#region License // // The Open Toolkit Library License // // Copyright (c) 2006 - 2009 the Open Toolkit library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights to // use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of // the Software, and to permit persons to whom the Software is furnished to do // so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES // OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT // HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, // WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR // OTHER DEALINGS IN THE SOFTWARE. // #endregion using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Windows.Forms; using System.Threading; namespace Examples { public class TextBoxTraceListener : TraceListener { TextBox _target; StringSendDelegate _invokeWrite; public TextBoxTraceListener(TextBox target) { _target = target; _invokeWrite = new StringSendDelegate(SendString); } public override void Write(string message) { if (_target.Created) _target.BeginInvoke(_invokeWrite, new object[] { message }); } public override void WriteLine(string message) { if (_target.Created) _target.BeginInvoke(_invokeWrite, new object[] { message + Environment.NewLine }); } private delegate void StringSendDelegate(string message); private void SendString(string message) { if (_target.Created) { // No need to lock text box as this function will only // ever be executed from the UI thread _target.Text += message; } } } }