#region --- License --- /* Copyright (c) 2006-2008 the OpenTK team. * See license.txt for license info * * Contributions by Andy Gill. */ #endregion #region --- Using Directives --- using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Reflection; using System.Diagnostics; using System.Reflection.Emit; #endregion namespace OpenTK.Graphics { /// /// OpenGL bindings for .NET, implementing OpenGL 3.1, plus extensions. /// /// /// /// This class contains all OpenGL enums and functions defined in the 3.1 specification. /// The official .spec files can be found at: http://opengl.org/registry/. /// /// A valid OpenGL context must be created before calling any OpenGL function. /// /// Use the GL.Load and GL.LoadAll methods to prepare function entry points prior to use. To maintain /// cross-platform compatibility, this must be done for both core and extension functions. The GameWindow /// and the GLControl class will take care of this automatically. /// /// /// You can use the GL.SupportsExtension method to check whether any given category of extension functions /// exists in the current OpenGL context. Keep in mind that different OpenGL contexts may support different /// extensions, and under different entry points. Always check if all required extensions are still supported /// when changing visuals or pixel formats. /// /// /// You may retrieve the entry point for an OpenGL function using the GL.GetDelegate method. /// /// /// /// /// /// /// [Obsolete("Use OpenTK.Graphics.OpenGL or one of the specific profiles instead.")] public static partial class GL { delegate void VoidGLDelegate(object @class, object[] parameters); delegate object ObjectGLDelegate(object @class, object[] parameters); #region --- Fields --- internal const string Library = "opengl32.dll"; static StringBuilder sb = new StringBuilder(); static object gl_lock = new object(); private static SortedList AvailableExtensions = new SortedList(); private static bool rebuildExtensionList; private static Type glClass; private static Type delegatesClass; private static Type importsClass; #endregion #region --- Constructor --- static GL() { glClass = typeof(GL); delegatesClass = glClass.GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic); importsClass = glClass.GetNestedType("Imports", BindingFlags.Static | BindingFlags.NonPublic); LoadAll(); // Ensure this class is loaded, since it is no longer visible to the GraphicsContext.LoadAll() method. } #endregion #region --- Imports --- internal static partial class Imports { internal static SortedList FunctionMap; // This is faster than either Dictionary or SortedDictionary static Imports() { MethodInfo[] methods = importsClass.GetMethods(BindingFlags.Static | BindingFlags.NonPublic); FunctionMap = new SortedList(methods.Length); foreach (MethodInfo m in methods) { FunctionMap.Add(m.Name, m); } } } #endregion #region --- Public Members --- #region public static bool SupportsExtension(string name) /// /// Determines whether the specified OpenGL extension category is available in /// the current OpenGL context. Equivalent to IsExtensionSupported(name, true) /// /// The string for the OpenGL extension category (eg. "GL_ARB_multitexture") /// True if the specified extension is available, false otherwise. public static bool SupportsExtension(string name) { if (rebuildExtensionList) BuildExtensionList(); lock (gl_lock) { sb.Remove(0, sb.Length); if (!name.StartsWith("GL_")) sb.Append("gl_"); sb.Append(name.ToLower()); sb.Replace("_", String.Empty); // Search the cache for the string. return AvailableExtensions.ContainsKey(sb.ToString()); } } #endregion #region public static Delegate GetDelegate(string name) /// /// Returns a System.Delegate wrapping the specified OpenGL function. You must use the /// base OpenGL name of the function (e.g. "glVertex3fv" instead of "Vertex3"). /// /// The name of the OpenGL function (eg. "glNewList") /// /// A System.Delegate