#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; namespace OpenTK { /// /// Provides static methods to manage an OpenTK application. /// public sealed class Toolkit { #region Constructors Toolkit() { } #endregion #region Public Members /// /// Initializes OpenTK. This method is necessary only if you are using OpenTK /// alongside a different windowing toolkit (e.g. GTK#) and should be the very /// first method called by your application (i.e. calling this method should be /// the very first statement executed by the "Main" method). /// /// /// Some windowing toolkits do not configure the underlying platform /// correctly or configure it in a way that is incompatible with OpenTK. /// Calling this method first ensures that OpenTK is given the chance to /// initialize itself and configure the platform correctly. /// public static void Init() { // The actual initialization takes place in the platform-specific factory // constructors. new Platform.Factory(); } #endregion } }