#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* Contributions from Erik Ylvisaker
* See license.txt for license info
*/
#endregion
#region --- Using Directives ---
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Diagnostics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Graphics;
#endregion
namespace OpenTK.Platform.Windows
{
///
/// Provides methods to create and control an opengl context on the Windows platform.
/// This class supports OpenTK, and is not intended for use by OpenTK programs.
///
internal sealed class WinGLContext : IGraphicsContext, IGraphicsContextInternal//, IGLContextCreationHack
{
//IntPtr deviceContext;
WinWindowInfo currentWindow;
ContextHandle renderContext;
static IntPtr opengl32Handle;
const string opengl32Name = "OPENGL32.DLL";
//WinWindowInfo windowInfo = new WinWindowInfo();
GraphicsMode format;
//DisplayMode mode = null;
bool vsync_supported;
bool disposed;
#region --- Contructors ---
static WinGLContext()
{
// Set the GetCurrentContext implementation.
// TODO: Does this belong here?
if (GraphicsContext.GetCurrentContext == null)
GraphicsContext.GetCurrentContext = WinGLContext.GetCurrentContext;
// Dynamically load the OpenGL32.dll in order to use the extension loading capabilities of Wgl.
if (opengl32Handle == IntPtr.Zero)
{
opengl32Handle = Functions.LoadLibrary(opengl32Name);
if (opengl32Handle == IntPtr.Zero)
throw new ApplicationException(String.Format("LoadLibrary(\"{0}\") call failed with code {1}",
opengl32Name, Marshal.GetLastWin32Error()));
Debug.WriteLine(String.Format("Loaded opengl32.dll: {0}", opengl32Handle));
}
}
public WinGLContext(GraphicsMode format, IWindowInfo window, IGraphicsContext sharedContext)
{
if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
currentWindow = (WinWindowInfo)window;
if (currentWindow.WindowHandle == IntPtr.Zero) throw new ArgumentException("window", "Must be a valid window.");
Debug.Print("OpenGL will be bound to handle: {0}", currentWindow.WindowHandle);
Debug.Print("Setting pixel format... ");
this.SetGraphicsModePFD(format, (WinWindowInfo)window);
// Do not rely on OpenTK.Platform.Windows.Wgl - the context is not ready yet,
// and Wgl extensions will fail to load.
Debug.Write("Creating render context... ");
renderContext = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext));
if (renderContext == IntPtr.Zero)
renderContext = new ContextHandle(Wgl.Imports.CreateContext(currentWindow.DeviceContext));
if (renderContext == IntPtr.Zero)
throw new GraphicsContextException(String.Format("Context creation failed. Wgl.CreateContext() error: {0}.",
Marshal.GetLastWin32Error()));
Debug.WriteLine(String.Format("done! (id: {0})", renderContext));
if (sharedContext != null)
{
Debug.Print("Sharing state with context {0}", sharedContext.ToString());
Wgl.Imports.ShareLists(renderContext, (sharedContext as IGraphicsContextInternal).Context);
}
}
#endregion
#region --- IGraphicsContext Members ---
#region public void CreateContext()
public void CreateContext()
{
throw new NotSupportedException();
this.CreateContext(true, null);
}
#endregion
#region public void CreateContext(bool direct)
public void CreateContext(bool direct)
{
throw new NotSupportedException();
this.CreateContext(direct, null);
}
#endregion
#region public void CreateContext(bool direct, IGraphicsContext source)
public void CreateContext(bool direct, IGraphicsContext source)
{
throw new NotSupportedException();
}
#endregion
#region public void SwapBuffers()
public void SwapBuffers()
{
Functions.SwapBuffers(currentWindow.DeviceContext);
}
#endregion
#region public void MakeCurrent(IWindowInfo window)
public void MakeCurrent(IWindowInfo window)
{
bool success;
if (window != null)
{
if (((WinWindowInfo)window).WindowHandle == IntPtr.Zero)
throw new ArgumentException("window", "Must point to a valid window.");
currentWindow = (WinWindowInfo)window;
success = Wgl.Imports.MakeCurrent(((WinWindowInfo)window).DeviceContext, this.renderContext);
}
else
success = Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
if (!success)
throw new GraphicsContextException(String.Format(
"Failed to make context {0} current. Error: {1}", this, Marshal.GetLastWin32Error()));
}
#endregion
#region public bool IsCurrent
public bool IsCurrent
{
get { return Wgl.GetCurrentContext() == this.renderContext; }
/*
set
{
if (value)
Wgl.MakeCurrent(this.deviceContext, this.renderContext);
else
Wgl.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
}
*/
}
#endregion
#region public bool VSync
///
/// Gets or sets a System.Boolean indicating whether SwapBuffer calls are synced to the screen refresh rate.