that can be used to call this OpenGL function or null, if the specified /// function name does not correspond to an OpenGL function or if the function is not /// supported by the video drivers. /// public static Delegate GetDelegate(string name) { FieldInfo info = typeof(Delegates).GetField(name, BindingFlags.Static | BindingFlags.NonPublic); if (info == null) return null; return (Delegate)info.GetValue(null); } #endregion #region public static Delegate GetDelegate(string name, Type signature) /// /// Returns a System.Delegate wrapping an OpenGL function. /// /// The name of the OpenGL function (eg. "glNewList") /// The signature of the OpenGL function. /// /// A System.Delegate that can be used to call this OpenGL function, or null if the specified /// function name did not correspond to an OpenGL function. /// [Obsolete("Use GetDelegate(string name) instead.")] public static Delegate GetDelegate(string name, Type signature) { return LoadDelegate(name, signature); } #endregion #region public static void LoadAll() /// /// Loads all OpenGL functions (core and extensions). /// /// /// /// This function will be automatically called the first time you use any opengl function. There is /// /// /// Call this function manually whenever you need to update OpenGL entry points. /// This need may arise if you change the pixelformat/visual, or in case you cannot /// (or do not want) to use the automatic initialization of the GL class. /// /// public static void LoadAll() { //TODO: Route GameWindow context creation through GraphicsContext. //if (GraphicsContext.CurrentContext == null) // throw new InvalidOperationException("You must create an OpenGL context before using the GL class."); if (GraphicsContext.CurrentContext == null) { throw new InvalidOperationException("No GraphicsContext available in the calling thread."); } else { int supported = 0; Type extensions_class = typeof(GL).GetNestedType("Delegates", BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public); if (extensions_class == null) throw new InvalidOperationException("The specified type does not have any loadable extensions."); FieldInfo[] delegates = extensions_class.GetFields(BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.Public); if (delegates == null) throw new InvalidOperationException("The specified type does not have any loadable extensions."); foreach (FieldInfo f in delegates) { Delegate d = LoadDelegate(f.Name, f.FieldType); if (d != null) ++supported; f.SetValue(null, d); } rebuildExtensionList = true; } } #endregion #region public static bool Load(string function) /// /// Tries to reload the given OpenGL function (core or extension). /// /// The name of the OpenGL function (i.e. glShaderSource) /// True if the function was found and reloaded, false otherwise. /// /// /// Use this function if you require greater granularity when loading OpenGL entry points. /// /// /// While the automatic initialisation will load all OpenGL entry points, in some cases /// the initialisation can take place before an OpenGL Context has been established. /// In this case, use this function to load the entry points for the OpenGL functions /// you will need, or use ReloadFunctions() to load all available entry points. /// /// /// This function returns true if the given OpenGL function is supported, false otherwise. /// /// /// To query for supported extensions use the IsExtensionSupported() function instead. /// /// public static bool Load(string function) { FieldInfo f = delegatesClass.GetField(function, BindingFlags.Static | BindingFlags.NonPublic); if (f == null) return false; Delegate old = f.GetValue(null) as Delegate; Delegate @new = LoadDelegate(f.Name, f.FieldType); if (old.Target != @new.Target) { f.SetValue(null, @new); rebuildExtensionList = true; } return @new != null; } #endregion #region static Delegate LoadDelegate(string name, Type signature) /// /// /// Loads an OpenGL function