#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using OpenTK.Input; using OpenTK.Platform; namespace OpenTK { internal class InputDriver : IInputDriver { private IInputDriver inputDriver; #region --- Constructors --- public InputDriver(GameWindow parent) { if (parent == null) throw new ArgumentException("A valid window (IWindowInfo) must be specified to construct an InputDriver"); switch (Environment.OSVersion.Platform) { case PlatformID.Win32Windows: case PlatformID.Win32NT: case PlatformID.Win32S: case PlatformID.WinCE: if (Environment.OSVersion.Version.Major > 5 || (Environment.OSVersion.Version.Major == 5 && Environment.OSVersion.Version.Minor >= 1)) { inputDriver = new OpenTK.Platform.Windows.WinRawInput((OpenTK.Platform.Windows.WinWindowInfo)parent.WindowInfo); } else { // Legacy or unknown windows version: inputDriver = new OpenTK.Platform.Windows.WMInput((OpenTK.Platform.Windows.WinWindowInfo)parent.WindowInfo); } break; case PlatformID.Unix: // TODO: Input is currently handled asychronously by the driver in X11GLNative. //inputDriver = new OpenTK.Platform.X11.X11Input(parent.WindowInfo); break; default: throw new PlatformNotSupportedException( "Input handling is not supported on the current platform. Please report the problem to http://opentk.sourceforge.net"); } } #endregion #region --- IInputDriver Members --- public void Poll() { inputDriver.Poll(); } #endregion #region --- IKeyboardDriver Members --- public IList Keyboard { get { return inputDriver.Keyboard; } } #endregion #region --- IMouseDriver Members --- public IList Mouse { get { return inputDriver.Mouse; } } #endregion #region --- IJoystickDriver Members --- public IList Joysticks { get { return inputDriver.Joysticks; } } #endregion #region --- IDisposable Members --- private bool disposed; public void Dispose() { this.Dispose(true); GC.SuppressFinalize(this); } private void Dispose(bool manual) { if (!disposed) { if (manual) { inputDriver.Dispose(); } disposed = true; } } ~InputDriver() { this.Dispose(false); } #endregion } }