#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System.Diagnostics; using Bind.Structures; namespace Bind.Wgl { class Generator : GL2.Generator { #region --- Constructors --- public Generator() : base() { glTypemap = "Wgl/wgl.tm"; csTypemap = "csharp.tm"; enumSpec = "Wgl/wglenum.spec"; enumSpecExt = "Wgl/wglenumext.spec"; glSpec = "Wgl/wgl.spec"; glSpecExt = "Wgl/wglext.spec"; importsFile = "WglCore.cs"; delegatesFile = "WglDelegates.cs"; enumsFile = "WglEnums.cs"; wrappersFile = "Wgl.cs"; Settings.OutputClass = "Wgl"; Settings.FunctionPrefix = "wgl"; Settings.ConstantPrefix = "WGL_"; if (Settings.Compatibility == Settings.Legacy.Tao) { Settings.OutputNamespace = "Tao.Platform.Windows"; Settings.WindowsGDI = "Tao.Platform.Windows.Gdi"; } else { Settings.OutputNamespace = "OpenTK.Platform.Windows"; } } #endregion public override void Process() { Type.Initialize(glTypemap, csTypemap); Enum.Initialize(enumSpec, enumSpecExt); Function.Initialize(); Delegate.Initialize(glSpec, glSpecExt); // Process enums and delegates - create wrappers. Trace.WriteLine("Processing specs, please wait..."); //this.Translate(); WriteBindings( Delegate.Delegates, Function.Wrappers, Enum.GLEnums); } } }