into a type-safe System.Delegate. /// /// The name of the OpenGL function (eg. "glNewList") /// The signature of the OpenGL function. /// /// A System.Delegate that can be used to call this OpenGL function, or null if the specified /// function name did not correspond to an OpenGL function. /// static Delegate LoadDelegate(string name, Type signature) { MethodInfo m; return GetExtensionDelegate(name, signature) ?? (Imports.FunctionMap.TryGetValue((name.Substring(2)), out m) ? Delegate.CreateDelegate(signature, m) : null); } #endregion #region public static bool SupportsFunction(string function) /// /// Checks if a given OpenGL function is supported by the current context /// /// The name of the OpenGL function (i.e. glShaderSource) /// True if the function is supported, false otherwise public static bool SupportsFunction(string function) { lock (gl_lock) { if (function == null) throw new ArgumentNullException("function"); sb.Remove(0, sb.Length); if (!function.StartsWith("gl")) sb.Append("gl"); sb.Append(function); FieldInfo f = delegatesClass.GetField(sb.ToString(), BindingFlags.Static | BindingFlags.NonPublic); if (f == null) return false; return f.GetValue(null) != null; } } #endregion #region public static bool SupportsFunction(string function, string extension) /// /// Checks if a given OpenGL function is supported by the current context /// /// The name of the OpenGL function (e.g. glShaderSource) /// The name of the extension catagory (e.g. ARB, EXT, ATI, ...) /// True if the function is supported, false otherwise public static bool SupportsFunction(string function, string extension) { lock (gl_lock) { if (function == null) throw new ArgumentNullException("function"); if (extension == null) throw new ArgumentNullException("extension"); sb.Remove(0, sb.Length); if (!function.StartsWith("gl")) sb.Append("gl"); sb.Append(function); if (!function.EndsWith(extension)) sb.Append(extension); FieldInfo f = delegatesClass.GetField(sb.ToString(), BindingFlags.Static | BindingFlags.NonPublic); if (f == null) return false; return f.GetValue(null) != null; } } #endregion #region static bool SupportsFunction(MethodInfo function) /// /// Checks if a given OpenGL function is supported by the current context. /// /// The System.Reflection.MethodInfo for the OpenGL function. /// True if the function is supported, false otherwise. static bool SupportsFunction(MethodInfo function) { if (function == null) throw new ArgumentNullException("function"); AutoGeneratedAttribute[] attr = (AutoGeneratedAttribute[]) function.GetCustomAttributes(typeof(AutoGeneratedAttribute), false); if (attr.Length == 0) return false; return SupportsFunction(attr[0].EntryPoint); } #endregion #region private static void BuildExtensionList() /// /// Builds a cache of the supported extensions to speed up searches. /// private static void BuildExtensionList() { // Assumes there is an opengl context current. AvailableExtensions.Clear(); string version_string = GL.GetString(StringName.Version); if (String.IsNullOrEmpty(version_string)) { throw new ApplicationException("Failed to build extension list. Is there an opengl context current?"); } string version; // Most drivers return the version in the 3 first characters of the version string, // (e.g. on Ati X1950 with Catalyst 7.10 -> "2.0.6956 Release"). However, Mesa seems // to do something strange: "1.4 (2.1 Mesa 7.0.1).". // Update: this seems to occur with indirect rendering. E.g. Ati 8.2: 1.4 (2.1.7281 ...) // We'll do some trickery to get the second number (2.1), but this may break on // some implementations... //if (version_string.ToLower().Contains("mesa")) { int index = version_string.IndexOf('('); if (index != -1) version = version_string.Substring(index + 1, 3); else version = version_string.TrimStart(' '); } //else // version = version_string.TrimStart(' '); if (version.StartsWith("1.1")) { AvailableExtensions.Add("glversion11", true); } else