#AccumOp,*,*, GLenum,*,* #AlphaFunction,*,*, GLenum,*,* #AttribMask,*,*, GLbitfield,*,* #BeginMode,*,*, GLenum,*,* #BinormalPointerTypeEXT,*,*, GLenum,*,* !BlendEquationMode,*,*, GLenum,*,* #BlendEquationModeEXT,*,*, GLenum,*,* !BlendFuncSeparateParameterEXT,*,*, GLenum,*,* #BlendingFactorDest,*,*, GLenum,*,* #BlendingFactorSrc,*,*, GLenum,*,* #Boolean,*,*, GLboolean,*,* #BooleanPointer,*,*, GLboolean*,*,* #Char,*,*, GLchar,*,* #CharPointer,*,*, GLchar*,*,* #CheckedFloat32,*,*, GLfloat,*,* #CheckedInt32,*,*, GLint,*,* !ClampColorTargetARB,*,*, GLenum,*,* !ClampColorModeARB,*,*, GLenum,*,* #ClampedColorF,*,*, GLclampf,*,* #ClampedFloat32,*,*, GLclampf,*,* #ClampedFloat64,*,*, GLclampd,*,* #ClampedStencilValue,*,*, GLint,*,* #ClearBufferMask,*,*, GLbitfield,*,* #ClientAttribMask,*,*, GLbitfield,*,* #ClipPlaneName,*,*, GLenum,*,* #ColorB,*,*, GLbyte,*,* #ColorD,*,*, GLdouble,*,* #ColorF,*,*, GLfloat,*,* #ColorI,*,*, GLint,*,* #ColorIndexValueD,*,*, GLdouble,*,* #ColorIndexValueF,*,*, GLfloat,*,* #ColorIndexValueI,*,*, GLint,*,* #ColorIndexValueS,*,*, GLshort,*,* #ColorIndexValueUB,*,*, GLubyte,*,* #ColorMaterialParameter,*,*, GLenum,*,* #ColorPointerType,*,*, GLenum,*,* #ColorS,*,*, GLshort,*,* !ColorTableParameterPName,*,*, GLenum,*,* #ColorTableParameterPNameSGI,*,*, GLenum,*,* !ColorTableTarget,*,*, GLenum,*,* #ColorTableTargetSGI,*,*, GLenum,*,* #ColorUB,*,*, GLubyte,*,* #ColorUI,*,*, GLuint,*,* #ColorUS,*,*, GLushort,*,* #CombinerBiasNV,*,*, GLenum,*,* #CombinerComponentUsageNV,*,*, GLenum,*,* #CombinerMappingNV,*,*, GLenum,*,* #CombinerParameterNV,*,*, GLenum,*,* #CombinerPortionNV,*,*, GLenum,*,* #CombinerRegisterNV,*,*, GLenum,*,* #CombinerScaleNV,*,*, GLenum,*,* #CombinerStageNV,*,*, GLenum,*,* #CombinerVariableNV,*,*, GLenum,*,* #CompressedTextureARB,*,*, GLvoid,*,* #ControlPointNV,*,*, GLvoid,*,* #ControlPointTypeNV,*,*, GLenum,*,* !ConvolutionParameter,*,*, GLenum,*,* #ConvolutionParameterEXT,*,*, GLenum,*,* !ConvolutionTarget,*,*, GLenum,*,* #ConvolutionTargetEXT,*,*, GLenum,*,* #CoordD,*,*, GLdouble,*,* #CoordF,*,*, GLfloat,*,* #CoordI,*,*, GLint,*,* #CoordS,*,*, GLshort,*,* #CullFaceMode,*,*, GLenum,*,* !CullParameterEXT,*,*, GLenum,*,* #DepthFunction,*,*, GLenum,*,* #DrawBufferMode,*,*, GLenum,*,* !DrawElementsType,*,*, GLenum,*,* #ElementPointerTypeATI,*,*, GLenum,*,* #EnableCap,*,*, GLenum,*,* #ErrorCode,*,*, GLenum,*,* #EvalMapsModeNV,*,*, GLenum,*,* #EvalTargetNV,*,*, GLenum,*,* #FeedbackElement,*,*, GLfloat,*,* #FeedbackType,*,*, GLenum,*,* #FenceNV,*,*, GLuint,*,* #FenceConditionNV,*,*, GLenum,*,* #FenceParameterNameNV,*,*, GLenum,*,* #FfdMaskSGIX,*,*, GLbitfield,*,* #FfdTargetSGIX,*,*, GLenum,*,* #Float32,*,*, GLfloat,*,* #Float32Pointer,*,*, GLfloat*,*,* #Float64,*,*, GLdouble,*,* #Float64Pointer,*,*, GLdouble*,*,* #FogParameter,*,*, GLenum,*,* !FogPointerTypeEXT,*,*, GLenum,*,* !FogPointerTypeIBM,*,*, GLenum,*,* #FragmentLightModelParameterSGIX,*,*,GLenum,*,* #FragmentLightNameSGIX,*,*, GLenum,*,* #FragmentLightParameterSGIX,*,*, GLenum,*,* #FrontFaceDirection,*,*, GLenum,*,* FunctionPointer,*,*, _GLfuncptr,*,* #GetColorTableParameterPName,*,*, GLenum,*,* #GetColorTableParameterPNameSGI,*,*, GLenum,*,* !GetConvolutionParameterPName,*,*, GLenum,*,* !GetHistogramParameterPName,*,*, GLenum,*,* #GetHistogramParameterPNameEXT,*,*, GLenum,*,* #GetMapQuery,*,*, GLenum,*,* !GetMinmaxParameterPName,*,*, GLenum,*,* #GetMinmaxParameterPNameEXT,*,*, GLenum,*,* #GetPName,*,*, GLenum,*,* #GetPointervPName,*,*, GLenum,*,* #GetTextureParameter,*,*, GLenum,*,* #HintMode,*,*, GLenum,*,* #HintTarget,*,*, GLenum,*,* !HintTargetPGI,*,*, GLenum,*,* !HistogramTarget,*,*, GLenum,*,* #HistogramTargetEXT,*,*, GLenum,*,* #IglooFunctionSelectSGIX,*,*, GLenum,*,* IglooParameterSGIX,*,*, GLvoid,*,* !ImageTransformPNameHP,*,*, GLenum,*,* !ImageTransformTargetHP,*,*, GLenum,*,* !IndexFunctionEXT,*,*, GLenum,*,* !IndexMaterialParameterEXT,*,*, GLenum,*,* #IndexPointerType,*,*, GLenum,*,* #Int16,*,*, GLshort,*,* #Int32,*,*, GLint,*,* #Int8,*,*, GLbyte,*,* #InterleavedArrayFormat,*,*, GLenum,*,* #LightEnvParameterSGIX,*,*, GLenum,*,* #LightModelParameter,*,*, GLenum,*,* #LightName,*,*, GLenum,*,* #LightParameter,*,*, GLenum,*,* #LightTextureModeEXT,*,*, GLenum,*,* #LightTexturePNameEXT,*,*, GLenum,*,* #LineStipple,*,*, GLushort,*,* #List,*,*, GLuint,*,* #ListMode,*,*, GLenum,*,* #ListNameType,*,*, GLenum,*,* #ListParameterName,*,*, GLenum,*,* #LogicOp,*,*, GLenum,*,* #MapAttribParameterNV,*,*, GLenum,*,* #MapParameterNV,*,*, GLenum,*,* #MapTarget,*,*, GLenum,*,* #MapTargetNV,*,*, GLenum,*,* #MapTypeNV,*,*, GLenum,*,* #MaskedColorIndexValueF,*,*, GLfloat,*,* #MaskedColorIndexValueI,*,*, GLuint,*,* #MaskedStencilValue,*,*, GLuint,*,* #MaterialFace,*,*, GLenum,*,* #MaterialParameter,*,*, GLenum