#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; namespace OpenTK.Platform { interface IGameWindow : INativeGLWindow { void Run(); void OnRenderFrame(RenderFrameEventArgs e); void OnUpdateFrame(UpdateFrameEventArgs e); void OnLoad(EventArgs e); void Exit(); void SwapBuffers(); event UpdateFrameEvent UpdateFrame; event RenderFrameEvent RenderFrame; event LoadEvent Load; event UnloadEvent Unload; bool IsExiting { get; } //IList Keyboard { get; } //IList Mouse { get; } OpenTK.Input.KeyboardDevice Keyboard { get; } OpenTK.Input.MouseDevice Mouse { get; } } public delegate void UpdateFrameEvent(GameWindow sender, UpdateFrameEventArgs e); public delegate void RenderFrameEvent(GameWindow sender, RenderFrameEventArgs e); public delegate void LoadEvent(GameWindow sender, EventArgs e); public delegate void UnloadEvent(GameWindow sender, EventArgs e); }