// #region License // // GamePadTriggers.cs // // Author: // Stefanos A. // // Copyright (c) 2006-2013 Stefanos Apostolopoulos // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // #endregion using System; namespace OpenTK.Input { /// /// Describes the state of a trigger buttons. /// public struct GamePadTriggers : IEquatable { const float ConversionFactor = 1.0f / byte.MaxValue; byte left; byte right; internal GamePadTriggers(byte left, byte right) { this.left = left; this.right = right; } #region Public Members /// /// Gets the offset of the left trigger button, between 0.0 and 1.0. /// public float Left { get { return left * ConversionFactor; } } /// /// Gets the offset of the left trigger button, between 0.0 and 1.0. /// public float Right { get { return right * ConversionFactor; } } /// A instance to test for equality. /// A instance to test for equality. public static bool operator ==(GamePadTriggers left, GamePadTriggers right) { return left.Equals(right); } /// A instance to test for equality. /// A instance to test for equality. public static bool operator !=(GamePadTriggers left, GamePadTriggers right) { return !left.Equals(right); } /// /// Returns a that represents the current . /// /// A that represents the current . public override string ToString() { return String.Format( "{{Left: {0:f2}; Right: {1:f2}}}", Left, Right); } /// /// Serves as a hash function for a object. /// /// A hash code for this instance that is suitable for use in hashing algorithms and data structures such as a /// hash table. public override int GetHashCode() { return left.GetHashCode() ^ right.GetHashCode(); } /// /// Determines whether the specified is equal to the current . /// /// The to compare with the current . /// true if the specified is equal to the current /// ; otherwise, false. public override bool Equals(object obj) { return obj is GamePadTriggers && Equals((GamePadTriggers)obj); } #endregion #region IEquatable Members /// /// Determines whether the specified is equal to the current . /// /// The to compare with the current . /// true if the specified is equal to the current /// ; otherwise, false. public bool Equals(GamePadTriggers other) { return left == other.left && right == other.right; } #endregion } }