from the enum collection. // Tokens that can't be resolved are removed. static void ResolveAliases(Enum e, EnumCollection enums) { // Note that we have the removal must be a separate step, since // we cannot modify a collection while iterating with foreach. var broken_references = e.ConstantCollection.Values .Where(c => !Constant.TranslateConstantWithReference(c, enums, null)) .Select(c => c).ToList(); foreach (var c in broken_references) { Console.WriteLine("[Warning] Reference {0} not found for token {1}.", c.Reference, c); e.ConstantCollection.Remove(c.Name); } } static bool IsValue(string test) { ulong number; // Check if the result is a number. return UInt64.TryParse(test.ToLower().Replace("0x", String.Empty), NumberStyles.AllowHexSpecifier, null, out number); } } }