#region --- License ---
/* Copyright (c) 2006, 2007 Stefanos Apostolopoulos
* See license.txt for license info
*/
#endregion
using System;
using System.Collections.Generic;
using System.Text;
namespace Bind
{
static class Settings
{
public static string InputPath = "..\\..\\..\\Source\\Bind\\Specifications";
public static string OutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
public static string OutputNamespace = "OpenTK.OpenGL";
public const string DefaultInputPath = "..\\..\\..\\Source\\Bind\\Specifications";
public const string DefaultOutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings";
public const string DefaultOutputNamespace = "OpenTK.OpenGL";
public static string GLClass = "GL"; // Needed by Glu for the AuxEnumsClass. Can be set through -gl:"xxx".
public static string OutputClass = "GL"; // The real output class. Can be set through -class:"xxx".
public static string FunctionPrefix = "gl";
public static string ConstantPrefix = "GL_";
// TODO: This code is too fragile.
// Old enums code:
public static string normalEnumsClassOverride;
public static string NestedEnumsClass = "Enums";
public static string NormalEnumsClass
{
get
{
return
normalEnumsClassOverride == null ?
String.IsNullOrEmpty(NestedEnumsClass) ? OutputClass : OutputClass + "." + NestedEnumsClass :
normalEnumsClassOverride;
}
}
public static string AuxEnumsClass
{
get { return GLClass + "." + NestedEnumsClass; }
}
public static string EnumsOutput
{
get
{
if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
return OutputNamespace + "." + OutputClass + "." + NestedEnumsClass;
else
return OutputNamespace + "." + EnumsNamespace;
}
}
public static string EnumsAuxOutput
{
get
{
if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None)
return OutputNamespace + "." + GLClass + "." + NestedEnumsClass;
else
return OutputNamespace + "." + EnumsNamespace;
}
}
// New enums namespace (no nested class).
public static string EnumsNamespace = "Enums";
public static string DelegatesClass = "Delegates";
public static string ImportsClass = "Imports";
public static Legacy Compatibility = Legacy.None;
///
/// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes).
///
public static string CompleteEnumName = "All";
[Flags]
public enum Legacy
{
///
/// Default value.
///
None = 0x00,
///
/// Leave enums as plain const ints.
///
ConstIntEnums = 0x01,
///
/// Leave enums in the default STRANGE_capitalization.ALL_CAPS form.
///
NoAdvancedEnumProcessing = 0x02,
///
/// Don't allow unsafe wrappers in the interface.
///
NoPublicUnsafeFunctions = 0x04,
///
/// Don't trim the [fdisub]v? endings from functions.
///
NoTrimFunctionEnding = NoPublicUnsafeFunctions,
///
/// Don't trim the [gl|wgl|glx|glu] prefixes from functions.
///
NoTrimFunctionPrefix = 0x08,
///
/// Don't spearate functions in different namespaces, according to their extension category
/// (e.g. GL.Arb, GL.Ext etc).
///
NoSeparateFunctionNamespaces = 0x10,
///
/// No public void* parameters (should always be enabled. Disable at your own risk. Disabling
/// means that BitmapData.Scan0 and other .Net properties/functions must be cast to (void*)
/// explicitly, to avoid the 'object' overload from being called.)
///
TurnVoidPointersToIntPtr = 0x20,
///
/// Generate all possible permutations for ref/array/pointer parameters.
///
GenerateAllPermutations = 0x40,
///
/// Nest enums inside the GL class.
///
NestedEnums = 0x80,
///
/// Turn GLboolean to int (Boolean enum), not bool.
///
NoBoolParameters = 0100,
Tao = ConstIntEnums |
NoAdvancedEnumProcessing |
NoPublicUnsafeFunctions |
NoTrimFunctionEnding |
NoTrimFunctionPrefix |
NoSeparateFunctionNamespaces |
TurnVoidPointersToIntPtr |
NestedEnums |
NoBoolParameters,
/*GenerateAllPermutations,*/
}
public static string WindowsGDI = "OpenTK.Platform.Windows.API";
}
}