if (version.StartsWith("1.2")) { AvailableExtensions.Add("glversion11", true); AvailableExtensions.Add("glversion12", true); } else if (version.StartsWith("1.3")) { AvailableExtensions.Add("glversion11", true); AvailableExtensions.Add("glversion12", true); AvailableExtensions.Add("glversion13", true); } else if (version.StartsWith("1.4")) { AvailableExtensions.Add("glversion11", true); AvailableExtensions.Add("glversion12", true); AvailableExtensions.Add("glversion13", true); AvailableExtensions.Add("glversion14", true); } else if (version.StartsWith("1.5")) { AvailableExtensions.Add("glversion11", true); AvailableExtensions.Add("glversion12", true); AvailableExtensions.Add("glversion13", true); AvailableExtensions.Add("glversion14", true); AvailableExtensions.Add("glversion15", true); } else if (version.StartsWith("2.0")) { AvailableExtensions.Add("glversion11", true); AvailableExtensions.Add("glversion12", true); AvailableExtensions.Add("glversion13", true); AvailableExtensions.Add("glversion14", true); AvailableExtensions.Add("glversion15", true); AvailableExtensions.Add("glversion20", true); } else if (version.StartsWith("2.1")) { AvailableExtensions.Add("glversion11", true); AvailableExtensions.Add("glversion12", true); AvailableExtensions.Add("glversion13", true); AvailableExtensions.Add("glversion14", true); AvailableExtensions.Add("glversion15", true); AvailableExtensions.Add("glversion20", true); AvailableExtensions.Add("glversion21", true); } else if (version.StartsWith("3.0")) { AvailableExtensions.Add("glversion11", true); AvailableExtensions.Add("glversion12", true); AvailableExtensions.Add("glversion13", true); AvailableExtensions.Add("glversion14", true); AvailableExtensions.Add("glversion15", true); AvailableExtensions.Add("glversion20", true); AvailableExtensions.Add("glversion21", true); AvailableExtensions.Add("glversion30", true); } else if (version.StartsWith("3.1")) { AvailableExtensions.Add("glversion11", true); AvailableExtensions.Add("glversion12", true); AvailableExtensions.Add("glversion13", true); AvailableExtensions.Add("glversion14", true); AvailableExtensions.Add("glversion15", true); AvailableExtensions.Add("glversion20", true); AvailableExtensions.Add("glversion21", true); AvailableExtensions.Add("glversion30", true); AvailableExtensions.Add("glversion31", true); } string extension_string = GL.GetString(StringName.Extensions); if (String.IsNullOrEmpty(extension_string)) return; // no extensions are available string[] extensions = extension_string.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); foreach (string ext in extensions) AvailableExtensions.Add(ext.Replace("_", String.Empty).ToLower(), true); rebuildExtensionList = false; } #endregion #endregion #region --- GetProcAddress --- private static IGetProcAddress getProcAddress; internal interface IGetProcAddress { IntPtr GetProcAddress(string function); } internal class GetProcAddressWindows : IGetProcAddress { [System.Runtime.InteropServices.DllImport(Library, EntryPoint = "wglGetProcAddress", ExactSpelling = true)] private static extern IntPtr wglGetProcAddress(String lpszProc); public IntPtr GetProcAddress(string function) { return wglGetProcAddress(function); } } internal class GetProcAddressX11 : IGetProcAddress { [DllImport(Library, EntryPoint = "glXGetProcAddress")] private static extern IntPtr glxGetProcAddress([MarshalAs(UnmanagedType.LPTStr)] string procName); public IntPtr GetProcAddress(string function) { return glxGetProcAddress(function); } } internal class GetProcAddressOSX : IGetProcAddress { private const string Library = "libdl.dylib"; [DllImport(Library, EntryPoint = "NSIsSymbolNameDefined")] private static extern bool NSIsSymbolNameDefined(string s); [DllImport(Library, EntryPoint = "NSLookupAndBindSymbol")] private static extern IntPtr NSLookupAndBindSymbol(string s); [DllImport(Library, EntryPoint = "NSAddressOfSymbol")] private