#region --- License ---
/* Licensed under the MIT/X11 license.
* Copyright (c) 2006-2008 the OpenTK Team.
* This notice may not be removed from any source distribution.
* See license.txt for licensing detailed licensing details.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using OpenTK.Platform;
namespace OpenTK.Graphics
{
///
/// Represents and provides methods to manipulate an OpenGL render context.
///
public sealed class GraphicsContext : IGraphicsContext, IGLContextInternal, IGLContextCreationHack
{
IGraphicsContext implementation; // The actual render context implementation for the underlying platform.
List dispose_queue = new List();
bool disposed;
static bool share_contexts = true;
static object context_lock = new object();
static Dictionary available_contexts =
new Dictionary(); // Contains all available OpenGL contexts.
#region public GraphicsContext(DisplayMode mode, IWindowInfo window)
///
/// Constructs a new GraphicsContext with the specified DisplayMode, and bound to the specified IWindowInfo.
///
///
///
public GraphicsContext(DisplayMode mode, IWindowInfo window)
: this(mode.ToGraphicsMode(), window)
{ }
public GraphicsContext(GraphicsMode format, IWindowInfo window)
{
//if (available_contexts.Count == 0)
// available_contexts.Add(IntPtr.Zero, new WeakReference(null));
IGraphicsContext share = null;
if (GraphicsContext.ShareContexts)
{
lock (context_lock)
{
// A small hack to create a shared context with the first available context.
foreach (WeakReference r in GraphicsContext.available_contexts.Values)
{
share = (IGraphicsContext)r.Target;
break;
}
}
}
if (Configuration.RunningOnWindows)
implementation = new OpenTK.Platform.Windows.WinGLContext(format, window, share);
else if (Configuration.RunningOnX11)
implementation = new OpenTK.Platform.X11.X11GLContext();
else
throw new PlatformNotSupportedException("Your platform is not supported currently. Please, refer to http://www.opentk.com for more information.");
}
#endregion
#region void ContextDestroyed(IGraphicsContext context, EventArgs e)
///
/// Handles the Destroy event.
///
/// The OpenTK.Platform.IGraphicsContext that was destroyed.
/// Not used.
void ContextDestroyed(IGraphicsContext context, EventArgs e)
{
this.Destroy -= ContextDestroyed;
available_contexts.Remove(((IGLContextInternal)this).Context);
}
#endregion
#region --- Public Members ---
#region public static IGraphicsContext CurrentContext
internal delegate ContextHandle GetCurrentContextDelegate();
internal static GetCurrentContextDelegate GetCurrentContext;
///
/// Gets or sets the current GraphicsContext in the calling thread.
///
public static GraphicsContext CurrentContext
{
get
{
if (available_contexts.Count > 0)
return (GraphicsContext)available_contexts[GetCurrentContext()].Target;
//return (GraphicsContext)available_contexts[((IGLContextInternal)available_contexts[IntPtr.Zero].Target).GetCurrentContext()].Target;
return null;
//return (GraphicsContext)available_contexts[StaticGetCurrentContext().ToInt64()].Target;
}
set
{
if (value != null)
value.MakeCurrent();
else if (CurrentContext != null)
CurrentContext.IsCurrent = false;
}
}
#endregion
#region public static bool ShareContexts
/// Gets or sets a System.Boolean, indicating whether GLContexts are shared
///
/// If ShareContexts is true, new GLContexts will share resources. If this value is
/// false, new GLContexts will not share resources.
/// Changing this value will not affect already created GLContexts.
///
public static bool ShareContexts { get { return share_contexts; } set { share_contexts = value; } }
#endregion
#region public static AvailableDisplayFormats
#endregion
#endregion
#region --- IGraphicsContext Members ---
///
/// Creates an OpenGL context.
///
public void CreateContext()
{
CreateContext(true, null);
}
///
/// Creates an OpenGL context with a direct or indirect rendering mode. This parameter is ignored
/// on Windows platforms (direct mode only).
///
/// Set to true for direct rendering or false otherwise.
///
///
/// Direct rendering is the default rendering mode for OpenTK, since it can provide higher performance
/// in some circumastances.
///
///
/// The 'direct' parameter is a hint, and will ignored if the specified mode is not supported (e.g. setting
/// indirect rendering on Windows platforms).
///
///
public void CreateContext(bool direct)
{
CreateContext(direct, null);
}
///
/// Creates an OpenGL context with the specified direct/indirect rendering mode and sharing state with the
/// specified IGraphicsContext.
///
/// Set to true for direct rendering or false otherwise.
