glUniform
3G
glUniform
glUniform1f
glUniform2f
glUniform3f
glUniform4f
glUniform1i
glUniform2i
glUniform3i
glUniform4i
glUniform1fv
glUniform2fv
glUniform3fv
glUniform4fv
glUniform1iv
glUniform2iv
glUniform3iv
glUniform4iv
glUniformMatrix2fv
glUniformMatrix3fv
glUniformMatrix4fv
glUniformMatrix2x3fv
glUniformMatrix3x2fv
glUniformMatrix2x4fv
glUniformMatrix4x2fv
glUniformMatrix3x4fv
glUniformMatrix4x3fv
Specify the value of a uniform variable for the current program object
C Specification
void glUniform1f
GLint location
GLfloat v0
void glUniform2f
GLint location
GLfloat v0
GLfloat v1
void glUniform3f
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
void glUniform4f
GLint location
GLfloat v0
GLfloat v1
GLfloat v2
GLfloat v3
void glUniform1i
GLint location
GLint v0
void glUniform2i
GLint location
GLint v0
GLint v1
void glUniform3i
GLint location
GLint v0
GLint v1
GLint v2
void glUniform4i
GLint location
GLint v0
GLint v1
GLint v2
GLint v3
Parameters
location
Specifies the location of the uniform variable
to be modified.
v0,
v1,
v2,
v3
Specifies the new values to be used for the
specified uniform variable.
C Specification
void glUniform1fv
GLint location
GLsizei count
const GLfloat *value
void glUniform2fv
GLint location
GLsizei count
const GLfloat *value
void glUniform3fv
GLint location
GLsizei count
const GLfloat *value
void glUniform4fv
GLint location
GLsizei count
const GLfloat *value
void glUniform1iv
GLint location
GLsizei count
const GLint *value
void glUniform2iv
GLint location
GLsizei count
const GLint *value
void glUniform3iv
GLint location
GLsizei count
const GLint *value
void glUniform4iv
GLint location
GLsizei count
const GLint *value
Parameters
location
Specifies the location of the uniform value to
be modified.
count
Specifies the number of elements that are to
be modified. This should be 1 if the targeted
uniform variable is not an array, and 1 or more if it is
an array.
value
Specifies a pointer to an array of
count values that will be
used to update the specified uniform
variable.
C Specification
void glUniformMatrix2fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2x3fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3x2fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix2x4fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4x2fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix3x4fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
void glUniformMatrix4x3fv
GLint location
GLsizei count
GLboolean transpose
const GLfloat *value
Parameters
location
Specifies the location of the uniform value to
be modified.
count
Specifies the number of matrices that are to
be modified. This should be 1 if the targeted
uniform variable is not an array of matrices, and 1 or more if it is
an array of matrices.
transpose
Specifies whether to transpose the matrix as
the values are loaded into the uniform
variable.
value
Specifies a pointer to an array of
count values that will be
used to update the specified uniform
variable.
Description
glUniform modifies the value of a
uniform variable or a uniform variable array. The location of
the uniform variable to be modified is specified by
location, which should be a value
returned by
glGetUniformLocation.
glUniform operates on the program object
that was made part of current state by calling
glUseProgram.
The commands glUniform{1|2|3|4}{f|i}
are used to change the value of the uniform variable specified
by location using the values passed as
arguments. The number specified in the command should match the
number of components in the data type of the specified uniform
variable (e.g., 1 for float, int, bool;
2 for vec2, ivec2, bvec2, etc.). The suffix
f indicates that floating-point values are
being passed; the suffix i indicates that
integer values are being passed, and this type should also match
the data type of the specified uniform variable. The
i variants of this function should be used
to provide values for uniform variables defined as int, ivec2,
ivec3, ivec4, or arrays of these. The f
variants should be used to provide values for uniform variables
of type float, vec2, vec3, vec4, or arrays of these. Either the
i or the f variants
may be used to provide values for uniform variables of type
bool, bvec2, bvec3, bvec4, or arrays of these. The uniform
variable will be set to false if the input value is 0 or 0.0f,
and it will be set to true otherwise.
All active uniform variables defined in a program object
are initialized to 0 when the program object is linked
successfully. They retain the values assigned to them by a call
to glUniform until the next successful
link operation occurs on the program object, when they are once
again initialized to 0.