static extern IntPtr NSAddressOfSymbol(IntPtr symbol); public IntPtr GetProcAddress(string function) { string fname = "_" + function; if (!NSIsSymbolNameDefined(fname)) return IntPtr.Zero; IntPtr symbol = NSLookupAndBindSymbol(fname); if (symbol != IntPtr.Zero) symbol = NSAddressOfSymbol(symbol); return symbol; } } #region private static IntPtr GetAddress(string function) /// /// Retrieves the entry point for a dynamically exported OpenGL function. /// /// The function string for the OpenGL function (eg. "glNewList") /// /// An IntPtr contaning the address for the entry point, or IntPtr.Zero if the specified /// OpenGL function is not dynamically exported. /// /// /// /// The Marshal.GetDelegateForFunctionPointer method can be used to turn the return value /// into a call-able delegate. /// /// /// This function is cross-platform. It determines the underlying platform and uses the /// correct wgl, glx or agl GetAddress function to retrieve the function pointer. /// /// private static IntPtr GetAddress(string function) { if (getProcAddress == null) { if (Configuration.RunningOnWindows) { getProcAddress = new GetProcAddressWindows(); } else if (Configuration.RunningOnMacOS) { getProcAddress = new GetProcAddressOSX(); } else if (Configuration.RunningOnX11) { getProcAddress = new GetProcAddressX11(); } else { throw new PlatformNotSupportedException( "Extension loading is only supported under Mac OS X, X11 and Windows. We are sorry for the inconvience."); } } return getProcAddress.GetProcAddress(function); } #endregion #region internal static Delegate GetExtensionDelegate(string name, Type signature) /// /// Creates a System.Delegate that can be used to call a dynamically exported OpenGL function. /// /// The name of the OpenGL function (eg. "glNewList") /// The signature of the OpenGL function. /// /// A System.Delegate that can be used to call this OpenGL function or null /// if the function is not available in the current OpenGL context. /// internal static Delegate GetExtensionDelegate(string name, Type signature) { IntPtr address = GetAddress(name); if (address == IntPtr.Zero || address == new IntPtr(1) || // Workaround for buggy nvidia drivers which return address == new IntPtr(2)) // 1 or 2 instead of IntPtr.Zero for some extensions. { return null; } else { return Marshal.GetDelegateForFunctionPointer(address, signature); } } #endregion #endregion #region --- GL Overloads --- #pragma warning disable 3019 #pragma warning disable 1591 #pragma warning disable 1572 #pragma warning disable 1573 #region public static void Color[34]() overloads public static void Color3(System.Drawing.Color color) { GL.Color3(color.R, color.G, color.B); } public static void Color4(System.Drawing.Color color) { GL.Color4(color.R, color.G, color.B, color.A); } public static void Color3(Vector3 color) { GL.Color3(color.X, color.Y, color.Z); } public static void Color4(Vector4 color) { GL.Color4(color.X, color.Y, color.Z, color.W); } #endregion #region public static void ClearColor() overloads public static void ClearColor(System.Drawing.Color color) { GL.ClearColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f); } #endregion #region public static void BlendColor() overloads public static void BlendColor(System.Drawing.Color color) { GL.BlendColor(color.R / 255.0f, color.G / 255.0f, color.B / 255.0f, color.A / 255.0f); } #endregion #region public static void Material() overloads public static void Material(MaterialFace face, MaterialParameter pname, Vector4 @params) { unsafe { Material(face, pname, (float*)&@params.X); } } public static void Material(MaterialFace face, MaterialParameter pname, Color4 @params) { unsafe { GL.Material(face, pname, (float*)&@params); } } #endregion #region public static void Light() overloads public static void Light(LightName name, LightParameter pname, Vector4 @params) { unsafe { GL.Light(name, pname, (float*)&@params.X); } } public