/// The source IGraphicsContext to share state from..
///
public void CreateContext(bool direct, IGraphicsContext source)
{
implementation.CreateContext(direct, source);
this.Destroy += ContextDestroyed;
available_contexts.Add((this as IGLContextInternal).Context, new WeakReference(this));
//OpenTK.Graphics.OpenGL.GL.Clear(OpenTK.Graphics.OpenGL.ClearBufferMask.ColorBufferBit);
//if (StaticGetCurrentContext == null)
// StaticGetCurrentContext = implementation.GetCurrentContext;
}
///
/// Swaps buffers on a context. This presents the rendered scene to the user.
///
public void SwapBuffers()
{
implementation.SwapBuffers();
}
///
/// Makes this context the current rendering target.
///
public void MakeCurrent()
{
implementation.MakeCurrent();
}
///
/// Gets a System.Boolean indicating whether this Context is current in the calling thread.
///
public bool IsCurrent
{
get { return implementation.IsCurrent; }
set { implementation.IsCurrent = value; }
}
///
/// Raised when a Context is destroyed.
///
public event DestroyEvent Destroy
{
add { implementation.Destroy += value; }
remove { implementation.Destroy -= value; }
}
///
/// Gets or sets a value indicating whether VSync is enabled.
///
public bool VSync
{
get { return implementation.VSync; }
set { implementation.VSync = value; }
}
#endregion
#region --- IGLContextInternal Members ---
///
/// Gets a handle to the OpenGL rendering context.
///
ContextHandle IGLContextInternal.Context
{
get { return ((IGLContextInternal)implementation).Context; }
}
///
/// Gets the IWindowInfo describing the window associated with this context.
///
IWindowInfo IGLContextInternal.Info
{
get { return (implementation as IGLContextInternal).Info; }
//internal set { (implementation as IGLContextInternal).Info = value; }
}
///
/// Gets the DisplayMode of the context.
///
GraphicsMode IGLContextInternal.GraphicsMode
{
get { return (implementation as IGLContextInternal).GraphicsMode; }
}
/////
///// Gets a System.IntPtr containing the handle to the OpenGL context which is current in the
///// calling thread, or IntPtr.Zero if no OpenGL context is current.
/////
///// A System.IntPtr that holds the handle to the current OpenGL context.
//ContextHandle IGLContextInternal.GetCurrentContext()
//{
// return (implementation as IGLContextInternal).GetCurrentContext();
//}
///
/// Registers an OpenGL resource for disposal.
///
/// The OpenGL resource to dispose.
void IGLContextInternal.RegisterForDisposal(IDisposable resource)
{
GC.KeepAlive(resource);
dispose_queue.Add(resource);
}
///
/// Disposes all registered OpenGL resources.
///
void IGLContextInternal.DisposeResources()
{
foreach (IDisposable resource in dispose_queue)
resource.Dispose();
dispose_queue.Clear();
}
///
/// Returns the display modes supported by the current opengl context.
///
/// An IEnumerable containing all supported display modes.
IEnumerable IGLContextInternal.GetDisplayModes()
{
return (implementation as IGLContextInternal).GetDisplayModes();
}
///
/// Gets the address of an OpenGL extension function.
///
/// The name of the OpenGL function (e.g. "glGetString")
///
/// A pointer to the specified function or IntPtr.Zero if the function isn't
/// available in the current opengl context.
///
///
IntPtr IGLContextInternal.GetAddress(string function)
{
return (implementation as IGLContextInternal).GetAddress(function);
}
#endregion
#region --- IGLContextCreationHack Members ---
bool IGLContextCreationHack.SelectDisplayMode(DisplayMode mode, IWindowInfo info)
{
return (implementation as IGLContextCreationHack).SelectDisplayMode(mode, info);
}
void IGLContextCreationHack.SetWindowHandle(IntPtr handle)
{
(implementation as IGLContextCreationHack).SetWindowHandle(handle);
}
#endregion
#region --- IDisposable Members ---
///
/// Disposes of the GraphicsContext.
///
public void Dispose()
{
this.Dispose(true);
GC.SuppressFinalize(this);
}
void Dispose(bool manual)
{
if (!disposed)
{
// TODO: Check if this is safe
//if (manual)
if (implementation != null)
implementation.Dispose();
disposed = true;
}
}
~GraphicsContext()
{
this.Dispose(false);
}
#endregion
}
/// Represents errors related to Graphics operations.
public class GraphicsException : Exception
{
public GraphicsException() : base() { }
public GraphicsException(string message) : base(message) { }
}
}