,*,* !MatrixIndexPointerTypeARB,*,*, GLenum,*,* #MatrixMode,*,*, GLenum,*,* #MatrixTransformNV,*,*, GLenum,*,* #MeshMode1,*,*, GLenum,*,* #MeshMode2,*,*, GLenum,*,* !MinmaxTarget,*,*, GLenum,*,* #MinmaxTargetEXT,*,*, GLenum,*,* #NormalPointerType,*,*, GLenum,*,* #NurbsCallback,*,*, GLenum,*,* NurbsObj,*,*, GLUnurbs*,*,* #NurbsProperty,*,*, GLenum,*,* #NurbsTrim,*,*, GLenum,*,* #OcclusionQueryParameterNameNV,*,*, GLenum,*,* #PixelCopyType,*,*, GLenum,*,* #PixelFormat,*,*, GLenum,*,* #PixelInternalFormat,*,*, GLenum,*,* #PixelMap,*,*, GLenum,*,* #PixelStoreParameter,*,*, GLenum,*,* #PixelTexGenModeSGIX,*,*, GLenum,*,* #PixelTexGenParameterNameSGIS,*,*, GLenum,*,* #PixelTransferParameter,*,*, GLenum,*,* #PixelTransformPNameEXT,*,*, GLenum,*,* #PixelTransformTargetEXT,*,*, GLenum,*,* #PixelType,*,*, GLenum,*,* !PointParameterNameARB,*,*, GLenum,*,* #PolygonMode,*,*, GLenum,*,* ProgramNV,*,*, GLuint,*,* ProgramCharacterNV,*,*, GLubyte,*,* #ProgramParameterNV,*,*, GLenum,*,* #QuadricCallback,*,*, GLenum,*,* #QuadricDrawStyle,*,*, GLenum,*,* #QuadricNormal,*,*, GLenum,*,* QuadricObj,*,*, GLUquadric*,*,* #QuadricOrientation,*,*, GLenum,*,* #ReadBufferMode,*,*, GLenum,*,* #RenderingMode,*,*, GLenum,*,* ReplacementCodeSUN,*,*, GLuint,*,* #ReplacementCodeTypeSUN,*,*, GLenum,*,* #SamplePassARB,*,*, GLenum,*,* #SamplePatternEXT,*,*, GLenum,*,* #SamplePatternSGIS,*,*, GLenum,*,* #SecondaryColorPointerTypeIBM,*,*, GLenum,*,* #SelectName,*,*, GLuint,*,* !SeparableTarget,*,*, GLenum,*,* #SeparableTargetEXT,*,*, GLenum,*,* #ShadingModel,*,*, GLenum,*,* #SizeI,*,*, GLsizei,*,* #SpriteParameterNameSGIX,*,*, GLenum,*,* #StencilFunction,*,*, GLenum,*,* !StencilFaceDirection,*,*, GLenum,*,* #StencilOp,*,*, GLenum,*,* #StencilValue,*,*, GLint,*,* #String,*,*, GLstring,*,* #StringName,*,*, GLenum,*,* #TangentPointerTypeEXT,*,*, GLenum,*,* #TessCallback,*,*, GLenum,*,* #TessContour,*,*, GLenum,*,* #TessProperty,*,*, GLenum,*,* TesselatorObj,*,*, GLUtesselator*,*,* #TexCoordPointerType,*,*, GLenum,*,* #Texture,*,*, GLuint,*,* #TextureComponentCount,*,*, GLint,*,* #TextureCoordName,*,*, GLenum,*,* #TextureEnvParameter,*,*, GLenum,*,* #TextureEnvTarget,*,*, GLenum,*,* !TextureFilterSGIS,*,*, GLenum,*,* #TextureGenParameter,*,*, GLenum,*,* #TextureNormalModeEXT,*,*, GLenum,*,* #TextureParameterName,*,*, GLenum,*,* #TextureTarget,*,*, GLenum,*,* !TextureUnit,*,*, GLenum,*