static void Light(LightName name, LightParameter pname, Color4 @params) { unsafe { GL.Light(name, pname, (float*)&@params); } } #endregion #region --- Overloads for OpenTK.Math --- public static void Normal3(Vector3 normal) { Delegates.glNormal3f(normal.X, normal.Y, normal.Z); } public static void RasterPos2(Vector2 pos) { Delegates.glRasterPos2f(pos.X, pos.Y); } public static void RasterPos3(Vector3 pos) { Delegates.glRasterPos3f(pos.X, pos.Y, pos.Z); } public static void RasterPos4(Vector4 pos) { Delegates.glRasterPos4f(pos.X, pos.Y, pos.Z, pos.W); } public static void Vertex2(Vector2 v) { Delegates.glVertex2f(v.X, v.Y); } public static void Vertex3(Vector3 v) { Delegates.glVertex3f(v.X, v.Y, v.Z); } public static void Vertex4(Vector4 v) { Delegates.glVertex4f(v.X, v.Y, v.Z, v.W); } public static void TexCoord2(Vector2 v) { Delegates.glTexCoord2f(v.X, v.Y); } public static void TexCoord3(Vector3 v) { Delegates.glTexCoord3f(v.X, v.Y, v.Z); } public static void TexCoord4(Vector4 v) { Delegates.glTexCoord4f(v.X, v.Y, v.Z, v.W); } public static void Rotate(Single angle, Vector3 axis) { Delegates.glRotatef((Single)angle, axis.X, axis.Y, axis.Z); } public static void Scale(Vector3 scale) { Delegates.glScalef(scale.X, scale.Y, scale.Z); } public static void Translate(Vector3 trans) { Delegates.glTranslatef(trans.X, trans.Y, trans.Z); } public static void MultMatrix(ref Matrix4 mat) { unsafe { fixed (Single* m_ptr = &mat.Row0.X) { Delegates.glMultMatrixf((Single*)m_ptr); } } } public static void LoadMatrix(ref Matrix4 mat) { unsafe { fixed (Single* m_ptr = &mat.Row0.X) { Delegates.glLoadMatrixf((Single*)m_ptr); } } } public static void LoadTransposeMatrix(ref Matrix4 mat) { unsafe { fixed (Single* m_ptr = &mat.Row0.X) { Delegates.glLoadTransposeMatrixf((Single*)m_ptr); } } } public static void MultTransposeMatrix(ref Matrix4 mat) { unsafe { fixed (Single* m_ptr = &mat.Row0.X) { Delegates.glMultTransposeMatrixf((Single*)m_ptr); } } } public static void MultMatrix(ref Matrix4d mat) { unsafe { fixed (Double* m_ptr = &mat.Row0.X) { Delegates.glMultMatrixd((Double*)m_ptr); } } } public static void LoadMatrix(ref Matrix4d mat) { unsafe { fixed (Double* m_ptr = &mat.Row0.X) { Delegates.glLoadMatrixd((Double*)m_ptr); } } } public static void LoadTransposeMatrix(ref Matrix4d mat) { unsafe { fixed (Double* m_ptr = &mat.Row0.X) { Delegates.glLoadTransposeMatrixd((Double*)m_ptr); } } } public static void MultTransposeMatrix(ref Matrix4d mat) { unsafe { fixed (Double* m_ptr = &mat.Row0.X) { Delegates.glMultTransposeMatrixd((Double*)m_ptr); } } } public static void UniformMatrix4(int location, bool transpose, ref Matrix4 matrix) { unsafe { fixed (float* matrix_ptr = &matrix.Row0.X) { GL.UniformMatrix4(location, 1, transpose, matrix_ptr); } } } #region Uniform [CLSCompliant(false)] public static void Uniform2(int location, ref Vector2 vector) { GL.Uniform2(location, vector.X, vector.Y); } [CLSCompliant(false)] public static void Uniform3(int location, ref Vector3 vector) { GL.Uniform3(location, vector.X, vector.Y, vector.Z); } [CLSCompliant(false)] public static void Uniform4(int location, ref Vector4 vector) { GL.Uniform4(location, vector.X, vector.Y, vector.Z, vector.W); } public static void Uniform2(int location, Vector2 vector) { GL.Uniform2(location, vector.X, vector.Y); } public static void Uniform3(int location, Vector3 vector) { GL.Uniform3(location, vector.X, vector.Y, vector.Z); } public static void Uniform4(int location, Vector4 vector) { GL.Uniform4(location, vector.X, vector.Y, vector.Z, vector.W); } public static void Uniform4(int location, Color4 color) { GL.Uniform4(location, color.R, color.G, color.B, color.A); } public static void Uniform4(int location, Quaternion quaternion) { GL.Uniform4(location, quaternion.X, quaternion.Y, quaternion.Z, quaternion.W); } #endregion #endregion #region public static void ShaderSource(Int32 shader, System.String @string) public