#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2008 the Open Toolkit library, except where noted. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace OpenTK.Graphics.Text { [Obsolete] class GlyphSheet : IDisposable where T : Texture2D { #region Fields readonly T texture; readonly GlyphPacker packer; bool disposed; #endregion #region Constructors public GlyphSheet(int width, int height) { texture = (T)typeof(T).GetConstructor(new Type[] { typeof(int), typeof(int) }).Invoke(new object[] { width, height }); //texture.MagnificationFilter = TextureMagFilter.Nearest; //texture.MinificationFilter = TextureMinFilter.Nearest; packer = new GlyphPacker(width, height); } #endregion #region Public Members public T Texture { get { return texture; } } public GlyphPacker Packer { get { return packer; } } #endregion #region IDisposable Members public void Dispose() { if (!disposed) { texture.Dispose(); disposed = true; } } #endregion } }