#region --- License --- /* Copyright (c) 2006, 2007 Stefanos Apostolopoulos * See license.txt for license info */ #endregion using System.Diagnostics; using Bind.Structures; namespace Bind.Glu { class Generator : GL2.Generator { string enumSpecAux = null;// = "GL2\\enum.spec"; #region --- Constructors --- public Generator() : base() { glTypemap = "Glu\\glu.tm"; csTypemap = "csharp.tm"; enumSpec = "Glu\\enumglu.spec"; enumSpecExt = ""; glSpec = "Glu\\glu.spec"; glSpecExt = ""; importsFile = "GluCore.cs"; delegatesFile = "GluDelegates.cs"; enumsFile = "GluEnums.cs"; wrappersFile = "Glu.cs"; Settings.OutputClass = "Glu"; Settings.FunctionPrefix = "glu"; Settings.ConstantPrefix = "GLU_"; if (Settings.Compatibility == Settings.Legacy.Tao) { Settings.OutputNamespace = "Tao.OpenGl"; //Settings.WindowsGDI = "Tao.Platform.Windows.Gdi"; } else { //Settings.OutputNamespace = "OpenTK.Graphics.OpenGL"; } Settings.CompleteEnumName = "AllGlu"; } #endregion public override void Process() { Type.Initialize(glTypemap, csTypemap); Enum.Initialize(enumSpec, enumSpecExt, enumSpecAux); Function.Initialize(); Delegate.Initialize(glSpec, glSpecExt); // Process enums and delegates - create wrappers. Trace.WriteLine("Processing specs, please wait..."); //this.Translate(); WriteBindings( Delegate.Delegates, Function.Wrappers, Enum.GLEnums); } } }