static void ShaderSource(Int32 shader, System.String @string) { unsafe { int length = @string.Length; Delegates.glShaderSource((UInt32)shader, 1, new string[] { @string }, &length); } } #endregion #region public static string GetShaderInfoLog(Int32 shader) public static string GetShaderInfoLog(Int32 shader) { string info; GetShaderInfoLog(shader, out info); return info; } #endregion #region public static void GetShaderInfoLog(Int32 shader, out string info) public static void GetShaderInfoLog(Int32 shader, out string info) { unsafe { int length; GL.GetShader(shader, ShaderParameter.InfoLogLength, out length); if (length == 0) { info = String.Empty; return; } StringBuilder sb = new StringBuilder(length); Delegates.glGetShaderInfoLog((UInt32)shader, sb.Capacity, &length, sb); info = sb.ToString(); } } #endregion #region public static string GetProgramInfoLog(Int32 program) public static string GetProgramInfoLog(Int32 program) { string info; GetProgramInfoLog(program, out info); return info; } #endregion #region public static void GetProgramInfoLog(Int32 program, out string info) public static void GetProgramInfoLog(Int32 program, out string info) { unsafe { int length; GL.GetProgram(program, OpenTK.Graphics.ProgramParameter.InfoLogLength, out length); if (length == 0) { info = String.Empty; return; } StringBuilder sb = new StringBuilder(length); Delegates.glGetProgramInfoLog((UInt32)program, sb.Capacity, &length, sb); info = sb.ToString(); } } #endregion #region public static void PointParameter(PointSpriteCoordOriginParameter param) /// /// Helper function that defines the coordinate origin of the Point Sprite. /// /// /// A OpenTK.Graphics.OpenGL.GL.PointSpriteCoordOriginParameter token, /// denoting the origin of the Point Sprite. /// public static void PointParameter(PointSpriteCoordOriginParameter param) { GL.PointParameter(PointParameterName.PointSpriteCoordOrigin, (int)param); } #endregion #region public static void VertexAttrib2(Int32 index, ref Vector2 v) [CLSCompliant(false)] public static void VertexAttrib2(Int32 index, ref Vector2 v) { GL.VertexAttrib2(index, v.X, v.Y); } #endregion #region public static void VertexAttrib3(Int32 index, ref Vector3 v) [CLSCompliant(false)] public static void VertexAttrib3(Int32 index, ref Vector3 v) { GL.VertexAttrib3(index, v.X, v.Y, v.Z); } #endregion #region public static void VertexAttrib4(Int32 index, ref Vector4 v) [CLSCompliant(false)] public static void VertexAttrib4(Int32 index, ref Vector4 v) { GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W); } #endregion #region public static void VertexAttrib2(Int32 index, Vector2 v) public static void VertexAttrib2(Int32 index, Vector2 v) { GL.VertexAttrib2(index, v.X, v.Y); } #endregion #region public static void VertexAttrib3(Int32 index, Vector3 v) public static void VertexAttrib3(Int32 index, Vector3 v) { GL.VertexAttrib3(index, v.X, v.Y, v.Z); } #endregion #region public static void VertexAttrib4(Int32 index, Vector4 v) public static void VertexAttrib4(Int32 index, Vector4 v) { GL.VertexAttrib4(index, v.X, v.Y, v.Z, v.W); } #endregion #region public static void MultiTexCoord2(TextureUnit target, ref Vector2 v) public static void MultiTexCoord2(TextureUnit target, ref Vector2 v) { GL.MultiTexCoord2(target, v.X, v.Y); } #endregion #region public static void MultiTexCoord3(TextureUnit target, ref Vector3 v) public static void MultiTexCoord3(TextureUnit target, ref Vector3 v) { GL.MultiTexCoord3(target, v.X, v.Y, v.Z); } #endregion #region public static void MultiTexCoord4(TextureUnit target, ref Vector4 v) public static void MultiTexCoord4(TextureUnit target, ref Vector4 v) { GL.MultiTexCoord4(target, v.X, v.Y, v.Z, v.W); } #endregion #region public static void Rect(System.Drawing.RectangleF rect) public static void Rect(System.Drawing.RectangleF rect) { GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom); } #endregion #region public static