using System;
using System.Collections.Generic;
using System.Text;
namespace OpenTK.Input
{
///
/// Provides access to keyboard devices.
///
public static class Keyboard
{
#region Fields
static IKeyboardDriver driver;
#endregion
#region Constructors
static Keyboard()
{
//driver = Platform.Factory.Default.CreateKeyboardDriver();
}
#endregion
#region Public Members
///
/// Retrieves the KeyboardState for the default keyboard device.
///
/// A structure containing the state of the keyboard device.
public static KeyboardState GetState()
{
throw new NotImplementedException();
}
///
/// Retrieves the KeyboardState for the specified keyboard device.
///
/// The index of the keyboard device.
/// A structure containing the state of the keyboard device.
public static KeyboardState GetState(int index)
{
throw new NotImplementedException();
}
#endregion
}
}