#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Drawing; using System.Threading; using OpenTK; using OpenTK.Graphics; using OpenTK.Input; namespace Examples.Tests { [Example("GameWindow states", ExampleCategory.Test)] public class GameWindowStates : GameWindow { Font font = new Font(FontFamily.GenericSansSerif, 16.0f); TextPrinter printer = new TextPrinter(); #region GetNext and GetPrevious methods for enums. T GetNext(T t) { if (!(t is Enum)) throw new ArgumentException(String.Format("Should be an Enum type (is {0}).", t.GetType().ToString()), "t"); string[] names = Enum.GetNames(t.GetType()); T[] values = (T[])Enum.GetValues(t.GetType()); int current_index = Array.IndexOf(names, t.ToString()); if (current_index >= values.Length - 1) return values[0]; else return values[current_index + 1]; } T GetPrevious(T t) { if (!(t is Enum)) throw new ArgumentException(String.Format("Should be an Enum type (is {0}).", t.GetType().ToString()), "t"); string[] names = Enum.GetNames(t.GetType()); T[] values = (T[])Enum.GetValues(t.GetType()); int current_index = Array.IndexOf(names, t.ToString()); if (current_index <= 0) return values[values.Length - 1]; else return values[current_index - 1]; } #endregion public GameWindowStates() : base(800, 600) { this.VSync = VSyncMode.On; this.Keyboard.KeyRepeat = true; this.Keyboard.KeyUp += new OpenTK.Input.KeyUpEvent(Keyboard_KeyUp); GL.ClearColor(System.Drawing.Color.MidnightBlue); } void Keyboard_KeyUp(KeyboardDevice sender, Key key) { switch (key) { case OpenTK.Input.Key.Escape: this.Exit(); break; case OpenTK.Input.Key.Number1: if (sender[Key.ShiftLeft] || sender[Key.ShiftRight]) WindowState = GetPrevious(WindowState); else if (sender[Key.AltLeft] || sender[Key.AltRight]) WindowState = GetNext(GetNext(WindowState)); else if (sender[Key.ControlLeft] || sender[Key.ControlRight]) WindowState = GetPrevious(GetPrevious(WindowState)); else WindowState = GetNext(WindowState); break; case OpenTK.Input.Key.Number2: if (sender[Key.ShiftLeft] || sender[Key.ShiftRight]) WindowBorder = GetPrevious(WindowBorder); else WindowBorder = GetNext(WindowBorder); break; case OpenTK.Input.Key.Number3: if (this.WindowState == WindowState.Fullscreen) this.WindowState = WindowState.Normal; else this.WindowState = WindowState.Fullscreen; break; } } protected override void OnResize(OpenTK.Platform.ResizeEventArgs e) { GL.Viewport(0, 0, Width, Height); } public override void OnRenderFrame(RenderFrameEventArgs e) { GL.Clear(ClearBufferMask.ColorBufferBit); printer.Begin(); printer.Print("Instructions:", font, Color.White); GL.Translate(0, font.Height, 0); printer.Print(String.Format("1 - cycle through window styles (current: {0}).", this.WindowState), font, Color.White, RectangleF.Empty); GL.Translate(0, font.Height, 0); printer.Print(String.Format("2 - cycle through window borders (current: {0}).", this.WindowBorder), font, Color.White, RectangleF.Empty); GL.Translate(0, font.Height, 0); printer.Print(String.Format("3 - toggle fullscreen (current: {0}).", this.WindowState == WindowState.Fullscreen ? "enabled" : "disabled"), font, Color.White, RectangleF.Empty); printer.End(); SwapBuffers(); Thread.Sleep(5); } public static void Main() { using (GameWindowStates ex = new GameWindowStates()) { Utilities.SetWindowTitle(ex); ex.Run(20.0); } } } }