using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; namespace Bind.Glx { class Generator : Bind.GL2.Generator { #region --- Constructors --- public Generator() : base() { glTypemap = "Glx\\glx.tm"; csTypemap = "csharp.tm"; enumSpec = "Glx\\glxenum.spec"; enumSpecExt = "Glx\\glxenumext.spec"; glSpec = "Glx\\glx.spec"; glSpecExt = "Glx\\glxext.spec"; importsFile = "GlxCore.cs"; delegatesFile = "GlxDelegates.cs"; enumsFile = "GlxEnums.cs"; wrappersFile = "Glx.cs"; Settings.OutputClass = "Glx"; Settings.FunctionPrefix = "glX"; Settings.ConstantPrefix = "GLX_"; if (Settings.Compatibility == Settings.Legacy.Tao) { Settings.OutputNamespace = "Tao.Platform.Glx"; //Settings.WindowsGDI = "Tao.Platform.Windows.Gdi"; } else { Settings.OutputNamespace = "OpenTK.Platform.X11"; } } #endregion public override void Process() { Bind.Structures.Type.Initialize(glTypemap, csTypemap); Bind.Structures.Enum.Initialize(enumSpec, enumSpecExt); Bind.Structures.Function.Initialize(); Bind.Structures.Delegate.Initialize(glSpec, glSpecExt); // Process enums and delegates - create wrappers. Trace.WriteLine("Processing specs, please wait..."); this.Translate(); this.WriteBindings( Bind.Structures.Delegate.Delegates, Bind.Structures.Function.Wrappers, Bind.Structures.Enum.GLEnums); } } }