,* #UInt16,*,*, GLushort,*,* #UInt32,*,*, GLuint,*,* #UInt8,*,*, GLubyte,*,* #VertexAttribEnumNV,*,*, GLenum,*,* #VertexAttribPointerTypeNV,*,*, GLenum,*,* #VertexPointerType,*,*, GLenum,*,* #VertexWeightPointerTypeEXT,*,*, GLenum,*,* #Void,*,*, GLvoid,*,* VoidPointer,*,*, GLvoid*,*,* #ConstVoidPointer,*,*, GLvoid* const,*,* !WeightPointerTypeARB,*,*, GLenum,*,* #WinCoord,*,*, GLint,*,* #void,*,*, *,*,* #ArrayObjectPNameATI,*,*, GLenum,*,* #ArrayObjectUsageATI,*,*, GLenum,*,*, ConstFloat32,*,*, GLfloat,*,* ConstInt32,*,*, GLint,*,* ConstUInt32,*,*, GLuint,*,* ConstVoid,*,*, GLvoid,*,* #DataTypeEXT,*,*, GLenum,*,* #FragmentOpATI,*,*, GLenum,*,* #GetTexBumpParameterATI,*,*, GLenum,*,* #GetVariantValueEXT,*,*, GLenum,*,* #ParameterRangeEXT,*,*, GLenum,*,* #PreserveModeATI,*,*, GLenum,*,* !ProgramFormatARB,*,*, GLenum,*,* !ProgramTargetARB,*,*, GLenum,*,* !ProgramPropertyARB,*,*, GLenum,*,* !ProgramStringPropertyARB,*,*, GLenum,*,* #ScalarType,*,*, GLenum,*,* #SwizzleOpATI,*,*, GLenum,*,* #TexBumpParameterATI,*,*, GLenum,*,* #VariantCapEXT,*,*, GLenum,*,* !VertexAttribPointerPropertyARB,*,*, GLenum,*,* !VertexAttribPointerTypeARB,*,*, GLenum,*,* !VertexAttribPropertyARB,*,*, GLenum,*,* #VertexShaderCoordOutEXT,*,*, GLenum,*,* #VertexShaderOpEXT,*,*, GLenum,*,* #VertexShaderParameterEXT,*,*, GLenum,*,* #VertexShaderStorageTypeEXT,*,*, GLenum,*,* #VertexShaderTextureUnitParameter,*,*, GLenum,*,* #VertexShaderWriteMaskEXT,*,*, GLenum,*,* #VertexStreamATI,*,*, GLenum,*,* #PNTrianglesPNameATI,*,*, GLenum,*,* # ARB_vertex_buffer_object types and core equivalents for new types VertexBufferOffset,*,*, GLintptr,*,* #VertexBufferSize,*,*, GLsizeiptr,*,* !VertexBufferAccessARB,*,*, GLenum,*,* #VertexBufferOffsetARB,*,*, GLintptrARB,*,* !VertexBufferPNameARB,*,*, GLenum,*,* !VertexBufferPointerNameARB,*,*, GLenum,*,* VertexBufferSizeARB,*,*, GLsizeiptrARB,*,* !VertexBufferTargetARB,*,*, GLenum,*,* !VertexBufferUsageARB,*,*, GLenum,*,* # APPLE_fence #ObjectTypeAPPLE,*,*, GLenum,*,* # APPLE_vertex_array_range #VertexArrayPNameAPPLE,*,*, GLenum,*,* # ATI_draw_buffers !DrawBufferModeATI,*,*, GLenum,*,* # NV_half #Half16NV,*,*, GLhalfNV,*,* # NV_pixel_data_range #PixelDataRangeTargetNV,*,*, GLenum,*,* # Generic types for as-yet-unspecified enums !GLenum,*,*, GLenum,*,* #handleARB,*,*, GLhandleARB,*,* #charARB,*,*, GLcharARB,*,* #charPointerARB,*,*, GLcharARB*,*,*