///
public bool VSync
{
get
{
return vsync_supported && Wgl.Ext.GetSwapInterval() != 0;
}
set
{
if (vsync_supported)
Wgl.Ext.SwapInterval(value ? 1 : 0);
}
}
#endregion
public event DestroyEvent Destroy;
#endregion
#region --- IGLContextInternal Members ---
#region void LoadAll()
void IGraphicsContextInternal.LoadAll()
{
Wgl.LoadAll();
GL.LoadAll();
Glu.LoadAll();
vsync_supported = Wgl.Arb.SupportsExtension(this, "WGL_EXT_swap_control") &&
Wgl.Load("wglGetSwapIntervalEXT") && Wgl.Load("wglSwapIntervalEXT");
}
#endregion
#region ContextHandle IGLContextInternal.Context
ContextHandle IGraphicsContextInternal.Context
{
get { return renderContext; }
}
#endregion
#region IWindowInfo IGLContextInternal.Info
/*
IWindowInfo IGraphicsContextInternal.Info
{
get { return (IWindowInfo)windowInfo; }
}
*/
#endregion
#region GraphicsMode IGLContextInternal.GraphicsMode
GraphicsMode IGraphicsContextInternal.GraphicsMode
{
get { return format; }
}
#endregion
#region public IntPtr GetAddress(string function_string)
public IntPtr GetAddress(string function_string)
{
return Wgl.Imports.GetProcAddress(function_string);
}
#endregion
#region public DisplayMode[] GetDisplayModes()
public IEnumerable GetDisplayModes()
{
throw new NotSupportedException("See OpenTK.Graphics.DisplayDevice.AvailableModes instead.");
}
#endregion
#region void IGLContextInternal.RegisterForDisposal(IDisposable resource)
void IGraphicsContextInternal.RegisterForDisposal(IDisposable resource)
{
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
#endregion
#region void IGLContextInternal.DisposeResources()
void IGraphicsContextInternal.DisposeResources()
{
throw new NotSupportedException("Use OpenTK.GraphicsContext instead.");
}
#endregion
#endregion
#region --- Private Methods ---
#region void SetGraphicsModePFD(GraphicsMode format, WinWindowInfo window)
void SetGraphicsModePFD(GraphicsMode mode, WinWindowInfo window)
{
if (mode.Index == IntPtr.Zero) throw new ArgumentException(
"mode", "The Index (pixel format) of the GraphicsMode is not set.");
if (window == null) throw new ArgumentNullException("window", "Must point to a valid window.");
PixelFormatDescriptor pfd = new PixelFormatDescriptor();
Functions.DescribePixelFormat(window.DeviceContext, (int)mode.Index,
API.PixelFormatDescriptorSize, ref pfd);
Debug.WriteLine(mode.Index.ToString());
if (!Functions.SetPixelFormat(window.DeviceContext, (int)mode.Index, ref pfd))
throw new GraphicsContextException(String.Format(
"Requested GraphicsMode not available. SetPixelFormat error: {0}", Marshal.GetLastWin32Error()));
}
#endregion
#region void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
void SetGraphicsModeARB(GraphicsMode format, IWindowInfo window)
{
throw new NotImplementedException();
}
#endregion
#endregion
#region --- Internal Methods ---
#region internal IntPtr DeviceContext
internal IntPtr DeviceContext
{
get
{
if (currentWindow != null)
return currentWindow.DeviceContext;
return IntPtr.Zero;
}
}
#endregion
#region static ContextHandle GetCurrentContext()
static ContextHandle GetCurrentContext()
{
return Wgl.GetCurrentContext();
}
#endregion
#endregion
#region --- Overrides ---
/// Returns a System.String describing this OpenGL context.
/// A System.String describing this OpenGL context.
public override string ToString()
{
return (this as IGraphicsContextInternal).Context.ToString();
}
#endregion
#region --- IDisposable Members ---
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
private void Dispose(bool calledManually)
{
if (!disposed)
{
DestroyContext();
if (calledManually)
{
// Safe to clean managed resources
}
disposed = true;
}
}
~WinGLContext()
{
Dispose(false);
}
#region private void DestroyContext()
private void DestroyContext()
{
if (Destroy != null)
Destroy(this, EventArgs.Empty);
if (renderContext != IntPtr.Zero)
{
Wgl.Imports.MakeCurrent(IntPtr.Zero, IntPtr.Zero);
if (!Wgl.Imports.DeleteContext(renderContext))
{
//throw new ApplicationException("Could not destroy the OpenGL render context. Error: " + Marshal.GetLastWin32Error());
//Debug.Print("Could not destroy the OpenGL render context. Error: {0}", Marshal.GetLastWin32Error());
}
renderContext = null;
}
//if (deviceContext != IntPtr.Zero)
//{
// if (!Functions.ReleaseDC(this.windowInfo.Handle, deviceContext))
// {
// //throw new ApplicationException("Could not release device context. Error: " + Marshal.GetLastWin32Error());
// //Debug.Print("Could not destroy the device context. Error: {0}", Marshal.GetLastWin32Error());
// }
//}
/*
if (opengl32Handle != IntPtr.Zero)
{
if (!Functions.FreeLibrary(opengl32Handle))
{
//throw new ApplicationException("FreeLibray call failed ('opengl32.dll'), Error: " + Marshal.GetLastWin32Error());
//Debug.Print("Could not release {0}. Error: {1}", opengl32Name, Marshal.GetLastWin32Error());
}
opengl32Handle = IntPtr.Zero;
}
*/
}
#endregion
#endregion
}
}