#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System; using System.Collections.Generic; using System.Text; namespace Bind { static class Settings { public static string InputPath = "..\\..\\..\\Source\\Bind\\Specifications"; public static string OutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings"; public static string OutputNamespace = "OpenTK.OpenGL"; public const string DefaultInputPath = "..\\..\\..\\Source\\Bind\\Specifications"; public const string DefaultOutputPath = "..\\..\\..\\Source\\OpenTK\\OpenGL\\Bindings"; public const string DefaultOutputNamespace = "OpenTK.OpenGL"; public static string GLClass = "GL"; // Needed by Glu for the AuxEnumsClass. Can be set through -gl:"xxx". public static string OutputClass = "GL"; // The real output class. Can be set through -class:"xxx". public static string FunctionPrefix = "gl"; public static string ConstantPrefix = "GL_"; // TODO: This code is too fragile. // Old enums code: public static string normalEnumsClassOverride; public static string NestedEnumsClass = "Enums"; public static string NormalEnumsClass { get { return normalEnumsClassOverride == null ? String.IsNullOrEmpty(NestedEnumsClass) ? OutputClass : OutputClass + "." + NestedEnumsClass : normalEnumsClassOverride; } } public static string AuxEnumsClass { get { return GLClass + "." + NestedEnumsClass; } } public static string EnumsOutput { get { if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None) return OutputNamespace + "." + OutputClass + "." + NestedEnumsClass; else return OutputNamespace + "." + EnumsNamespace; } } public static string EnumsAuxOutput { get { if ((Settings.Compatibility & Settings.Legacy.NestedEnums) != Settings.Legacy.None) return OutputNamespace + "." + GLClass + "." + NestedEnumsClass; else return OutputNamespace + "." + EnumsNamespace; } } // New enums namespace (no nested class). public static string EnumsNamespace = "Enums"; public static string DelegatesClass = "Delegates"; public static string ImportsClass = "Imports"; public static Legacy Compatibility = Legacy.None; /// /// The name of the C# enum which holds every single OpenGL enum (for compatibility purposes). /// public static string CompleteEnumName = "All"; [Flags] public enum Legacy { /// /// Default value. /// None = 0x00, /// /// Leave enums as plain const ints. /// ConstIntEnums = 0x01, /// /// Leave enums in the default STRANGE_capitalization.ALL_CAPS form. /// NoAdvancedEnumProcessing = 0x02, /// /// Don't allow unsafe wrappers in the interface. /// NoPublicUnsafeFunctions = 0x04, /// /// Don't trim the [fdisub]v? endings from functions. /// NoTrimFunctionEnding = NoPublicUnsafeFunctions, /// /// Don't trim the [gl|wgl|glx|glu] prefixes from functions. /// NoTrimFunctionPrefix = 0x08, /// /// Don't spearate functions in different namespaces, according to their extension category /// (e.g. GL.Arb, GL.Ext etc). /// NoSeparateFunctionNamespaces = 0x10, /// /// No public void* parameters (should always be enabled. Disable at your own risk. Disabling /// means that BitmapData.Scan0 and other .Net properties/functions must be cast to (void*) /// explicitly, to avoid the 'object' overload from being called.) /// TurnVoidPointersToIntPtr = 0x20, /// /// Generate all possible permutations for ref/array/pointer parameters. /// GenerateAllPermutations = 0x40, /// /// Nest enums inside the GL class. /// NestedEnums = 0x80, /// /// Turn GLboolean to int (Boolean enum), not bool. /// NoBoolParameters = 0100, Tao = ConstIntEnums | NoAdvancedEnumProcessing | NoPublicUnsafeFunctions | NoTrimFunctionEnding | NoTrimFunctionPrefix | NoSeparateFunctionNamespaces | TurnVoidPointersToIntPtr | NestedEnums | NoBoolParameters, /*GenerateAllPermutations,*/ } public static string WindowsGDI = "OpenTK.Platform.Windows.API"; } }