#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Globalization; namespace Bind.Structures { #region class Enum public class Enum { internal static EnumCollection GLEnums = new EnumCollection(); internal static EnumCollection AuxEnums = new EnumCollection(); static StringBuilder translator = new StringBuilder(); string _name; static bool enumsLoaded; #region Initialize internal static void Initialize(string enumFile, string enumextFile, string auxFile) { Initialize(enumFile, enumextFile); if (!String.IsNullOrEmpty(auxFile)) using (System.IO.StreamReader sr = new System.IO.StreamReader(Path.Combine(Settings.InputPath, auxFile))) { AuxEnums = Bind.MainClass.Generator.ReadEnums(sr); } } internal static void Initialize(string enumFile, string enumextFile) { if (!enumsLoaded) { if (!String.IsNullOrEmpty(enumFile)) { using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, enumFile)) { GLEnums = Bind.MainClass.Generator.ReadEnums(sr); } } if (!String.IsNullOrEmpty(enumextFile)) { using (StreamReader sr = Utilities.OpenSpecFile(Settings.InputPath, enumextFile)) { foreach (Bind.Structures.Enum e in Bind.MainClass.Generator.ReadEnums(sr).Values) { //enums.Add(e.Name, e); Utilities.Merge(GLEnums, e); } } } enumsLoaded = true; } } #endregion #region Constructors public Enum() { } public Enum(string name) { Name = name; } #endregion #region Public Members // Returns true if the enum contains a collection of flags, i.e. 1, 2, 4, 8, ... public bool IsFlagCollection { get { // It seems that all flag collections contain "Mask" in their names. // This looks like a heuristic, but it holds 100% in practice // (checked all enums to make sure). return Name.Contains("Mask"); } } #region public string Name public string Name { get { return _name; } set { _name = value; } } #endregion #region ConstantCollection Dictionary _constant_collection = new Dictionary(); public IDictionary ConstantCollection { get { return _constant_collection; } } #endregion #region TranslateName public static string TranslateName(string name) { if (Utilities.Keywords.Contains(name)) return name; translator.Remove(0, translator.Length); // Trick to avoid allocating a new StringBuilder. // Translate the constant's name to match .Net naming conventions if ((Settings.Compatibility & Settings.Legacy.NoAdvancedEnumProcessing) == Settings.Legacy.None) { bool is_after_underscore_or_number = true; // Detect if we just passed a '_' or a number and make the next char // uppercase. bool is_previous_uppercase = false; // Detect if previous character was uppercase, and turn // the current one to lowercase. foreach (char c in name) { char char_to_add; if (c == '_' || c == '-') is_after_underscore_or_number = true; else { if (Char.IsDigit(c)) is_after_underscore_or_number = true; char_to_add = is_after_underscore_or_number ? Char.ToUpper(c) : is_previous_uppercase ? Char.ToLower(c) : c; is_previous_uppercase = Char.IsUpper(c); translator.Append(char_to_add); is_after_underscore_or_number = false; } } translator[0] = Char.ToUpper(translator[0]); } else translator.Append(name); translator.Replace("Pname", "PName"); translator.Replace("SRgb", "Srgb"); return translator.ToString(); } #endregion #region ToString public override string ToString() { StringBuilder sb = new StringBuilder(); List constants = new List(ConstantCollection.Values); constants.Sort(delegate(Constant c1, Constant c2) { int ret = String.Compare(c1.Value, c2.Value); if (ret == 0) return String.Compare(c1.Name, c2.Name); return ret; }); if (IsFlagCollection) sb.AppendLine("[Flags]"); sb.AppendLine("public enum " + Name); sb.AppendLine("{"); foreach (Constant c in constants) { sb.Append(" "); sb.Append(c.ToString()); if (!String.IsNullOrEmpty(c.ToString())) sb.AppendLine(","); } sb.Append("}"); return sb.ToString(); } #endregion #endregion } #endregion #region class EnumCollection public class EnumCollection : SortedDictionary { internal void AddRange(EnumCollection enums) { foreach (Enum e in enums.Values) Utilities.Merge(this, e); } internal void Translate() { // Translate enum names. { List keys_to_update = new List(); foreach (Enum e in this.Values) { string name = Enum.TranslateName(e.Name); if (name != e.Name) { keys_to_update.Add(e.Name); e.Name = name; } } foreach (string name in keys_to_update) { Enum e = this[name]; this.Remove(name); this.Add(e.Name, e); } keys_to_update = null; } foreach (Enum e in this.Values) { foreach (Constant c in e.ConstantCollection.Values) { // There are cases when a value is an aliased constant, with no enum specified. // (e.g. FOG_COORD_ARRAY_TYPE = GL_FOG_COORDINATE_ARRAY_TYPE) // In this case try searching all enums for the correct constant to alias (stupid opengl specs). if (String.IsNullOrEmpty(c.Reference) && !Char.IsDigit(c.Value[0])) { foreach (Enum @enum in this.Values) { // Skip generic GLenum if (@enum.Name == "GLenum") continue; if (@enum.ConstantCollection.ContainsKey(c.Value)) { c.Reference = @enum.Name; break; } } } } } foreach (Enum e in this.Values) { restart: foreach (Constant c in e.ConstantCollection.Values) { bool result = Constant.TranslateConstantWithReference(c, Enum.GLEnums, Enum.AuxEnums); if (!result) { e.ConstantCollection.Remove(c.Name); goto restart; } } } if (Settings.DropMultipleTokens) { // When there are multiple tokens with the same value but different extension // drop the duplicates. Order of preference: core > ARB > EXT > vendor specific List removed_tokens = new List(); foreach (Enum e in this.Values) { if (e.Name == "All") continue; // This implementation is a not very bright O(n^2). foreach (Constant c in e.ConstantCollection.Values) { foreach (Constant c2 in e.ConstantCollection.Values) { if (c.Name != c2.Name && c.Value == c2.Value) { int prefer = OrderOfPreference(Utilities.GetGL2Extension(c.Name), Utilities.GetGL2Extension(c2.Name)); if (prefer == -1) removed_tokens.Add(c2); else if (prefer == 1) removed_tokens.Add(c); } } } foreach (Constant c in removed_tokens) e.ConstantCollection.Remove(c.Name); removed_tokens.Clear(); } } } // Return -1 for ext1, 1 for ext2 or 0 if no preference. int OrderOfPreference(string ext1, string ext2) { // If one is empty and the other not, prefer the empty one (empty == core) // Otherwise check for Arb and Ext. To reuse the logic for the // empty check, let's try to remove first Arb, then Ext from the strings. int ret = PreferEmpty(ext1, ext2); if (ret != 0) return ret; ext1 = ext1.Replace("Arb", ""); ext2 = ext2.Replace("Arb", ""); ret = PreferEmpty(ext1, ext2); if (ret != 0) return ret; ext1 = ext1.Replace("Ext", ""); ext2 = ext2.Replace("Ext", ""); return PreferEmpty(ext1, ext2); } // Prefer the empty string over the non-empty. int PreferEmpty(string ext1, string ext2) { if (String.IsNullOrEmpty(ext1) && !String.IsNullOrEmpty(ext2)) return -1; else if (String.IsNullOrEmpty(ext2) && !String.IsNullOrEmpty(ext1)) return 1; else return 0; } new bool TryGetValue(string key, out Enum value) { return base.TryGetValue(key, out value); } } #endregion }