void Rect(ref System.Drawing.RectangleF rect) [CLSCompliant(false)] public static void Rect(ref System.Drawing.RectangleF rect) { GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom); } #endregion #region public static void Rect(System.Drawing.Rectangle rect) public static void Rect(System.Drawing.Rectangle rect) { GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom); } #endregion #region public static void Rect(ref System.Drawing.Rectangle rect) [CLSCompliant(false)] public static void Rect(ref System.Drawing.Rectangle rect) { GL.Rect(rect.Left, rect.Top, rect.Right, rect.Bottom); } #endregion #region public static int GenTexture() public static int GenTexture() { int id; GenTextures(1, out id); return id; } #endregion #region public static void DeleteTexture(int id) public static void DeleteTexture(int id) { DeleteTextures(1, ref id); } #endregion #region [Vertex|Normal|Index|Color|FogCoord|VertexAttrib]Pointer public static void VertexPointer(int size, VertexPointerType type, int stride, int pointer) { VertexPointer(size, type, stride, (IntPtr)pointer); } public static void NormalPointer(int size, NormalPointerType type, int stride, int pointer) { NormalPointer(type, stride, (IntPtr)pointer); } public static void IndexPointer(IndexPointerType type, int stride, int pointer) { IndexPointer(type, stride, (IntPtr)pointer); } public static void ColorPointer(int size, ColorPointerType type, int stride, int pointer) { ColorPointer(size, type, stride, (IntPtr)pointer); } public static void FogCoordPointer(int size, FogPointerType type, int stride, int pointer) { FogCoordPointer(type, stride, (IntPtr)pointer); } public static void EdgeFlagPointer(int stride, int pointer) { EdgeFlagPointer(stride, (IntPtr)pointer); } public static void VertexAttribPointer(int index, int size, VertexAttribPointerType type, bool normalized, int stride, int pointer) { VertexAttribPointer(index, size, type, normalized, stride, (IntPtr)pointer); } #endregion #region Get[Float|Double] public static void GetFloat(GetPName pname, out Vector2 vector) { unsafe { fixed (Vector2* ptr = &vector) GetFloat(pname, (float*)ptr); } } public static void GetFloat(GetPName pname, out Vector3 vector) { unsafe { fixed (Vector3* ptr = &vector) GetFloat(pname, (float*)ptr); } } public static void GetFloat(GetPName pname, out Vector4 vector) { unsafe { fixed (Vector4* ptr = &vector) GetFloat(pname, (float*)ptr); } } public static void GetFloat(GetPName pname, out Matrix4 matrix) { unsafe { fixed (Matrix4* ptr = &matrix) GetFloat(pname, (float*)ptr); } } public static void GetDouble(GetPName pname, out Vector2d vector) { unsafe { fixed (Vector2d* ptr = &vector) GetFloat(pname, (float*)ptr); } } public static void GetDouble(GetPName pname, out Vector3d vector) { unsafe { fixed (Vector3d* ptr = &vector) GetFloat(pname, (float*)ptr); } } public static void GetDouble(GetPName pname, out Vector4d vector) { unsafe { fixed (Vector4d* ptr = &vector) GetFloat(pname, (float*)ptr); } } public static void GetDouble(GetPName pname, out Matrix4d matrix) { unsafe { fixed (Matrix4d* ptr = &matrix) GetFloat(pname, (float*)ptr); } } #endregion #region Viewport public static void Viewport(System.Drawing.Size size) { GL.Viewport(0, 0, size.Width, size.Height); } public static void Viewport(System.Drawing.Point location, System.Drawing.Size size) { GL.Viewport(location.X, location.Y, size.Width, size.Height); } public static void Viewport(System.Drawing.Rectangle rectangle) { GL.Viewport(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height); } #endregion #region TexEnv public static void TexEnv(TextureEnvTarget target, TextureEnvParameter pname, System.Drawing.Color color) { Color4 c = new Color4(color); unsafe { TexEnv(target, pname, &c.R); } } public static void TexEnv(TextureEnvTarget target, TextureEnvParameter pname, Color4 color) { unsafe { TexEnv(target, pname, &color.R); } } #endregion #endregion } }