1991-2006
Silicon Graphics, Inc.
glPolygonOffset
3G
glPolygonOffset
set the scale and units used to calculate depth values
C Specification
void glPolygonOffset
GLfloat factor
GLfloat units
Parameters
factor
Specifies a scale factor that is used to create a variable
depth offset for each polygon. The initial value is 0.
units
Is multiplied by an implementation-specific value to
create a constant depth offset. The initial value is 0.
Description
When GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, or
GL_POLYGON_OFFSET_POINT is enabled, each
fragment's depth value will be offset after it is interpolated
from the depth values of the appropriate vertices.
The value of the offset is
factor
×
DZ
+
r
×
units
,
where
DZ
is a measurement of the change in depth relative to the screen
area of the polygon, and
r
is the smallest value that is guaranteed to
produce a resolvable offset for a given implementation.
The offset is added before the depth test is performed and before
the value is written into the depth buffer.
glPolygonOffset is useful for rendering hidden-line images, for applying decals
to surfaces, and for rendering solids with highlighted edges.
Associated Gets
glIsEnabled with argument
GL_POLYGON_OFFSET_FILL,
GL_POLYGON_OFFSET_LINE,
or GL_POLYGON_OFFSET_POINT.
glGet with argument GL_POLYGON_OFFSET_FACTOR or
GL_POLYGON_OFFSET_UNITS.
See Also
glDepthFunc,
glEnable,
glGet,
glIsEnabled
Copyright
Copyright 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.