The commands glUniform{1|2|3|4}{f|i}v
can be used to modify a single uniform variable or a uniform
variable array. These commands pass a count and a pointer to the
values to be loaded into a uniform variable or a uniform
variable array. A count of 1 should be used if modifying the
value of a single uniform variable, and a count of 1 or greater
can be used to modify an entire array or part of an array. When
loading n elements starting at an arbitrary
position m in a uniform variable array,
elements m + n - 1 in
the array will be replaced with the new values. If
m + n - 1 is
larger than the size of the uniform variable array, values for
all array elements beyond the end of the array will be ignored.
The number specified in the name of the command indicates the
number of components for each element in
value, and it should match the number of
components in the data type of the specified uniform variable
(e.g., 1 for float, int, bool;
2 for vec2, ivec2, bvec2, etc.). The data
type specified in the name of the command must match the data
type for the specified uniform variable as described previously
for glUniform{1|2|3|4}{f|i}.
For uniform variable arrays, each element of the array is
considered to be of the type indicated in the name of the
command (e.g., glUniform3f or
glUniform3fv can be used to load a uniform
variable array of type vec3). The number of elements of the
uniform variable array to be modified is specified by
count
The commands
glUniformMatrix{2|3|4|2x3|3x2|2x4|4x2|3x4|4x3}fv
are used to modify a matrix or an array of matrices. The numbers in the
command name are interpreted as the dimensionality of the matrix.
The number 2 indicates a 2 × 2 matrix
(i.e., 4 values), the number 3 indicates a
3 × 3 matrix (i.e., 9 values), and the number
4 indicates a 4 × 4 matrix (i.e., 16
values). Non-square matrix dimensionality is explicit, with the first
number representing the number of columns and the second number
representing the number of rows. For example,
2x4 indicates a 2 × 4 matrix with 2 columns
and 4 rows (i.e., 8 values).
If transpose is
GL_FALSE, each matrix is assumed to be
supplied in column major order. If
transpose is
GL_TRUE, each matrix is assumed to be
supplied in row major order. The count
argument indicates the number of matrices to be passed. A count
of 1 should be used if modifying the value of a single matrix,
and a count greater than 1 can be used to modify an array of
matrices.
Notes
glUniform is available only if the GL
version is 2.0 or greater.
glUniformMatrix{2x3|3x2|2x4|4x2|3x4|4x3}fv
is available only if the GL version is 2.1 or greater.
glUniform1i and
glUniform1iv are the only two functions
that may be used to load uniform variables defined as sampler
types. Loading samplers with any other function will result in a
GL_INVALID_OPERATION error.
If count is greater than 1 and the
indicated uniform variable is not an array, a
GL_INVALID_OPERATION error is generated and the
specified uniform variable will remain unchanged.
Other than the preceding exceptions, if the type and size
of the uniform variable as defined in the shader do not match
the type and size specified in the name of the command used to
load its value, a GL_INVALID_OPERATION error will
be generated and the specified uniform variable will remain
unchanged.
If location is a value other than
-1 and it does not represent a valid uniform variable location
in the current program object, an error will be generated, and
no changes will be made to the uniform variable storage of the
current program object. If location is
equal to -1, the data passed in will be silently ignored and the
specified uniform variable will not be changed.
Errors
GL_INVALID_OPERATION is generated if there
is no current program object.
GL_INVALID_OPERATION is generated if the
size of the uniform variable declared in the shader does not
match the size indicated by the glUniform
command.
GL_INVALID_OPERATION is generated if one of
the integer variants of this function is used to load a uniform
variable of type float, vec2, vec3, vec4, or an array of these,
or if one of the floating-point variants of this function is
used to load a uniform variable of type int, ivec2, ivec3, or
ivec4, or an array of these.
GL_INVALID_OPERATION is generated if
location is an invalid uniform location
for the current program object and
location is not equal to -1.
GL_INVALID_VALUE is generated if
count is less than 0.
GL_INVALID_OPERATION is generated if
count is greater than 1 and the indicated
uniform variable is not an array variable.
GL_INVALID_OPERATION is generated if a
sampler is loaded using a command other than
glUniform1i and
glUniform1iv.
GL_INVALID_OPERATION is generated if
glUniform is executed between the execution
of
glBegin
and the corresponding execution of
glEnd.
Associated Gets
glGet
with the argument GL_CURRENT_PROGRAM
glGetActiveUniform
with the handle of a program object and the index of an active uniform variable
glGetUniform
with the handle of a program object and the location of a
uniform variable
glGetUniformLocation
with the handle of a program object and the name of a uniform
variable
See Also
glLinkProgram,
glUseProgram
Copyright
Copyright 2003-2005 3Dlabs Inc. Ltd.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.