using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Input { /// /// Provides access to keyboard devices. /// public static class Keyboard { #region Fields static IKeyboardDriver driver; #endregion #region Constructors static Keyboard() { //driver = Platform.Factory.Default.CreateKeyboardDriver(); } #endregion #region Public Members /// /// Retrieves the KeyboardState for the default keyboard device. /// /// A structure containing the state of the keyboard device. public static KeyboardState GetState() { throw new NotImplementedException(); } /// /// Retrieves the KeyboardState for the specified keyboard device. /// /// The index of the keyboard device. /// A structure containing the state of the keyboard device. public static KeyboardState GetState(int index) { throw new NotImplementedException(); } #endregion } }